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//: Phase 2: Filter loaded recipes through an extensible list of 'transforms'.
//:
//:   The process of running Mu code:
//:     load -> transform -> run
//:
//: The hope is that this framework of transform tools will provide a
//: deconstructed alternative to conventional compilers.
//:
//: We're going to have many transforms in Mu, and getting their order right
//: (not the same as ordering of layers) is a well-known problem. Some tips:
//:   a) Design each layer to rely on as few previous layers as possible.
//:
//:   b) When positioning transforms, try to find the tightest constraint in
//:   each transform relative to previous layers.
//:
//:   c) Even so you'll periodically need to try adjusting each transform
//:   relative to those in previous layers to find a better arrangement.

:(before "End recipe Fields")
int transformed_until;
:(before "End recipe Constructor")
transformed_until = -1;

:(before "End Types")
typedef void (*transform_fn)(const recipe_ordinal);

:(before "End Globals")
vector<transform_fn> Transform;

:(before "End One-time Setup")
initialize_transforms();
:(code)
void initialize_transforms() {
  // Begin Transforms
    // Begin Instruction Inserting/Deleting Transforms
    // End Instruction Inserting/Deleting Transforms

    // Begin Instruction Modifying Transforms
    // End Instruction Modifying Transforms
  // End Transforms

  // Begin Checks
  // End Checks
}

void transform_all() {
  trace(9990, "transform") << "=== transform_all()" << end();
  // Begin transform_all
  for (int t = 0;  t < SIZE(Transform);  ++t) {
    for (map<recipe_ordinal, recipe>::iterator p = Recipe.begin();  p != Recipe.end();  ++p) {
      recipe& r = p->second;
      if (r.transformed_until != t-1) continue;
      // End Transform Checks
      (*Transform.at(t))(/*recipe_ordinal*/p->first);
      r.transformed_until = t;
    }
  }
  parse_int_reagents();  // do this after all other transforms have run
  // End transform_all
}

//: Even though a run will involve many calls to transform_all() for tests,
//: our logical model is to load all code, then transform all code, then run.
//: If you load new code that should cause already-transformed recipes to
//: change, that's not supported. To help detect such situations and raise
//: helpful errors we track a count of the number of calls made to
//: transform_all().
:(before "End Globals")
int Num_calls_to_transform_all = 0;
:(after "void transform_all()")
  ++Num_calls_to_transform_all;

:(code)
void parse_int_reagents() {
  trace(9991, "transform") << "--- parsing any uninitialized reagents as integers" << end();
  for (map<recipe_ordinal, recipe>::iterator p = Recipe.begin();  p != Recipe.end();  ++p) {
    recipe& r = p->second;
    if (r.steps.empty()) continue;
    for (int index = 0;  index < SIZE(r.steps);  ++index) {
      instruction& inst = r.steps.at(index);
      for (int i = 0;  i < SIZE(inst.ingredients);  ++i) {
        populate_value(inst.ingredients.at(i));
      }
      for (int i = 0;  i < SIZE(inst.products);  ++i) {
        populate_value(inst.products.at(i));
      }
    }
  }
}

void populate_value(reagent& r) {
  if (r.initialized) return;
  // End Reagent-parsing Exceptions
  if (!is_integer(r.name)) return;
  r.set_value(to_integer(r.name));
}

// helper for tests -- temporarily suppress run
void transform(string form) {
  load(form);
  transform_all();
}
lt;boothj5@gmail.com> 2012-04-30 02:36:45 +0100 Create history session' href='/danisanti/profani-tty/commit/test_prof_history.c?id=f21cb52ab025cfe1bc90226d7bb433fc775d390e'>f21cb52a ^
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#include <stdarg.h>
#include <stddef.h>
#include <setjmp.h>
#include <cmocka.h>
#include <stdlib.h>

#include "tools/history.h"

void previous_on_empty_returns_null(void **state)
{
    History history = history_new(10);
    char *item = history_previous(history, "inp");

    assert_null(item);
}

void next_on_empty_returns_null(void **state)
{
    History history = history_new(10);
    char *item = history_next(history, "inp");

    assert_null(item);
}

void previous_once_returns_last(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");

    char *item = history_previous(history, "inp");

    assert_string_equal("Hello", item);
}

void previous_twice_when_one_returns_first(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");

    char *item1 = history_previous(history, NULL);
    char *item2 = history_previous(history, item1);

    assert_string_equal("Hello", item2);
}

void previous_always_stops_at_first(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");

    char *item1 = history_previous(history, NULL);
    char *item2 = history_previous(history, item1);
    char *item3 = history_previous(history, item2);
    char *item4 = history_previous(history, item3);
    char *item5 = history_previous(history, item4);
    char *item6 = history_previous(history, item5);

    assert_string_equal("Hello", item6);
}

void previous_goes_to_correct_element(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");
    history_append(history, "world");
    history_append(history, "whats");
    history_append(history, "going");
    history_append(history, "on");
    history_append(history, "here");

    char *item1 = history_previous(history, NULL);
    char *item2 = history_previous(history, item1);
    char *item3 = history_previous(history, item2);

    assert_string_equal("going", item3);
}

void prev_then_next_returns_empty(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");

    char *item1 = history_previous(history, NULL);
    char *item2 = history_next(history, item1);

    assert_string_equal("", item2);
}

void prev_with_val_then_next_returns_val(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");

    char *item1 = history_previous(history, "Oioi");
    char *item2 = history_next(history, item1);

    assert_string_equal("Oioi", item2);
}

void prev_with_val_then_next_twice_returns_null(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");

    char *item1 = history_previous(history, "Oioi");
    char *item2 = history_next(history, item1);
    char *item3 = history_next(history, item2);

    assert_null(item3);
}

void navigate_then_append_new(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");
    history_append(history, "again");
    history_append(history, "testing");
    history_append(history, "history");
    history_append(history, "append");

    char *item1 = history_previous(history, "new text");
    assert_string_equal("append", item1);

    char *item2 = history_previous(history, item1);
    assert_string_equal("history", item2);

    char *item3 = history_previous(history, item2);
    assert_string_equal("testing", item3);

    char *item4 = history_next(history, item3);
    assert_string_equal("history", item4);

    char *item5 = history_next(history, item4);
    assert_string_equal("append", item5);

    char *item6 = history_next(history, item5);
    assert_string_equal("new text", item6);
}

void edit_item_mid_history(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");
    history_append(history, "again");
    history_append(history, "testing");
    history_append(history, "history");
    history_append(history, "append");

    char *item1 = history_previous(history, "new item");
    assert_string_equal("append", item1);

    char *item2 = history_previous(history, item1);
    assert_string_equal("history", item2);

    char *item3 = history_previous(history, item2);
    assert_string_equal("testing", item3);

    char *item4 = history_previous(history, "EDITED");
    assert_string_equal("again", item4);

    char *item5 = history_previous(history, item4);
    assert_string_equal("Hello", item5);

    char *item6 = history_next(history, item5);
    assert_string_equal("again", item6);

    char *item7 = history_next(history, item6);
    assert_string_equal("EDITED", item7);

    char *item8 = history_next(history, item7);
    assert_string_equal("history", item8);

    char *item9 = history_next(history, item8);
    assert_string_equal("append", item9);

    char *item10 = history_next(history, item9);
    assert_string_equal("new item", item10);
}

void edit_previous_and_append(void **state)
{
    History history = history_new(10);
    history_append(history, "Hello");
    history_append(history, "again");
    history_append(history, "testing");
    history_append(history, "history");
    history_append(history, "append");

    char *item1 = history_previous(history, "new item");
    assert_string_equal("append", item1);

    char *item2 = history_previous(history, item1);
    assert_string_equal("history", item2);

    char *item3 = history_previous(history, item2);
    assert_string_equal("testing", item3);

    history_append(history, "EDITED");

    char *item4 = history_previous(history, NULL);
    assert_string_equal("EDITED", item4);
}

void start_session_add_new_submit_previous(void **state)
{
    History history = history_new(10);
    history_append(history, "hello");

    char *item1 = history_previous(history, NULL);
    assert_string_equal("hello", item1);

    char *item2 = history_next(history, item1);
    assert_string_equal("", item2);

    char *item3 = history_previous(history, "new text");
    assert_string_equal("hello", item3);

    history_append(history, item3);
}