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//: Mu scenarios. This will get long, but these are the tests we want to
//: support in this layer.

//: We avoid raw numeric locations in Mu -- except in scenarios, where they're
//: handy to check the values of specific variables
:(scenarios run_mu_scenario)
:(scenario scenario_block)
scenario foo [
  run [
    1:num <- copy 13
  ]
  memory-should-contain [
    1 <- 13
  ]
]
# checks are inside scenario

:(scenario scenario_multiple_blocks)
scenario foo [
  run [
    1:num <- copy 13
  ]
  memory-should-contain [
    1 <- 13
  ]
  run [
    2:num <- copy 13
  ]
  memory-should-contain [
    1 <- 13
    2 <- 13
  ]
]
# checks are inside scenario

:(scenario scenario_check_memory_and_trace)
scenario foo [
  run [
    1:num <- copy 13
    trace 1, [a], [a b c]
  ]
  memory-should-contain [
    1 <- 13
  ]
  trace-should-contain [
    a: a b c
  ]
  trace-should-not-contain [
    a: x y z
  ]
]
# checks are inside scenario

//:: Core data structure

:(before "End Types")
struct scenario {
  string name;
  string to_run;
  void clear() {
    name.clear();
    to_run.clear();
  }
};

:(before "End Globals")
vector<scenario> Scenarios, Scenarios_snapshot;
set<string> Scenario_names, Scenario_names_snapshot;
:(before "End save_snapshots")
Scenarios_snapshot = Scenarios;
Scenario_names_snapshot = Scenario_names;
:(before "End restore_snapshots")
Scenarios = Scenarios_snapshot;
Scenario_names = Scenario_names_snapshot;

//:: Parse the 'scenario' form.
//: Simply store the text of the scenario.

:(before "End Command Handlers")
else if (command == "scenario") {
  scenario result = parse_scenario(in);
  if (!result.name.empty())
    Scenarios.push_back(result);
}
else if (command == "pending-scenario") {
  // for temporary use only
  parse_scenario(in);  // discard
}

:(code)
scenario parse_scenario(istream& in) {
  scenario result;
  result.name = next_word(in);
  if (contains_key(Scenario_names, result.name))
    raise << "duplicate scenario name: '" << result.name << "'\n" << end();
  Scenario_names.insert(result.name);
  if (result.name.empty()) {
    assert(!has_data(in));
    raise << "incomplete scenario at end of file\n" << end();
    return result;
  }
  skip_whitespace_and_comments(in);
  if (in.peek() != '[') {
    raise << "Expected '[' after scenario '" << result.name << "'\n" << end();
    exit(0);
  }
  // scenarios are take special 'code' strings so we need to ignore brackets
  // inside comments
  result.to_run = slurp_quoted(in);
  // delete [] delimiters
  if (!starts_with(result.to_run, "[")) {
    raise << "scenario " << result.name << " should start with '['\n" << end();
    result.clear();
    return result;
  }
  result.to_run.erase(0, 1);
  if (result.to_run.at(SIZE(result.to_run)-1) != ']') {
    raise << "scenario " << result.name << " has an unbalanced '['\n" << end();
    result.clear();
    return result;
  }
  result.to_run.erase(SIZE(result.to_run)-1);
  return result;
}

:(scenario read_scenario_with_bracket_in_comment)
scenario foo [
  # ']' in comment
  1:num <- copy 0
]
+run: {1: "number"} <- copy {0: "literal"}

:(scenario read_scenario_with_bracket_in_comment_in_nested_string)
scenario foo [
  1:text <- new [# not a comment]
]
+run: {1: ("address" "array" "character")} <- new {"# not a comment": "literal-string"}

:(scenarios run)
:(scenario duplicate_scenarios)
% Hide_errors = true;
scenario foo [
  1:num <- copy 0
]
scenario foo [
  2:num <- copy 0
]
+error: duplicate scenario name: 'foo'

//:: Run scenarios when we run './mu test'.
//: Treat the text of the scenario as a regular series of instructions.

:(before "End Globals")
int Num_core_mu_scenarios = 0;
:(after "Check For .mu Files")
Num_core_mu_scenarios = SIZE(Scenarios);
:(before "End Tests")
Hide_missing_default_space_errors = false;
if (Num_core_mu_scenarios > 0) {
  time(&t);
  cerr << "Mu tests: " << ctime(&t);
  for (int i = 0;  i < Num_core_mu_scenarios;  ++i) {
//?     cerr << '\n' << i << ": " << Scenarios.at(i).name;
    run_mu_scenario(Scenarios.at(i));
    if (Passed) cerr << ".";
    else ++num_failures;
  }
  cerr << "\n";
}
run_app_scenarios:
if (Num_core_mu_scenarios != SIZE(Scenarios)) {
  time(&t);
  cerr << "App tests: " << ctime(&t);
  for (int i = Num_core_mu_scenarios;  i < SIZE(Scenarios);  ++i) {
//?     cerr << '\n' << i << ": " << Scenarios.at(i).name;
    run_mu_scenario(Scenarios.at(i));
    if (Passed) cerr << ".";
    else ++num_failures;
  }
  cerr << "\n";
}

//: For faster debugging, support running tests for just the Mu app(s) we are
//: loading.
:(before "End Globals")
bool Test_only_app = false;
:(before "End Commandline Options(*arg)")
else if (is_equal(*arg, "--test-only-app")) {
  Test_only_app = true;
}
:(after "End Test Run Initialization")
if (Test_only_app && Num_core_mu_scenarios < SIZE(Scenarios)) {
  goto run_app_scenarios;
}

//: Convenience: run a single named scenario.
:(after "Test Runs")
for (int i = 0;  i < SIZE(Scenarios);  ++i) {
  if (Scenarios.at(i).name == argv[argc-1]) {
    if (Start_tracing) {
      Trace_stream = new trace_stream;
      Save_trace = true;
    }
    run_mu_scenario(Scenarios.at(i));
    if (Passed) cerr << ".\n";
    return 0;
  }
}

:(before "End Globals")
// this isn't a constant, just a global of type const*
const scenario* Current_scenario = NULL;
:(code)
void run_mu_scenario(const scenario& s) {
  Current_scenario = &s;
  bool not_already_inside_test = !Trace_stream;
//?   cerr << s.name << '\n';
  if (not_already_inside_test) {
    Trace_stream = new trace_stream;
    reset();
  }
  vector<recipe_ordinal> tmp = load("recipe scenario_"+s.name+" [ "+s.to_run+" ]");
  mark_autogenerated(tmp.at(0));
  bind_special_scenario_names(tmp.at(0));
  transform_all();
  if (!trace_contains_errors())
    run(tmp.front());
  // End Mu Test Teardown
  if (!Hide_errors && trace_contains_errors() && !Scenario_testing_scenario)
    Passed = false;
  if (not_already_inside_test && Trace_stream) {
    if (Save_trace) Trace_stream->dump();
    delete Trace_stream;
    Trace_stream = NULL;
  }
  Current_scenario = NULL;
}

//: Permit numeric locations to be accessed in scenarios.
:(before "End check_default_space Special-cases")
// user code should never create recipes with underscores in their names
if (starts_with(caller.name, "scenario_")) return;  // skip Mu scenarios which will use raw memory locations
if (starts_with(caller.name, "run_")) return;  // skip calls to 'run', which should be in scenarios and will also use raw memory locations

:(before "End maybe(recipe_name) Special-cases")
if (starts_with(recipe_name, "scenario_"))
  return recipe_name.substr(strlen("scenario_")) + ": ";

//: Some variables for fake resources always get special /raw addresses in scenarios.

:(code)
// Should contain everything passed by is_special_name but failed by is_disqualified.
void bind_special_scenario_names(const recipe_ordinal r) {
  // Special Scenario Variable Names(r)
  // End Special Scenario Variable Names(r)
}
:(before "Done Placing Ingredient(ingredient, inst, caller)")
maybe_make_raw(ingredient, caller);
:(before "Done Placing Product(product, inst, caller)")
maybe_make_raw(product, caller);
:(code)
void maybe_make_raw(reagent& r, const recipe& caller) {
  if (!is_special_name(r.name)) return;
  if (starts_with(caller.name, "scenario_"))
    r.properties.push_back(pair<string, string_tree*>("raw", NULL));
  // End maybe_make_raw
}

//: Test.
:(before "End is_special_name Special-cases")
if (s == "__maybe_make_raw_test__") return true;
:(before "End Special Scenario Variable Names(r)")
//: ugly: we only need this for this one test, but need to define it for all time
Name[r]["__maybe_make_raw_test__"] = Reserved_for_tests-1;
:(code)
void test_maybe_make_raw() {
  // check that scenarios can use local-scope and special variables together
  vector<recipe_ordinal> tmp = load(
      "def scenario_foo [\n"
      "  local-scope\n"
      "  __maybe_make_raw_test__:num <- copy 34\n"
      "]\n");
  mark_autogenerated(tmp.at(0));
  bind_special_scenario_names(tmp.at(0));
  transform_all();
  run(tmp.at(0));
  CHECK_TRACE_DOESNT_CONTAIN_ERRORS();
}

//: Watch out for redefinitions of scenario routines. We should never ever be
//: doing that, regardless of anything else.
:(scenario forbid_redefining_scenario_even_if_forced)
% Hide_errors = true;
% Disable_redefine_checks = true;
def scenario-foo [
  1:num <- copy 34
]
def scenario-foo [
  1:num <- copy 35
]
+error: redefining recipe scenario-foo

:(scenario scenario_containing_parse_error)
% Hide_errors = true;
scenario foo [
  memory-should-contain [
    1 <- 0
  # missing ']'
]
# no crash

:(scenario scenario_containing_transform_error)
% Hide_errors = true;
def main [
  local-scope
  add x, 1
]
# no crash

:(after "bool should_check_for_redefine(const string& recipe_name)")
  if (recipe_name.find("scenario-") == 0) return true;

//:: The special instructions we want to support inside scenarios.
//: These are easy to support in an interpreter, but will require more work
//: when we eventually build a compiler.

//: 'run' is a purely lexical convenience to separate the code actually being
//: tested from any setup

:(scenario run)
def main [
  run [
    1:num <- copy 13
  ]
]
+mem: storing 13 in location 1

:(before "End Rewrite Instruction(curr, recipe result)")
if (curr.name == "run") {
  // Just inline all instructions inside the run block in the containing
  // recipe. 'run' is basically a comment; pretend it doesn't exist.
  istringstream in2("[\n"+curr.ingredients.at(0).name+"\n]\n");
  slurp_body(in2, result);
  curr.clear();
}

:(scenario run_multiple)
def main [
  run [
    1:num <- copy 13
  ]
  run [
    2:num <- copy 13
  ]
]
+mem: storing 13 in location 1
+mem: storing 13 in location 2

//: 'memory-should-contain' raises errors if specific locations aren't as expected
//: Also includes some special support for checking Mu texts.

:(before "End Globals")
bool Scenario_testing_scenario = false;
:(before "End Reset")
Scenario_testing_scenario = false;

:(scenario memory_check)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  memory-should-contain [
    1 <- 13
  ]
]
+run: checking location 1
+error: F - main: expected location '1' to contain 13 but saw 0

:(before "End Primitive Recipe Declarations")
MEMORY_SHOULD_CONTAIN,
:(before "End Primitive Recipe Numbers")
put(Recipe_ordinal, "memory-should-contain", MEMORY_SHOULD_CONTAIN);
:(before "End Primitive Recipe Checks")
case MEMORY_SHOULD_CONTAIN: {
  break;
}
:(before "End Primitive Recipe Implementations")
case MEMORY_SHOULD_CONTAIN: {
  if (!Passed) break;
  check_memory(current_instruction().ingredients.at(0).name);
  break;
}

:(code)
void check_memory(const string& s) {
  istringstream in(s);
  in >> std::noskipws;
  set<int> locations_checked;
  while (true) {
    skip_whitespace_and_comments(in);
    if (!has_data(in)) break;
    string lhs = next_word(in);
    if (lhs.empty()) {
      assert(!has_data(in));
      raise << maybe(current_recipe_name()) << "incomplete 'memory-should-contain' block at end of file (0)\n" << end();
      return;
    }
    if (!is_integer(lhs)) {
      check_type(lhs, in);
      continue;
    }
    int address = to_integer(lhs);
    skip_whitespace_and_comments(in);
    string _assign;  in >> _assign;  assert(_assign == "<-");
    skip_whitespace_and_comments(in);
    string rhs = next_word(in);
    if (rhs.empty()) {
      assert(!has_data(in));
      raise << maybe(current_recipe_name()) << "incomplete 'memory-should-contain' block at end of file (1)\n" << end();
      return;
    }
    if (!is_integer(rhs) && !is_noninteger(rhs)) {
      if (!Hide_errors) cerr << '\n';
      raise << "F - " << maybe(current_recipe_name()) << "location '" << address << "' can't contain non-number " << rhs << '\n' << end();
      if (!Scenario_testing_scenario) Passed = false;
      return;
    }
    double value = to_double(rhs);
    if (contains_key(locations_checked, address))
      raise << maybe(current_recipe_name()) << "duplicate expectation for location '" << address << "'\n" << end();
    trace("run") << "checking location " << address << end();
    if (get_or_insert(Memory, address) != value) {
      if (!Hide_errors) cerr << '\n';
      raise << "F - " << maybe(current_recipe_name()) << "expected location '" << address << "' to contain " << no_scientific(value) << " but saw " << no_scientific(get_or_insert(Memory, address)) << '\n' << end();
      if (!Scenario_testing_scenario) Passed = false;
      return;
    }
    locations_checked.insert(address);
  }
}

void check_type(const string& lhs, istream& in) {
  reagent x(lhs);
  if (is_mu_array(x.type) && is_mu_character(array_element(x.type))) {
    x.set_value(to_integer(x.name));
    skip_whitespace_and_comments(in);
    string _assign = next_word(in);
    if (_assign.empty()) {
      assert(!has_data(in));
      raise << maybe(current_recipe_name()) << "incomplete 'memory-should-contain' block at end of file (2)\n" << end();
      return;
    }
    assert(_assign == "<-");
    skip_whitespace_and_comments(in);
    string literal = next_word(in);
    if (literal.empty()) {
      assert(!has_data(in));
      raise << maybe(current_recipe_name()) << "incomplete 'memory-should-contain' block at end of file (3)\n" << end();
      return;
    }
    int address = x.value;
    // exclude quoting brackets
    if (*literal.begin() != '[') {
      raise << maybe(current_recipe_name()) << "array:character types inside 'memory-should-contain' can only be compared with text literals surrounded by [], not '" << literal << "'\n" << end();
      return;
    }
    literal.erase(literal.begin());
    assert(*--literal.end() == ']');  literal.erase(--literal.end());
    check_mu_text(address, literal);
    return;
  }
  // End Scenario Type Special-cases
  raise << "don't know how to check memory for '" << lhs << "'\n" << end();
}

void check_mu_text(int start, const string& literal) {
  trace("run") << "checking text length at " << start << end();
  int array_length = static_cast<int>(get_or_insert(Memory, start));
  if (array_length != SIZE(literal)) {
    if (!Hide_errors) cerr << '\n';
    raise << "F - " << maybe(current_recipe_name()) << "expected location '" << start << "' to contain length " << SIZE(literal) << " of text [" << literal << "] but saw " << array_length << " (for text [" << read_mu_characters(start+/*skip length*/1, array_length) << "])\n" << end();
    if (!Scenario_testing_scenario) Passed = false;
    return;
  }
  int curr = start+1;  // now skip length
  for (int i = 0;  i < SIZE(literal);  ++i) {
    trace("run") << "checking location " << curr+i << end();
    if (get_or_insert(Memory, curr+i) != literal.at(i)) {
      if (!Hide_errors) cerr << '\n';
      raise << "F - " << maybe(current_recipe_name()) << "expected location " << (curr+i) << " to contain " << literal.at(i) << " but saw " << no_scientific(get_or_insert(Memory, curr+i)) << '\n' << end();
      if (!Scenario_testing_scenario) Passed = false;
      return;
    }
  }
}

:(scenario memory_check_multiple)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  memory-should-contain [
    1 <- 0
    1 <- 0
  ]
]
+error: main: duplicate expectation for location '1'

:(scenario memory_check_mu_text_length)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  1:num <- copy 3
  2:num <- copy 97  # 'a'
  3:num <- copy 98  # 'b'
  4:num <- copy 99  # 'c'
  memory-should-contain [
    1:array:character <- [ab]
  ]
]
+error: F - main: expected location '1' to contain length 2 of text [ab] but saw 3 (for text [abc])

:(scenario memory_check_mu_text)
def main [
  1:num <- copy 3
  2:num <- copy 97  # 'a'
  3:num <- copy 98  # 'b'
  4:num <- copy 99  # 'c'
  memory-should-contain [
    1:array:character <- [abc]
  ]
]
+run: checking text length at 1
+run: checking location 2
+run: checking location 3
+run: checking location 4

:(scenario memory_invalid_string_check)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  memory-should-contain [
    1 <- [abc]
  ]
]
+error: F - main: location '1' can't contain non-number [abc]

:(scenario memory_invalid_string_check2)
% Hide_errors = true;
def main [
  1:num <- copy 3
  2:num <- copy 97  # 'a'
  3:num <- copy 98  # 'b'
  4:num <- copy 99  # 'c'
  memory-should-contain [
    1:array:character <- 0
  ]
]
+error: main: array:character types inside 'memory-should-contain' can only be compared with text literals surrounded by [], not '0'

:(scenario memory_check_with_comment)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  memory-should-contain [
    1 <- 34  # comment
  ]
]
-error: location 1 can't contain non-number 34  # comment
# but there'll be an error signalled by memory-should-contain

//: 'trace-should-contain' is like the '+' lines in our scenarios so far
// Like runs of contiguous '+' lines, order is important. The trace checks
// that the lines are present *and* in the specified sequence. (There can be
// other lines in between.)

:(scenario trace_check_fails)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  trace-should-contain [
    a: b
    a: d
  ]
]
+error: F - main: missing [b] in trace with label 'a'

:(before "End Primitive Recipe Declarations")
TRACE_SHOULD_CONTAIN,
:(before "End Primitive Recipe Numbers")
put(Recipe_ordinal, "trace-should-contain", TRACE_SHOULD_CONTAIN);
:(before "End Primitive Recipe Checks")
case TRACE_SHOULD_CONTAIN: {
  break;
}
:(before "End Primitive Recipe Implementations")
case TRACE_SHOULD_CONTAIN: {
  if (!Passed) break;
  check_trace(current_instruction().ingredients.at(0).name);
  break;
}

:(code)
// simplified version of check_trace_contents() that emits errors rather
// than just printing to stderr
void check_trace(const string& expected) {
  Trace_stream->newline();
  vector<trace_line> expected_lines = parse_trace(expected);
  if (expected_lines.empty()) return;
  int curr_expected_line = 0;
  for (vector<trace_line>::iterator p = Trace_stream->past_lines.begin();  p != Trace_stream->past_lines.end();  ++p) {
    if (expected_lines.at(curr_expected_line).label != p->label) continue;
    if (expected_lines.at(curr_expected_line).contents != trim(p->contents)) continue;
    // match
    ++curr_expected_line;
    if (curr_expected_line == SIZE(expected_lines)) return;
  }
  if (!Hide_errors) cerr << '\n';
  raise << "F - " << maybe(current_recipe_name()) << "missing [" << expected_lines.at(curr_expected_line).contents << "] "
        << "in trace with label '" << expected_lines.at(curr_expected_line).label << "'\n" << end();
  if (!Hide_errors)
    DUMP(expected_lines.at(curr_expected_line).label);
  if (!Scenario_testing_scenario) Passed = false;
}

vector<trace_line> parse_trace(const string& expected) {
  vector<string> buf = split(expected, "\n");
  vector<trace_line> result;
  for (int i = 0;  i < SIZE(buf);  ++i) {
    buf.at(i) = trim(buf.at(i));
    if (buf.at(i).empty()) continue;
    int delim = buf.at(i).find(": ");
    if (delim == -1) {
      raise << maybe(current_recipe_name()) << "lines in 'trace-should-contain' should be of the form <label>: <contents>. Both parts are required.\n" << end();
      result.clear();
      return result;
    }
    result.push_back(trace_line(trim(buf.at(i).substr(0, delim)),  trim(buf.at(i).substr(delim+2))));
  }
  return result;
}

:(scenario trace_check_fails_in_nonfirst_line)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  run [
    trace 1, [a], [b]
  ]
  trace-should-contain [
    a: b
    a: d
  ]
]
+error: F - main: missing [d] in trace with label 'a'

:(scenario trace_check_passes_silently)
% Scenario_testing_scenario = true;
def main [
  run [
    trace 1, [a], [b]
  ]
  trace-should-contain [
    a: b
  ]
]
-error: missing [b] in trace with label 'a'
$error: 0

//: 'trace-should-not-contain' is like the '-' lines in our scenarios so far
//: Each trace line is separately checked for absense. Order is *not*
//: important, so you can't say things like "B should not exist after A."

:(scenario trace_negative_check_fails)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  run [
    trace 1, [a], [b]
  ]
  trace-should-not-contain [
    a: b
  ]
]
+error: F - main: unexpected [b] in trace with label 'a'

:(before "End Primitive Recipe Declarations")
TRACE_SHOULD_NOT_CONTAIN,
:(before "End Primitive Recipe Numbers")
put(Recipe_ordinal, "trace-should-not-contain", TRACE_SHOULD_NOT_CONTAIN);
:(before "End Primitive Recipe Checks")
case TRACE_SHOULD_NOT_CONTAIN: {
  break;
}
:(before "End Primitive Recipe Implementations")
case TRACE_SHOULD_NOT_CONTAIN: {
  if (!Passed) break;
  check_trace_missing(current_instruction().ingredients.at(0).name);
  break;
}

:(code)
// simplified version of check_trace_contents() that emits errors rather
// than just printing to stderr
bool check_trace_missing(const string& in) {
  Trace_stream->newline();
  vector<trace_line> lines = parse_trace(in);
  for (int i = 0;  i < SIZE(lines);  ++i) {
    if (trace_count(lines.at(i).label, lines.at(i).contents) != 0) {
      raise << "F - " << maybe(current_recipe_name()) << "unexpected [" << lines.at(i).contents << "] in trace with label '" << lines.at(i).label << "'\n" << end();
      if (!Scenario_testing_scenario) Passed = false;
      return false;
    }
  }
  return true;
}

:(scenario trace_negative_check_passes_silently)
% Scenario_testing_scenario = true;
def main [
  trace-should-not-contain [
    a: b
  ]
]
-error: unexpected [b] in trace with label 'a'
$error: 0

:(scenario trace_negative_check_fails_on_any_unexpected_line)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  run [
    trace 1, [a], [d]
  ]
  trace-should-not-contain [
    a: b
    a: d
  ]
]
+error: F - main: unexpected [d] in trace with label 'a'

:(scenario trace_count_check)
def main [
  run [
    trace 1, [a], [foo]
  ]
  check-trace-count-for-label 1, [a]
]
# checks are inside scenario

:(before "End Primitive Recipe Declarations")
CHECK_TRACE_COUNT_FOR_LABEL,
:(before "End Primitive Recipe Numbers")
put(Recipe_ordinal, "check-trace-count-for-label", CHECK_TRACE_COUNT_FOR_LABEL);
:(before "End Primitive Recipe Checks")
case CHECK_TRACE_COUNT_FOR_LABEL: {
  if (SIZE(inst.ingredients) != 2) {
    raise << maybe(get(Recipe, r).name) << "'check-trace-count-for-label' requires exactly two ingredients, but got '" << to_original_string(inst) << "'\n" << end();
    break;
  }
  if (!is_mu_number(inst.ingredients.at(0))) {
    raise << maybe(get(Recipe, r).name) << "first ingredient of 'check-trace-count-for-label' should be a number (count), but got '" << inst.ingredients.at(0).original_string << "'\n" << end();
    break;
  }
  if (!is_literal_text(inst.ingredients.at(1))) {
    raise << maybe(get(Recipe, r).name) << "second ingredient of 'check-trace-count-for-label' should be a literal string (label), but got '" << inst.ingredients.at(1).original_string << "'\n" << end();
    break;
  }
  break;
}
:(before "End Primitive Recipe Implementations")
case CHECK_TRACE_COUNT_FOR_LABEL: {
  if (!Passed) break;
  int expected_count = ingredients.at(0).at(0);
  string label = current_instruction().ingredients.at(1).name;
  int count = trace_count(label);
  if (count != expected_count) {
    if (!Hide_errors) cerr << '\n';
    raise << "F - " << maybe(current_recipe_name()) << "expected " << expected_count << " lines in trace with label '" << label << "' in trace\n" << end();
    if (!Hide_errors) DUMP(label);
    if (!Scenario_testing_scenario) Passed = false;
  }
  break;
}

:(before "End Primitive Recipe Declarations")
CHECK_TRACE_COUNT_FOR_LABEL_GREATER_THAN,
:(before "End Primitive Recipe Numbers")
put(Recipe_ordinal, "check-trace-count-for-label-greater-than", CHECK_TRACE_COUNT_FOR_LABEL_GREATER_THAN);
:(before "End Primitive Recipe Checks")
case CHECK_TRACE_COUNT_FOR_LABEL_GREATER_THAN: {
  if (SIZE(inst.ingredients) != 2) {
    raise << maybe(get(Recipe, r).name) << "'check-trace-count-for-label' requires exactly two ingredients, but got '" << to_original_string(inst) << "'\n" << end();
    break;
  }
  if (!is_mu_number(inst.ingredients.at(0))) {
    raise << maybe(get(Recipe, r).name) << "first ingredient of 'check-trace-count-for-label' should be a number (count), but got '" << inst.ingredients.at(0).original_string << "'\n" << end();
    break;
  }
  if (!is_literal_text(inst.ingredients.at(1))) {
    raise << maybe(get(Recipe, r).name) << "second ingredient of 'check-trace-count-for-label' should be a literal string (label), but got '" << inst.ingredients.at(1).original_string << "'\n" << end();
    break;
  }
  break;
}
:(before "End Primitive Recipe Implementations")
case CHECK_TRACE_COUNT_FOR_LABEL_GREATER_THAN: {
  if (!Passed) break;
  int expected_count = ingredients.at(0).at(0);
  string label = current_instruction().ingredients.at(1).name;
  int count = trace_count(label);
  if (count <= expected_count) {
    if (!Hide_errors) cerr << '\n';
    raise << maybe(current_recipe_name()) << "expected more than " << expected_count << " lines in trace with label '" << label << "' in trace\n" << end();
    if (!Hide_errors) {
      cerr << "trace contents:\n";
      DUMP(label);
    }
    if (!Scenario_testing_scenario) Passed = false;
  }
  break;
}

:(before "End Primitive Recipe Declarations")
CHECK_TRACE_COUNT_FOR_LABEL_LESSER_THAN,
:(before "End Primitive Recipe Numbers")
put(Recipe_ordinal, "check-trace-count-for-label-lesser-than", CHECK_TRACE_COUNT_FOR_LABEL_LESSER_THAN);
:(before "End Primitive Recipe Checks")
case CHECK_TRACE_COUNT_FOR_LABEL_LESSER_THAN: {
  if (SIZE(inst.ingredients) != 2) {
    raise << maybe(get(Recipe, r).name) << "'check-trace-count-for-label' requires exactly two ingredients, but got '" << to_original_string(inst) << "'\n" << end();
    break;
  }
  if (!is_mu_number(inst.ingredients.at(0))) {
    raise << maybe(get(Recipe, r).name) << "first ingredient of 'check-trace-count-for-label' should be a number (count), but got '" << inst.ingredients.at(0).original_string << "'\n" << end();
    break;
  }
  if (!is_literal_text(inst.ingredients.at(1))) {
    raise << maybe(get(Recipe, r).name) << "second ingredient of 'check-trace-count-for-label' should be a literal string (label), but got '" << inst.ingredients.at(1).original_string << "'\n" << end();
    break;
  }
  break;
}
:(before "End Primitive Recipe Implementations")
case CHECK_TRACE_COUNT_FOR_LABEL_LESSER_THAN: {
  if (!Passed) break;
  int expected_count = ingredients.at(0).at(0);
  string label = current_instruction().ingredients.at(1).name;
  int count = trace_count(label);
  if (count >= expected_count) {
    if (!Hide_errors) cerr << '\n';
    raise << "F - " << maybe(current_recipe_name()) << "expected less than " << expected_count << " lines in trace with label '" << label << "' in trace\n" << end();
    if (!Hide_errors) {
      cerr << "trace contents:\n";
      DUMP(label);
    }
    if (!Scenario_testing_scenario) Passed = false;
  }
  break;
}

:(scenario trace_count_check_2)
% Scenario_testing_scenario = true;
% Hide_errors = true;
def main [
  run [
    trace 1, [a], [foo]
  ]
  check-trace-count-for-label 2, [a]
]
+error: F - main: expected 2 lines in trace with label 'a' in trace

//: Minor detail: ignore 'system' calls in scenarios, since anything we do
//: with them is by definition impossible to test through Mu.
:(after "case _SYSTEM:")
  if (Current_scenario) break;

//:: Warn if people use '_' manually in recipe names. They're reserved for internal use.

:(scenario recipe_name_with_underscore)
% Hide_errors = true;
def foo_bar [
]
+error: foo_bar: don't create recipes with '_' in the name

:(before "End recipe Fields")
bool is_autogenerated;
:(before "End recipe Constructor")
is_autogenerated = false;
:(code)
void mark_autogenerated(recipe_ordinal r) {
  get(Recipe, r).is_autogenerated = true;
}

:(after "void transform_all()")
  for (map<recipe_ordinal, recipe>::iterator p = Recipe.begin();  p != Recipe.end();  ++p) {
    const recipe& r = p->second;
    if (r.name.find('_') == string::npos) continue;
    if (r.is_autogenerated) continue;  // created by previous call to transform_all()
    raise << r.name << ": don't create recipes with '_' in the name\n" << end();
  }

//:: Helpers

:(code)
// just for the scenarios running scenarios in C++ layers
void run_mu_scenario(const string& form) {
  Scenario_names.clear();
  istringstream in(form);
  in >> std::noskipws;
  skip_whitespace_and_comments(in);
  string _scenario = next_word(in);
  if (_scenario.empty()) {
    assert(!has_data(in));
    raise << "no scenario in string passed into run_mu_scenario()\n" << end();
    return;
  }
  assert(_scenario == "scenario");
  scenario s = parse_scenario(in);
  run_mu_scenario(s);
}
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-- primitives for editing text
Text = {}

local utf8 = require 'utf8'

-- return values:
--  y coordinate drawn until in px
--  position of start of final screen line drawn
function Text.draw(line, line_width, line_index)
--?   print('text.draw')
  love.graphics.setColor(0,0,0)
  -- wrap long lines
  local x = 25
  local y = line.y
  local pos = 1
  local screen_line_starting_pos = 1
  if line.fragments == nil then
    Text.compute_fragments(line, line_width)
  end
  if line.screen_line_starting_pos == nil then
    Text.populate_screen_line_starting_pos(line_index)
  end
--?   print('--')
  for _, f in ipairs(line.fragments) do
    local frag, frag_text = f.data, f.text
    -- render fragment
    local frag_width = math.floor(App.width(frag_text)*Zoom)
    local s=tostring
--?     print('('..s(x)..','..s(y)..') '..frag..'('..s(frag_width)..' vs '..s(line_width)..') '..s(line_index)..' vs '..s(Screen_top1.line)..'; '..s(pos)..' vs '..s(Screen_top1.pos)..'; bottom: '..s(Screen_bottom1.line)..'/'..s(Screen_bottom1.pos))
    if x + frag_width > line_width then
      assert(x > 25)  -- no overfull lines
      -- update y only after drawing the first screen line of screen top
      if line_index > Screen_top1.line or (line_index == Screen_top1.line and pos > Screen_top1.pos) then
        y = y + math.floor(15*Zoom)
        if y + math.floor(15*Zoom) > App.screen.height then
--?           print('b', y, App.screen.height, '=>', screen_line_starting_pos)
          return y, screen_line_starting_pos
        end
        screen_line_starting_pos = pos
--?         print('text: new screen line', y, App.screen.height, screen_line_starting_pos)
      end
      x = 25
    end
--?     print('checking to draw', pos, Screen_top1.pos)
    -- don't draw text above screen top
    if line_index > Screen_top1.line or (line_index == Screen_top1.line and pos >= Screen_top1.pos) then
--?       print('drawing '..frag)
      App.screen.draw(frag_text, x,y, 0, Zoom)
    end
    -- render cursor if necessary
    local frag_len = utf8.len(frag)
    if line_index == Cursor1.line then
      if pos <= Cursor1.pos and pos + frag_len > Cursor1.pos then
        Text.draw_cursor(x+Text.cursor_x2(frag, Cursor1.pos-pos+1), y)
      end
    end
    x = x + frag_width
    pos = pos + frag_len
  end
  if line_index == Cursor1.line and Cursor1.pos == pos then
    Text.draw_cursor(x, y)
  end
  return y, screen_line_starting_pos
end
-- manual tests:
--  draw with small line_width of 100
--  short words break on spaces
--  long words break when they must

function Text.draw_cursor(x, y)
  love.graphics.setColor(1,0,0)
  love.graphics.circle('fill', x,y+math.floor(15*Zoom), 2)
  love.graphics.setColor(0,0,0)
  Cursor_x = x
  Cursor_y = y+math.floor(15*Zoom)
end

function test_draw_text()
  io.write('\ntest_draw_text')
  App.screen.init{width=120, height=60}
  Lines = load_array{'abc', 'def', 'ghi'}
  Line_width = App.screen.width
  Cursor1 = {line=1, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  App.draw()
  local screen_top_margin = 15  -- pixels
  local line_height = 15  -- pixels
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_draw_text/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_draw_text/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_draw_text/screen:3')
end

function test_draw_wrapping_text()
  io.write('\ntest_draw_wrapping_text')
  App.screen.init{width=50, height=60}
  Lines = load_array{'abc', 'defgh', 'xyz'}
  Line_width = App.screen.width
  Cursor1 = {line=1, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  App.draw()
  local screen_top_margin = 15  -- pixels
  local line_height = 15  -- pixels
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_draw_wrapping_text/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_draw_wrapping_text/screen:2')
  y = y + line_height
  App.screen.check(y, 'gh', 'F - test_draw_wrapping_text/screen:3')
end

function test_edit_wrapping_text()
  io.write('\ntest_edit_wrapping_text')
  App.screen.init{width=50, height=60}
  Lines = load_array{'abc', 'def', 'xyz'}
  Line_width = App.screen.width
  Cursor1 = {line=2, pos=4}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  App.run_after_textinput('g')
  App.run_after_textinput('h')
  App.run_after_textinput('i')
  App.run_after_textinput('j')
  App.run_after_textinput('k')
  App.run_after_textinput('l')
  local screen_top_margin = 15  -- pixels
  local line_height = 15  -- pixels
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_edit_wrapping_text/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_edit_wrapping_text/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghij', 'F - test_edit_wrapping_text/screen:3')
end

function test_move_cursor_using_mouse()
  io.write('\ntest_move_cursor_using_mouse')
  App.screen.init{width=50, height=60}
  Lines = load_array{'abc', 'def', 'xyz'}
  Line_width = App.screen.width
  Cursor1 = {line=1, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  App.draw()  -- populate line.y for each line in Lines
  local screen_top_margin = 15  -- pixels
  local screen_left_margin = 25  -- pixels
  App.run_after_mousepress(screen_left_margin+8,screen_top_margin+5, '1')
  check_eq(Cursor1.line, 1, 'F - test_move_cursor_using_mouse/cursor:line')
  check_eq(Cursor1.pos, 2, 'F - test_move_cursor_using_mouse/cursor:pos')
end

function test_pagedown()
  io.write('\ntest_pagedown')
  App.screen.init{width=120, height=45}
  Lines = load_array{'abc', 'def', 'ghi'}
  Line_width = App.screen.width
  Cursor1 = {line=1, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  -- initially the first two lines are displayed
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_pagedown/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_pagedown/baseline/screen:2')
  -- after pagedown the bottom line becomes the top
  App.run_after_keychord('pagedown')
  check_eq(Screen_top1.line, 2, 'F - test_pagedown/screen_top')
  check_eq(Cursor1.line, 2, 'F - test_pagedown/cursor')
  y = screen_top_margin
  App.screen.check(y, 'def', 'F - test_pagedown/screen:1')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_pagedown/screen:2')
end

function test_pagedown_skips_drawings()
  io.write('\ntest_pagedown_skips_drawings')
  -- some lines of text with a drawing intermixed
  App.screen.init{width=50, height=80}
  Lines = load_array{'abc',               -- height 15
                     '```lines', '```',   -- height 25
                     'def',               -- height 15
                     'ghi'}               -- height 15
  check_eq(Lines[2].mode, 'drawing', 'F - test_pagedown_skips_drawings/baseline/lines')
  Line_width = App.screen.width
  Cursor1 = {line=1, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local drawing_height = 20 + App.screen.width / 2  -- default
  -- initially the screen displays the first line and the drawing
  -- 15px margin + 15px line1 + 10px margin + 25px drawing + 10px margin = 75px < screen height 80px
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_pagedown_skips_drawings/baseline/screen:1')
  -- after pagedown the screen draws the drawing up top
  -- 15px margin + 10px margin + 25px drawing + 10px margin + 15px line3 = 75px < screen height 80px
  App.run_after_keychord('pagedown')
  check_eq(Screen_top1.line, 2, 'F - test_pagedown_skips_drawings/screen_top')
  check_eq(Cursor1.line, 3, 'F - test_pagedown_skips_drawings/cursor')
  y = screen_top_margin + drawing_height
  App.screen.check(y, 'def', 'F - test_pagedown_skips_drawings/screen:1')
end

function test_pagedown_shows_one_screen_line_in_common()
  io.write('\ntest_pagedown_shows_one_screen_line_in_common')
  -- some lines of text with a drawing intermixed
  App.screen.init{width=50, height=60}
  Lines = load_array{'abc', 'def ghi jkl', 'mno'}
  Line_width = App.screen.width
  Cursor1 = {line=1, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_pagedown_shows_one_screen_line_in_common/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'def ', 'F - test_pagedown_shows_one_screen_line_in_common/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi ', 'F - test_pagedown_shows_one_screen_line_in_common/baseline/screen:3')
  -- after pagedown the bottom screen line becomes the top
  App.run_after_keychord('pagedown')
  check_eq(Screen_top1.line, 2, 'F - test_pagedown_shows_one_screen_line_in_common/screen_top:line')
  check_eq(Screen_top1.pos, 5, 'F - test_pagedown_shows_one_screen_line_in_common/screen_top:pos')
  check_eq(Cursor1.line, 2, 'F - test_pagedown_shows_one_screen_line_in_common/cursor:line')
  check_eq(Cursor1.pos, 5, 'F - test_pagedown_shows_one_screen_line_in_common/cursor:pos')
  y = screen_top_margin
  App.screen.check(y, 'ghi ', 'F - test_pagedown_shows_one_screen_line_in_common/screen:1')
  y = y + line_height
  App.screen.check(y, 'jkl', 'F - test_pagedown_shows_one_screen_line_in_common/screen:2')
  y = y + line_height
  App.screen.check(y, 'mn', 'F - test_pagedown_shows_one_screen_line_in_common/screen:3')
end

function test_down_arrow_moves_cursor()
  io.write('\ntest_down_arrow_moves_cursor')
  App.screen.init{width=120, height=60}
  Lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Line_width = App.screen.width
  Cursor1 = {line=1, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  -- initially the first three lines are displayed
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_down_arrow_moves_cursor/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_down_arrow_moves_cursor/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_down_arrow_moves_cursor/baseline/screen:3')
  -- after hitting the down arrow, the cursor moves down by 1 line
  App.run_after_keychord('down')
  check_eq(Screen_top1.line, 1, 'F - test_down_arrow_moves_cursor/screen_top')
  check_eq(Cursor1.line, 2, 'F - test_down_arrow_moves_cursor/cursor')
  -- the screen is unchanged
  y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_down_arrow_moves_cursor/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_down_arrow_moves_cursor/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_down_arrow_moves_cursor/screen:3')
end

function test_down_arrow_scrolls_down_by_one_line()
  io.write('\ntest_down_arrow_scrolls_down_by_one_line')
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=120, height=60}
  Lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Line_width = App.screen.width
  Cursor1 = {line=3, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_down_arrow_scrolls_down_by_one_line/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_line/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_down_arrow_scrolls_down_by_one_line/baseline/screen:3')
  -- after hitting the down arrow the screen scrolls down by one line
  App.run_after_keychord('down')
  check_eq(Screen_top1.line, 2, 'F - test_down_arrow_scrolls_down_by_one_line/screen_top')
  check_eq(Cursor1.line, 4, 'F - test_down_arrow_scrolls_down_by_one_line/cursor')
  y = screen_top_margin
  App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_line/screen:1')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_down_arrow_scrolls_down_by_one_line/screen:2')
  y = y + line_height
  App.screen.check(y, 'jkl', 'F - test_down_arrow_scrolls_down_by_one_line/screen:3')
end

function test_down_arrow_scrolls_down_by_one_screen_line()
  io.write('\ntest_down_arrow_scrolls_down_by_one_screen_line')
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=25+30, height=60}
  Lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
  Line_width = App.screen.width
  Cursor1 = {line=3, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_down_arrow_scrolls_down_by_one_screen_line/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_screen_line/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi ', 'F - test_down_arrow_scrolls_down_by_one_screen_line/baseline/screen:3')  -- line wrapping includes trailing whitespace
  -- after hitting the down arrow the screen scrolls down by one line
  App.run_after_keychord('down')
  check_eq(Screen_top1.line, 2, 'F - test_down_arrow_scrolls_down_by_one_screen_line/screen_top')
  check_eq(Cursor1.line, 3, 'F - test_down_arrow_scrolls_down_by_one_screen_line/cursor:line')
  check_eq(Cursor1.pos, 5, 'F - test_down_arrow_scrolls_down_by_one_screen_line/cursor:pos')
  y = screen_top_margin
  App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_screen_line/screen:1')
  y = y + line_height
  App.screen.check(y, 'ghi ', 'F - test_down_arrow_scrolls_down_by_one_screen_line/screen:2')
  y = y + line_height
  App.screen.check(y, 'jkl', 'F - test_down_arrow_scrolls_down_by_one_screen_line/screen:3')
end

function test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word()
  io.write('\ntest_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word')
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=25+30, height=60}
  Lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
  Line_width = App.screen.width
  Cursor1 = {line=3, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghijk', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/baseline/screen:3')
  -- after hitting the down arrow the screen scrolls down by one line
  App.run_after_keychord('down')
  check_eq(Screen_top1.line, 2, 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/screen_top')
  check_eq(Cursor1.line, 3, 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/cursor:line')
  check_eq(Cursor1.pos, 6, 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/cursor:pos')
  y = screen_top_margin
  App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/screen:1')
  y = y + line_height
  App.screen.check(y, 'ghijk', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/screen:2')
  y = y + line_height
  App.screen.check(y, 'l', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/screen:3')
end

function test_page_down_followed_by_down_arrow_does_not_scroll_screen_up()
  io.write('\ntest_page_down_followed_by_down_arrow_does_not_scroll_screen_up')
  App.screen.init{width=25+30, height=60}
  Lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
  Line_width = App.screen.width
  Cursor1 = {line=3, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghijk', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline/screen:3')
  -- after hitting pagedown the screen scrolls down to start of a long line
  App.run_after_keychord('pagedown')
  check_eq(Screen_top1.line, 3, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline2/screen_top')
  check_eq(Cursor1.line, 3, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline2/cursor:line')
  check_eq(Cursor1.pos, 1, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline2/cursor:pos')
  -- after hitting down arrow the screen doesn't scroll down further, and certainly doesn't scroll up
  App.run_after_keychord('down')
  check_eq(Screen_top1.line, 3, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/screen_top')
  check_eq(Cursor1.line, 3, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/cursor:line')
  check_eq(Cursor1.pos, 6, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/cursor:pos')
  y = screen_top_margin
  App.screen.check(y, 'ghijk', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/screen:1')
  y = y + line_height
  App.screen.check(y, 'l', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/screen:2')
  y = y + line_height
  App.screen.check(y, 'mno', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/screen:3')
end

function test_up_arrow_moves_cursor()
  io.write('\ntest_up_arrow_moves_cursor')
  -- display the first 3 lines with the cursor on the bottom line
  App.screen.init{width=120, height=60}
  Lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Line_width = 120
  Cursor1 = {line=3, pos=1}
  Screen_top1 = {line=1, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_up_arrow_moves_cursor/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_up_arrow_moves_cursor/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_up_arrow_moves_cursor/baseline/screen:3')
  -- after hitting the up arrow the cursor moves up by 1 line
  App.run_after_keychord('up')
  check_eq(Screen_top1.line, 1, 'F - test_up_arrow_moves_cursor/screen_top')
  check_eq(Cursor1.line, 2, 'F - test_up_arrow_moves_cursor/cursor')
  -- the screen is unchanged
  y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_up_arrow_moves_cursor/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_up_arrow_moves_cursor/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_up_arrow_moves_cursor/screen:3')
end

function test_up_arrow_scrolls_up_by_one_line()
  io.write('\ntest_up_arrow_scrolls_up_by_one_line')
  -- display the lines 2/3/4 with the cursor on line 2
  App.screen.init{width=120, height=60}
  Lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Line_width = 120
  Cursor1 = {line=2, pos=1}
  Screen_top1 = {line=2, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_by_one_line/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_by_one_line/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_by_one_line/baseline/screen:3')
  -- after hitting the up arrow the screen scrolls up by one line
  App.run_after_keychord('up')
  check_eq(Screen_top1.line, 1, 'F - test_up_arrow_scrolls_up_by_one_line/screen_top')
  check_eq(Cursor1.line, 1, 'F - test_up_arrow_scrolls_up_by_one_line/cursor')
  y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_up_arrow_scrolls_up_by_one_line/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_by_one_line/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_by_one_line/screen:3')
end

function test_up_arrow_scrolls_up_by_one_screen_line()
  io.write('\ntest_up_arrow_scrolls_up_by_one_screen_line')
  -- display lines starting from second screen line of a line
  App.screen.init{width=25+30, height=60}
  Lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
  Line_width = App.screen.width
  Cursor1 = {line=3, pos=6}
  Screen_top1 = {line=3, pos=5}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_by_one_screen_line/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'mno', 'F - test_up_arrow_scrolls_up_by_one_screen_line/baseline/screen:2')
  -- after hitting the up arrow the screen scrolls up to first screen line
  App.run_after_keychord('up')
  y = screen_top_margin
  App.screen.check(y, 'ghi ', 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen:1')
  y = y + line_height
  App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen:2')
  y = y + line_height
  App.screen.check(y, 'mno', 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen:3')
  check_eq(Screen_top1.line, 3, 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen_top')
  check_eq(Screen_top1.pos, 1, 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen_top')
  check_eq(Cursor1.line, 3, 'F - test_up_arrow_scrolls_up_by_one_screen_line/cursor')
  check_eq(Cursor1.pos, 1, 'F - test_up_arrow_scrolls_up_by_one_screen_line/cursor')
end

function test_up_arrow_scrolls_up_to_final_screen_line()
  io.write('\ntest_up_arrow_scrolls_up_to_final_screen_line')
  -- display lines starting just after a long line
  App.screen.init{width=25+30, height=60}
  Lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
  Line_width = App.screen.width
  Cursor1 = {line=2, pos=1}
  Screen_top1 = {line=2, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_to_final_screen_line/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_to_final_screen_line/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'mno', 'F - test_up_arrow_scrolls_up_to_final_screen_line/baseline/screen:3')
  -- after hitting the up arrow the screen scrolls up to final screen line of previous line
  App.run_after_keychord('up')
  y = screen_top_margin
  App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen:1')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen:2')
  y = y + line_height
  App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen:3')
  check_eq(Screen_top1.line, 1, 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen_top')
  check_eq(Screen_top1.pos, 5, 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen_top')
  check_eq(Cursor1.line, 1, 'F - test_up_arrow_scrolls_up_to_final_screen_line/cursor')
  check_eq(Cursor1.pos, 5, 'F - test_up_arrow_scrolls_up_to_final_screen_line/cursor')
end

function test_up_arrow_scrolls_up_to_empty_line()
  io.write('\ntest_up_arrow_scrolls_up_from_empty_line')
  -- display a screenful of text with an empty line just above it outside the screen
  App.screen.init{width=120, height=60}
  Lines = load_array{'', 'abc', 'def', 'ghi', 'jkl'}
  Line_width = 120
  Cursor1 = {line=2, pos=1}
  Screen_top1 = {line=2, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_up_arrow_scrolls_up_from_empty_line/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_from_empty_line/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_from_empty_line/baseline/screen:3')
  -- after hitting the up arrow the screen scrolls up by one line
  App.run_after_keychord('up')
  check_eq(Screen_top1.line, 1, 'F - test_up_arrow_scrolls_up_from_empty_line/screen_top')
  check_eq(Cursor1.line, 1, 'F - test_up_arrow_scrolls_up_from_empty_line/cursor')
  y = screen_top_margin
  -- empty first line
  y = y + line_height
  App.screen.check(y, 'abc', 'F - test_up_arrow_scrolls_up_from_empty_line/screen:2')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_from_empty_line/screen:3')
end

function test_pageup()
  io.write('\ntest_pageup')
  App.screen.init{width=120, height=45}
  Lines = load_array{'abc', 'def', 'ghi'}
  Line_width = App.screen.width
  Cursor1 = {line=2, pos=1}
  Screen_top1 = {line=2, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  -- initially the last two lines are displayed
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'def', 'F - test_pageup/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_pageup/baseline/screen:2')
  -- after pageup the cursor goes to first line
  App.run_after_keychord('pageup')
  check_eq(Screen_top1.line, 1, 'F - test_pageup/screen_top')
  check_eq(Cursor1.line, 1, 'F - test_pageup/cursor')
  y = screen_top_margin
  App.screen.check(y, 'abc', 'F - test_pageup/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_pageup/screen:2')
end

function test_pageup_scrolls_up_by_screen_line()
  io.write('\ntest_pageup_scrolls_up_by_screen_line')
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=25+30, height=60}
  Lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
  Line_width = App.screen.width
  Cursor1 = {line=2, pos=1}
  Screen_top1 = {line=2, pos=1}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'ghi', 'F - test_pageup_scrolls_up_by_screen_line/baseline/screen:1')
  y = y + line_height
  App.screen.check(y, 'jkl', 'F - test_pageup_scrolls_up_by_screen_line/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'mno', 'F - test_pageup_scrolls_up_by_screen_line/baseline/screen:3')  -- line wrapping includes trailing whitespace
  -- after hitting the page-up key the screen scrolls up to top
  App.run_after_keychord('pageup')
  check_eq(Screen_top1.line, 1, 'F - test_pageup_scrolls_up_by_screen_line/screen_top')
  check_eq(Cursor1.line, 1, 'F - test_pageup_scrolls_up_by_screen_line/cursor:line')
  check_eq(Cursor1.pos, 1, 'F - test_pageup_scrolls_up_by_screen_line/cursor:pos')
  y = screen_top_margin
  App.screen.check(y, 'abc ', 'F - test_pageup_scrolls_up_by_screen_line/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_pageup_scrolls_up_by_screen_line/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi', 'F - test_pageup_scrolls_up_by_screen_line/screen:3')
end

function test_pageup_scrolls_up_from_middle_screen_line()
  io.write('\ntest_pageup_scrolls_up_from_middle_screen_line')
  -- display a few lines starting from the middle of a line (Cursor1.pos > 1)
  App.screen.init{width=25+30, height=60}
  Lines = load_array{'abc def', 'ghi jkl', 'mno'}
  Line_width = App.screen.width
  Cursor1 = {line=2, pos=5}
  Screen_top1 = {line=2, pos=5}
  Screen_bottom1 = {}
  Zoom = 1
  local screen_top_margin = 15  -- pixels
  local line_height = math.floor(15*Zoom)  -- pixels
  App.draw()
  local y = screen_top_margin
  App.screen.check(y, 'jkl', 'F - test_pageup_scrolls_up_from_middle_screen_line/baseline/screen:2')
  y = y + line_height
  App.screen.check(y, 'mno', 'F - test_pageup_scrolls_up_from_middle_screen_line/baseline/screen:3')  -- line wrapping includes trailing whitespace
  -- after hitting the page-up key the screen scrolls up to top
  App.run_after_keychord('pageup')
  check_eq(Screen_top1.line, 1, 'F - test_pageup_scrolls_up_from_middle_screen_line/screen_top')
  check_eq(Cursor1.line, 1, 'F - test_pageup_scrolls_up_from_middle_screen_line/cursor:line')
  check_eq(Cursor1.pos, 1, 'F - test_pageup_scrolls_up_from_middle_screen_line/cursor:pos')
  y = screen_top_margin
  App.screen.check(y, 'abc ', 'F - test_pageup_scrolls_up_from_middle_screen_line/screen:1')
  y = y + line_height
  App.screen.check(y, 'def', 'F - test_pageup_scrolls_up_from_middle_screen_line/screen:2')
  y = y + line_height
  App.screen.check(y, 'ghi ', 'F - test_pageup_scrolls_up_from_middle_screen_line/screen:3')
end

function Text.compute_fragments(line, line_width)
--?   print('compute_fragments', line_width)
  line.fragments = {}
  local x = 25
  -- try to wrap at word boundaries
  for frag in line.data:gmatch('%S*%s*') do
    local frag_text = App.newText(love.graphics.getFont(), frag)
    local frag_width = math.floor(App.width(frag_text)*Zoom)
--?     print('x: '..tostring(x)..'; '..tostring(line_width-x)..'px to go')
--?     print('frag: ^'..frag..'$ is '..tostring(frag_width)..'px wide')
    if x + frag_width > line_width then
      assert(25 + frag_width > line_width)  -- avoid infinite loop when window is too narrow
      while x + frag_width > line_width do
        if x < 0.8*line_width then
--?           print(frag, x, frag_width, line_width)
          -- long word; chop it at some letter
          -- We're not going to reimplement TeX here.
          local b = Text.nearest_pos_less_than(frag, line_width - x)
--?           print('space for '..tostring(b)..' graphemes')
          local frag1 = string.sub(frag, 1, b)
          local frag1_text = App.newText(love.graphics.getFont(), frag1)
          local frag1_width = math.floor(App.width(frag1_text)*Zoom)
--?           print(frag, x, frag1_width, line_width)
          assert(x + frag1_width <= line_width)
--?           print('inserting '..frag1..' of width '..tostring(frag1_width)..'px')
          table.insert(line.fragments, {data=frag1, text=frag1_text})
          frag = string.sub(frag, b+1)
          frag_text = App.newText(love.graphics.getFont(), frag)
          frag_width = math.floor(App.width(frag_text)*Zoom)
        end
        x = 25  -- new line
      end
    end
    if #frag > 0 then
--?       print('inserting '..frag..' of width '..tostring(frag_width)..'px')
      table.insert(line.fragments, {data=frag, text=frag_text})
    end
  end
end

function Text.textinput(t)
  if love.mouse.isDown('1') then return end
  Text.insert_at_cursor(t)
end

function Text.insert_at_cursor(t)
  local byte_offset
  if Cursor1.pos > 1 then
    byte_offset = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos-1)
  else
    byte_offset = 0
  end
  Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_offset)..t..string.sub(Lines[Cursor1.line].data, byte_offset+1)
  Lines[Cursor1.line].fragments = nil
  Cursor1.pos = Cursor1.pos+1
end

-- Don't handle any keys here that would trigger love.textinput above.
function Text.keychord_pressed(chord)
  if chord == 'return' then
    local byte_offset = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos)
    table.insert(Lines, Cursor1.line+1, {mode='text', data=string.sub(Lines[Cursor1.line].data, byte_offset)})
    Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_offset-1)
    Lines[Cursor1.line].fragments = nil
    Cursor1.line = Cursor1.line+1
    Cursor1.pos = 1
    save_to_disk(Lines, Filename)
  elseif chord == 'tab' then
    Text.insert_at_cursor('\t')
    save_to_disk(Lines, Filename)
  elseif chord == 'left' then
    assert(Lines[Cursor1.line].mode == 'text')
    if Cursor1.pos > 1 then
      Cursor1.pos = Cursor1.pos-1
    else
      local new_cursor_line = Cursor1.line
      while new_cursor_line > 1 do
        new_cursor_line = new_cursor_line-1
        if Lines[new_cursor_line].mode == 'text' then
          Cursor1.line = new_cursor_line
          Cursor1.pos = utf8.len(Lines[Cursor1.line].data) + 1
          break
        end
      end
      if Cursor1.line < Screen_top1.line then
        Screen_top1.line = Cursor1.line
      end
    end
  elseif chord == 'right' then
    assert(Lines[Cursor1.line].mode == 'text')
    if Cursor1.pos <= utf8.len(Lines[Cursor1.line].data) then
      Cursor1.pos = Cursor1.pos+1
    else
      local new_cursor_line = Cursor1.line
      while new_cursor_line <= #Lines-1 do
        new_cursor_line = new_cursor_line+1
        if Lines[new_cursor_line].mode == 'text' then
          Cursor1.line = new_cursor_line
          Cursor1.pos = 1
          break
        end
      end
      if Cursor1.line > Screen_bottom1.line then
        Screen_top1.line = Cursor1.line
      end
    end
  elseif chord == 'home' then
    Cursor1.pos = 1
  elseif chord == 'end' then
    Cursor1.pos = utf8.len(Lines[Cursor1.line].data) + 1
  elseif chord == 'backspace' then
    if Cursor1.pos > 1 then
      local byte_start = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos-1)
      local byte_end = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos)
      if byte_start then
        if byte_end then
          Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)..string.sub(Lines[Cursor1.line].data, byte_end)
        else
          Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)
        end
        Lines[Cursor1.line].fragments = nil
        Cursor1.pos = Cursor1.pos-1
      end
    elseif Cursor1.line > 1 then
      if Lines[Cursor1.line-1].mode == 'drawing' then
        table.remove(Lines, Cursor1.line-1)
      else
        -- join lines
        Cursor1.pos = utf8.len(Lines[Cursor1.line-1].data)+1
        Lines[Cursor1.line-1].data = Lines[Cursor1.line-1].data..Lines[Cursor1.line].data
        Lines[Cursor1.line-1].fragments = nil
        table.remove(Lines, Cursor1.line)
      end
      Cursor1.line = Cursor1.line-1
    end
    save_to_disk(Lines, Filename)
  elseif chord == 'delete' then
    if Cursor1.pos <= utf8.len(Lines[Cursor1.line].data) then
      local byte_start = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos)
      local byte_end = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos+1)
      if byte_start then
        if byte_end then
          Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)..string.sub(Lines[Cursor1.line].data, byte_end)
        else
          Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)
        end
        Lines[Cursor1.line].fragments = nil
        -- no change to Cursor1.pos
      end
    elseif Cursor1.line < #Lines then
      if Lines[Cursor1.line+1].mode == 'drawing' then
        table.remove(Lines, Cursor1.line+1)
      else
        -- join lines
        Lines[Cursor1.line].data = Lines[Cursor1.line].data..Lines[Cursor1.line+1].data
        Lines[Cursor1.line].fragments = nil
        table.remove(Lines, Cursor1.line+1)
      end
    end
    save_to_disk(Lines, Filename)
  elseif chord == 'up' then
    assert(Lines[Cursor1.line].mode == 'text')
--?     print('up', Cursor1.pos, Screen_top1.pos)
    local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line()
    if screen_line_starting_pos == 1 then
--?       print('cursor is at first screen line of its line')
      -- line is done; skip to previous text line
      local new_cursor_line = Cursor1.line
      while new_cursor_line > 1 do
        new_cursor_line = new_cursor_line-1
        if Lines[new_cursor_line].mode == 'text' then
--?           print('found previous text line')
          Cursor1.line = new_cursor_line
          Text.populate_screen_line_starting_pos(Cursor1.line)
          if Lines[Cursor1.line].screen_line_starting_pos == nil then
            Cursor1.pos = Text.nearest_cursor_pos(Lines[Cursor1.line].data, Cursor_x)
            break
          end
          -- previous text line found, pick its final screen line
--?           print('has multiple screen lines')
          local screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos
--?           print(#screen_line_starting_pos)
          screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
--?           print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
          if Screen_top1.line > Cursor1.line then
            Screen_top1.line = Cursor1.line
            Screen_top1.pos = screen_line_starting_pos
--?             print('pos of top of screen is also '..tostring(Screen_top1.pos)..' of the same line')
          end
          local s = string.sub(Lines[Cursor1.line].data, screen_line_starting_pos)
          Cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1
          break
        end
      end
      if Cursor1.line < Screen_top1.line then
        Screen_top1.line = Cursor1.line
      end
    else
      -- move up one screen line in current line
--?       print('cursor is NOT at first screen line of its line')
      assert(screen_line_index > 1)
      new_screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos[screen_line_index-1]
--?       print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
      if Screen_top1.line == Cursor1.line and Screen_top1.pos == screen_line_starting_pos then
        Screen_top1.pos = new_screen_line_starting_pos
--?         print('also setting pos of top of screen to '..tostring(Screen_top1.pos))
      end
      local s = string.sub(Lines[Cursor1.line].data, new_screen_line_starting_pos)
      Cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1
--?       print('cursor pos is now '..tostring(Cursor1.pos))
    end
  elseif chord == 'down' then
    assert(Lines[Cursor1.line].mode == 'text')
--?     print('down', Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos, Screen_bottom1.line, Screen_bottom1.pos)
    if Text.cursor_at_final_screen_line() then
      -- line is done, skip to next text line
--?       print('cursor at final screen line of its line')
--?       os.exit(1)
      local new_cursor_line = Cursor1.line
      while new_cursor_line < #Lines do
        new_cursor_line = new_cursor_line+1
        if Lines[new_cursor_line].mode == 'text' then
          Cursor1.line = new_cursor_line
          Cursor1.pos = Text.nearest_cursor_pos(Lines[Cursor1.line].data, Cursor_x)
--?           print(Cursor1.pos)
          break
        end
      end
      if Cursor1.line > Screen_bottom1.line then
--?         print('screen top before:', Screen_top1.line, Screen_top1.pos)
        Screen_top1.line = Cursor1.line
--?         print('scroll up preserving cursor')
        Text.scroll_up_while_cursor_on_screen()
--?         print('screen top after:', Screen_top1.line, Screen_top1.pos)
      end
    else
      -- move down one screen line in current line
      local scroll_up = false
      if Cursor1.line > Screen_bottom1.line or (Cursor1.line == Screen_bottom1.line and Cursor1.pos >= Screen_bottom1.pos) then
        scroll_up = true
      end
--?       print('cursor is NOT at final screen line of its line')
      local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line()
      new_screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos[screen_line_index+1]
--?       print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
      local s = string.sub(Lines[Cursor1.line].data, new_screen_line_starting_pos)
      Cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1
--?       print('cursor pos is now', Cursor1.line, Cursor1.pos)
      if scroll_up then
        Screen_top1.line = Cursor1.line
--?         print('scroll up preserving cursor')
        Text.scroll_up_while_cursor_on_screen()
--?         print('screen top after:', Screen_top1.line, Screen_top1.pos)
      end
    end
--?     print('=>', Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos, Screen_bottom1.line, Screen_bottom1.pos)
  end
end

function Text.pos_at_start_of_cursor_screen_line()
  if Lines[Cursor1.line].screen_line_starting_pos == nil then
    return 1,1
  end
  for i=#Lines[Cursor1.line].screen_line_starting_pos,1,-1 do
    local spos = Lines[Cursor1.line].screen_line_starting_pos[i]
    if spos <= Cursor1.pos then
      return i,spos
    end
  end
  assert(false)
end

function Text.cursor_at_final_screen_line()
  if Lines[Cursor1.line].screen_line_starting_pos == nil then
    return true
  end
  screen_lines = Lines[Cursor1.line].screen_line_starting_pos
--?   print(screen_lines[#screen_lines], Cursor1.pos)
  return screen_lines[#screen_lines] <= Cursor1.pos
end

function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary()
  local y = 15  -- top margin
  while Cursor1.line <= #Lines do
    if Lines[Cursor1.line].mode == 'text' then
      break
    end
--?     print('cursor skips', Cursor1.line)
    y = y + 20 + Drawing.pixels(Lines[Cursor1.line].h)
    Cursor1.line = Cursor1.line + 1
  end
  -- hack: insert a text line at bottom of file if necessary
  if Cursor1.line > #Lines then
    assert(Cursor1.line == #Lines+1)
    table.insert(Lines, {mode='text', data=''})
  end
--?   print(y, App.screen.height, App.screen.height-math.floor(15*Zoom))
  if y > App.screen.height - math.floor(15*Zoom) then
--?   if Cursor1.line > Screen_bottom1.line then
--?     print('scroll up')
    Screen_top1.line = Cursor1.line
    Text.scroll_up_while_cursor_on_screen()
  end
end

function Text.scroll_up_while_cursor_on_screen()
  local top2 = Text.to2(Cursor1)
--?   print('cursor pos '..tostring(Cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
  local y = App.screen.height - math.floor(15*Zoom)
  -- duplicate some logic from love.draw
  while true do
--?     print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
    if top2.line == 1 and top2.screen_line == 1 then break end
    if top2.screen_line > 1 or Lines[top2.line-1].mode == 'text' then
      local h = math.floor(15*Zoom)
      if y - h < 15 then  -- top margin = 15
        break
      end
      y = y - h
    else
      assert(top2.line > 1)
      assert(Lines[top2.line-1].mode == 'drawing')
      -- We currently can't draw partial drawings, so either skip it entirely
      -- or not at all.
      local h = 20 + Drawing.pixels(Lines[top2.line-1].h)
      if y - h < 15 then
        break
      end
--?       print('skipping drawing of height', h)
      y = y - h
    end
    top2 = Text.previous_screen_line(top2)
  end
--?   print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
  Screen_top1 = Text.to1(top2)
--?   print('top1 finally:', Screen_top1.line, Screen_top1.pos)
end

function Text.in_line(line, x,y)
  if line.y == nil then return false end  -- outside current page
  if x < 25 then return false end
  if y < line.y then return false end
  if line.screen_line_starting_pos == nil then return y < line.y + math.floor(15*Zoom) end
  return y < line.y + #line.screen_line_starting_pos * math.floor(15*Zoom)
end

function Text.move_cursor(line_index, line, mx, my)
  Cursor1.line = line_index
  if line.screen_line_starting_pos == nil then
    Cursor1.pos = Text.nearest_cursor_pos(line.data, mx)
    return
  end
  assert(line.fragments)
  assert(my >= line.y)
  -- duplicate some logic from Text.draw
  local y = line.y
  for screen_line_index,screen_line_starting_pos in ipairs(line.screen_line_starting_pos) do
    local nexty = y + math.floor(15*Zoom)
    if my < nexty then
      -- On all wrapped screen lines but the final one, clicks past end of
      -- line position cursor on final character of screen line.
      -- (The final screen line positions past end of screen line as always.)
      if mx > Line_width and screen_line_index < #line.screen_line_starting_pos then
        Cursor1.pos = line.screen_line_starting_pos[screen_line_index+1]
        return
      end
      local s = string.sub(line.data, screen_line_starting_pos)
      Cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, mx) - 1
      return
    end
    y = nexty
  end
  assert(false)
end
-- manual test:
--  line: abc
--        def
--        gh
--  fragments: abc, def, gh
--  click inside e
--  line_starting_pos = 1 + 3 = 4
--  nearest_cursor_pos('defgh', mx) = 2
--  Cursor1.pos = 4 + 2 - 1 = 5
-- manual test:
--  click inside h
--  line_starting_pos = 1 + 3 + 3 = 7
--  nearest_cursor_pos('gh', mx) = 2
--  Cursor1.pos = 7 + 2 - 1 = 8

function Text.nearest_cursor_pos(line, x)  -- x includes left margin
  if x == 0 then
    return 1
  end
  local len = utf8.len(line)
  local max_x = Text.cursor_x(line, len+1)
  if x > max_x then
    return len+1
  end
  local left, right = 1, len+1
--?   print('-- nearest', x)
  while true do
--?     print('nearest', x, '^'..line..'$', left, right)
    if left == right then
      return left
    end
    local curr = math.floor((left+right)/2)
    local currxmin = Text.cursor_x(line, curr)
    local currxmax = Text.cursor_x(line, curr+1)
--?     print('nearest', x, left, right, curr, currxmin, currxmax)
    if currxmin <= x and x < currxmax then
      return curr
    end
    if left >= right-1 then
      return right
    end
    if currxmin > x then
      right = curr
    else
      left = curr
    end
  end
  assert(false)
end

function Text.nearest_pos_less_than(line, x)  -- x DOES NOT include left margin
  if x == 0 then
    return 1
  end
  local len = utf8.len(line)
  local max_x = Text.cursor_x2(line, len+1)
  if x > max_x then
    return len+1
  end
  local left, right = 1, len+1
--?   print('--')
  while true do
    local curr = math.floor((left+right)/2)
    local currxmin = Text.cursor_x2(line, curr+1)
    local currxmax = Text.cursor_x2(line, curr+2)
--?     print(x, left, right, curr, currxmin, currxmax)
    if currxmin <= x and x < currxmax then
      return curr
    end
    if left >= right-1 then
      return left
    end
    if currxmin > x then
      right = curr
    else
      left = curr
    end
  end
  assert(false)
end

function Text.cursor_x(line_data, cursor_pos)
--?   print(cursor_pos, #line_data, line_data)
  local cursor_offset = utf8.offset(line_data, cursor_pos)
--?   print(cursor_offset)
  assert(cursor_offset)
  local line_before_cursor = line_data:sub(1, cursor_offset-1)
  local text_before_cursor = App.newText(love.graphics.getFont(), line_before_cursor)
  return 25 + math.floor(App.width(text_before_cursor)*Zoom)
end

function Text.cursor_x2(s, cursor_pos)
  local cursor_offset = utf8.offset(s, cursor_pos)
  assert(cursor_offset)
  local s_before_cursor = s:sub(1, cursor_offset-1)
  local text_before_cursor = App.newText(love.graphics.getFont(), s_before_cursor)
  return math.floor(App.width(text_before_cursor)*Zoom)
end

function Text.to2(pos1)
  assert(Lines[pos1.line].mode == 'text')
  local result = {line=pos1.line, screen_line=1}
  if Lines[pos1.line].screen_line_starting_pos == nil then
    result.screen_pos = pos1.pos
  else
    for i=#Lines[pos1.line].screen_line_starting_pos,1,-1 do
      local spos = Lines[pos1.line].screen_line_starting_pos[i]
      if spos <= pos1.pos then
        result.screen_line = i
        result.screen_pos = pos1.pos - spos + 1
        break
      end
    end
  end
  assert(result.screen_pos)
  return result
end

function Text.to1(pos2)
  local result = {line=pos2.line, pos=pos2.screen_pos}
  if pos2.screen_line > 1 then
    result.pos = Lines[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1
  end
  return result
end

function Text.previous_screen_line(pos2)
  if pos2.screen_line > 1 then
    return {line=pos2.line, screen_line=pos2.screen_line-1, screen_pos=1}
  elseif pos2.line == 1 then
    return pos2
  elseif Lines[pos2.line-1].mode == 'drawing' then
    return {line=pos2.line-1, screen_line=1, screen_pos=1}
  else
    local l = Lines[pos2.line-1]
    if l.screen_line_starting_pos == nil then
      return {line=pos2.line-1, screen_line=1, screen_pos=1}
    else
      return {line=pos2.line-1, screen_line=#Lines[pos2.line-1].screen_line_starting_pos, screen_pos=1}
    end
  end
end

function Text.populate_screen_line_starting_pos(line_index)
--?   print('Text.populate_screen_line_starting_pos')
  -- duplicate some logic from Text.draw
  local line = Lines[line_index]
  if line.fragments == nil then
    Text.compute_fragments(line, Line_width)
  end
  local x = 25
  local pos = 1
  for _, f in ipairs(line.fragments) do
    local frag, frag_text = f.data, f.text
--?     print(x, frag)
    -- render fragment
    local frag_width = math.floor(App.width(frag_text)*Zoom)
    if x + frag_width > Line_width then
      x = 25
      if line.screen_line_starting_pos == nil then
        line.screen_line_starting_pos = {1, pos}
      else
        table.insert(line.screen_line_starting_pos, pos)
      end
    end
    x = x + frag_width
    local frag_len = utf8.len(frag)
    pos = pos + frag_len
  end
end

return Text