| Commit message (Collapse) | Author | Age | Files | Lines |
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Start using the new newline escape in string literals everywhere.
I could use it more aggressively, but it makes tests harder to read. So
only one line of text per string for now.
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Fail early when writing to a fake file runs out of space. Makes debugging
tests easier.
Reads from files, on the other hand, are only buffering to a temporary
stream, so it makes sense to silently stop when they run out of space.
In the process I uncovered a testing bug in pack.subx: I was missing a
trailing space in the expected result, but the test still passed because
the space was getting truncated. Being principled about aborting on overflow
by default will help avoid such issues.
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write-stream-buffered isn't a clean abstraction. Ignoring the 'read' index
of a stream is a hack. It's just saving us the trouble of a rewind-stream.
So make it a helper of pack.subx rather than part of the standard library.
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Testing conversion of multiple lines in a data segment.
Bugs fixed:
1. Stack issues in next-token helpers.
2. Needed to teach next-token to avoid newlines.
3. rewind-stream(line) before passing it to convert-code or convert-instruction.
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Fix CI. pack.subx was passing in emulation but not natively.
Commit 4954 on Feb 10 was a real dud. First I find I forgot to reclaim
space for locals (commit 4996). Now I find I haven't been tracking registers
properly either.
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Yet another redrawing of responsibilities between convert and its helpers.
In the process I discovered a bug in `write-stream-buffered` which ended
up taking me through a detour to extract `browse_trace` into its own tool.
It turns out just having long buffers is enough to need browse_trace. Simple
operations like clearing a stream swamp a flat view of the trace.
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Considering how much trouble a merge phase would be (commit 4978), it seems
simpler to just add the extra syntax for controlling the entry point of
the generated ELF binary.
But I wouldn't have noticed this if I hadn't taken the time to write out
the commit messages of 4976 and 4978.
Even if we happened to already have linked list primitives built, this
may still be a good idea considering that I'm saving quite a lot of code
in duplicated entrypoints.
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Starting to build up Phase 2 (apps/pack) out of recently designed primitives.
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Cleaner way to compare streams in tests.
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Clean up primitives for converting from/to hex chars.
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We want slice-equal? for length-prefixed strings, not null-terminated "kernel"
strings.
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In the process of building slice primitives I found an out-of-bounds access
in write-byte.
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Fix CI.
a) Update canonical binaries.
b) Fix an out-of-bounds access in `clear-stream`. This also required supporting
a new instruction in `subx run` to load an imm8 into rm8.
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The lines within '{}' can now be turned into a macro like `E_X = deref(E_X)`,
parameterizing the register being modified.
Assumes the input is in a register but also saved elsewhere, so it's safe
to clobber and replace with the result.
Compare commit 4894. Used to take 9 instructions, 8 of them making loads/stores.
Now it's 6 instructions, 4 of them loads/stores (the one non-local load
is unchanged, of course). Key is to not consume more registers so we don't
have to push/pop them.
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Finally really fix the CI failure of commit 4894.
This is a remainder to forget my knowledge of stack addresses in the SubX
VM when writing SubX programs. Otherwise my programs will work in the VM
but not natively. The only assumptions a SubX program should make about
its segment addresses are what's encoded in the ELF binary. Thanks to
https://en.wikipedia.org/wiki/Address_space_layout_randomization, it can't
know anything else.
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Fix CI.
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Done with kinda-safe pointers.
In a real compiler the fast path of 'lookup' would ideally get inlined.
Excluding procedure-call overhead, the current implementation consumes 2
registers besides the input, and requires 9 instructions (2 push, 2 load,
compare, jump, increment, 2 pop). That's large enough that inlining may
become a trade-off. Even if we somehow magically had the registers already
loaded and available, we'd still need 4 instructions (1 pointer dereference,
compare, jump and increment). The price of safety.
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