| Commit message (Collapse) | Author | Age | Files | Lines |
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This works, but colors are unexpected. 0xff isn't white. Lots of colors
are black. Perhaps I need to initialize a palette.
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The final fix to the raytracing program involves rounding modes. It turns
out x86 processors round floats by default, unlike C which has trained
me to expect truncation. Rather than mess with the MXCSR register, I added
another instruction for truncation. Now milestone 3 emits perfectly correct
results.
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Using these is quite unsafe. But what isn't, here?
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