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|
# Testable primitives for writing to screen.
#
# Mu mostly uses the screen for text, but it builds it out of pixel graphics
# and a bitmap font. There is no support for a blinking cursor, scrolling and
# so on.
#
# Fake screens are primarily for testing text-mode prints. However, they do
# support some rudimentary pixel operations as well. Caveats:
#
# - Drawing pixels atop text or vice versa is not supported. Results in a fake
# screen will not mimic real screens in these situations.
# - Fake screens currently also assume a fixed-width 8x16 font.
type screen {
# text mode
width: int
height: int
data: (handle array screen-cell)
cursor-x: int # [0..width)
cursor-y: int # [0..height)
# pixel graphics
pixels: (handle stream pixel) # sparse representation
}
type screen-cell {
data: grapheme
color: int
background-color: int
}
type pixel {
x: int # [0..width*font-width)
y: int # [0..height*font-height)
color: int # [0..256)
}
fn initialize-screen _screen: (addr screen), width: int, height: int {
var screen/esi: (addr screen) <- copy _screen
var tmp/eax: int <- copy 0
var dest/edi: (addr int) <- copy 0
# screen->width = width
dest <- get screen, width
tmp <- copy width
copy-to *dest, tmp
# screen->height = height
dest <- get screen, height
tmp <- copy height
copy-to *dest, tmp
# screen->data = new screen-cell[width*height]
{
var data-addr/edi: (addr handle array screen-cell) <- get screen, data
tmp <- multiply width
populate data-addr, tmp
}
# allocate space for 16 pixels per 16x8 character. So one column of pixels
# per character.
var pixels-ah/ecx: (addr handle stream pixel) <- get screen, pixels
tmp <- shift-left 4
populate-stream pixels-ah, tmp
# screen->cursor-x = 0
dest <- get screen, cursor-x
copy-to *dest, 0
# screen->cursor-y = 0
dest <- get screen, cursor-y
copy-to *dest, 0
}
# in graphemes
fn screen-size _screen: (addr screen) -> _/eax: int, _/ecx: int {
var screen/esi: (addr screen) <- copy _screen
var width/eax: int <- copy 0
var height/ecx: int <- copy 0
compare screen, 0
{
break-if-!=
return 0x80/128, 0x30/48
}
# fake screen
var tmp/edx: (addr int) <- get screen, width
width <- copy *tmp
tmp <- get screen, height
height <- copy *tmp
return width, height
}
fn pixel screen: (addr screen), x: int, y: int, color: int {
{
compare screen, 0
break-if-!=
pixel-on-real-screen x, y, color
return
}
# fake screen
# prepare a pixel
var pixel-storage: pixel
var src/ecx: int <- copy x
var dest/edx: (addr int) <- get pixel-storage, x
copy-to *dest, src
src <- copy y
dest <- get pixel-storage, y
copy-to *dest, src
src <- copy color
dest <- get pixel-storage, color
copy-to *dest, src
# save it
var src/ecx: (addr pixel) <- address pixel-storage
var screen/eax: (addr screen) <- copy screen
var dest-stream-ah/eax: (addr handle stream pixel) <- get screen, pixels
var dest-stream/eax: (addr stream pixel) <- lookup *dest-stream-ah
{
var full?/eax: boolean <- stream-full? dest-stream
compare full?, 0/false
break-if-=
abort "tried to draw too many pixels on the fake screen; adjust initialize-screen"
}
write-to-stream dest-stream, src
}
# testable screen primitive
fn draw-grapheme _screen: (addr screen), g: grapheme, x: int, y: int, color: int, background-color: int {
var screen/esi: (addr screen) <- copy _screen
{
compare screen, 0
break-if-!=
draw-grapheme-on-real-screen g, x, y, color, background-color
return
}
# fake screen
var idx/ecx: int <- screen-cell-index screen, x, y
var data-ah/eax: (addr handle array screen-cell) <- get screen, data
var data/eax: (addr array screen-cell) <- lookup *data-ah
var offset/ecx: (offset screen-cell) <- compute-offset data, idx
var dest-cell/ecx: (addr screen-cell) <- index data, offset
var dest-grapheme/eax: (addr grapheme) <- get dest-cell, data
var g2/edx: grapheme <- copy g
copy-to *dest-grapheme, g2
var dest-color/eax: (addr int) <- get dest-cell, color
var src-color/edx: int <- copy color
copy-to *dest-color, src-color
dest-color <- get dest-cell, background-color
src-color <- copy background-color
copy-to *dest-color, src-color
}
# we can't really render non-ASCII yet, but when we do we'll be ready
fn draw-code-point screen: (addr screen), c: code-point, x: int, y: int, color: int, background-color: int {
var g/eax: grapheme <- copy c
draw-grapheme screen, g, x, y, color, background-color
}
# not really needed for a real screen, though it shouldn't do any harm
fn screen-cell-index _screen: (addr screen), x: int, y: int -> _/ecx: int {
var screen/esi: (addr screen) <- copy _screen
# only one bounds check isn't automatically handled
{
var xmax/eax: (addr int) <- get screen, width
var xcurr/ecx: int <- copy x
compare xcurr, *xmax
break-if-<
abort "tried to print out of screen bounds"
}
var width-addr/eax: (addr int) <- get screen, width
var result/ecx: int <- copy y
result <- multiply *width-addr
result <- add x
return result
}
fn cursor-position _screen: (addr screen) -> _/eax: int, _/ecx: int {
var screen/esi: (addr screen) <- copy _screen
{
compare screen, 0
break-if-!=
var x/eax: int <- copy 0
var y/ecx: int <- copy 0
x, y <- cursor-position-on-real-screen
return x, y
}
# fake screen
var cursor-x-addr/eax: (addr int) <- get screen, cursor-x
var cursor-y-addr/ecx: (addr int) <- get screen, cursor-y
return *cursor-x-addr, *cursor-y-addr
}
fn set-cursor-position _screen: (addr screen), x: int, y: int {
var screen/esi: (addr screen) <- copy _screen
{
compare screen, 0
break-if-!=
set-cursor-position-on-real-screen x, y
return
}
# fake screen
# ignore x < 0
{
compare x, 0
break-if->=
return
}
# ignore x >= width
{
var width-addr/eax: (addr int) <- get screen, width
var width/eax: int <- copy *width-addr
compare x, width
break-if-<=
return
}
# ignore y < 0
{
compare y, 0
break-if->=
return
}
# ignore y >= height
{
var height-addr/eax: (addr int) <- get screen, height
var height/eax: int <- copy *height-addr
compare y, height
break-if-<
return
}
# screen->cursor-x = x
var dest/edi: (addr int) <- get screen, cursor-x
var src/eax: int <- copy x
copy-to *dest, src
# screen->cursor-y = y
dest <- get screen, cursor-y
src <- copy y
copy-to *dest, src
}
fn draw-cursor screen: (addr screen), g: grapheme {
{
compare screen, 0
break-if-!=
draw-cursor-on-real-screen g
return
}
# fake screen
var cursor-x/eax: int <- copy 0
var cursor-y/ecx: int <- copy 0
cursor-x, cursor-y <- cursor-position screen
draw-grapheme screen, g, cursor-x, cursor-y, 0/fg, 7/bg
}
fn clear-screen _screen: (addr screen) {
var screen/esi: (addr screen) <- copy _screen
{
compare screen, 0
break-if-!=
clear-real-screen
return
}
# fake screen
set-cursor-position screen, 0, 0
var y/eax: int <- copy 0
var height/ecx: (addr int) <- get screen, height
{
compare y, *height
break-if->=
var x/edx: int <- copy 0
var width/ebx: (addr int) <- get screen, width
{
compare x, *width
break-if->=
draw-code-point screen, 0x20/space, x, y, 0/fg=black, 0/bg=black
x <- increment
loop
}
y <- increment
loop
}
set-cursor-position screen, 0, 0
var dest-stream-ah/eax: (addr handle stream pixel) <- get screen, pixels
var dest-stream/eax: (addr stream pixel) <- lookup *dest-stream-ah
clear-stream dest-stream
}
fn fake-screen-empty? _screen: (addr screen) -> _/eax: boolean {
var screen/esi: (addr screen) <- copy _screen
var y/eax: int <- copy 0
var height/ecx: (addr int) <- get screen, height
{
compare y, *height
break-if->=
var x/edx: int <- copy 0
var width/ebx: (addr int) <- get screen, width
{
compare x, *width
break-if->=
var g/eax: grapheme <- screen-grapheme-at screen, x, y
{
compare g, 0
break-if-=
compare g, 0x20/space
break-if-=
return 0/false
}
x <- increment
loop
}
y <- increment
loop
}
var pixels-ah/eax: (addr handle stream pixel) <- get screen, pixels
var pixels/eax: (addr stream pixel) <- lookup *pixels-ah
rewind-stream pixels
var result/eax: boolean <- stream-empty? pixels
return result
}
fn clear-rect _screen: (addr screen), xmin: int, ymin: int, xmax: int, ymax: int, background-color: int {
var screen/esi: (addr screen) <- copy _screen
{
compare screen, 0
break-if-!=
clear-rect-on-real-screen xmin, ymin, xmax, ymax, background-color
return
}
# fake screen
set-cursor-position screen, 0, 0
var y/eax: int <- copy ymin
var ymax/ecx: int <- copy ymax
{
compare y, ymax
break-if->=
var x/edx: int <- copy xmin
var xmax/ebx: int <- copy xmax
{
compare x, xmax
break-if->=
draw-code-point screen, 0x20/space, x, y, 0/fg, background-color
x <- increment
loop
}
y <- increment
loop
}
set-cursor-position screen, 0, 0
}
# there's no grapheme that guarantees to cover every pixel, so we'll bump down
# to pixels for a real screen
fn clear-real-screen {
var y/eax: int <- copy 0
{
compare y, 0x300/screen-height=768
break-if->=
var x/edx: int <- copy 0
{
compare x, 0x400/screen-width=1024
break-if->=
pixel-on-real-screen x, y, 0/color=black
x <- increment
loop
}
y <- increment
loop
}
}
fn clear-rect-on-real-screen xmin: int, ymin: int, xmax: int, ymax: int, background-color: int {
var y/eax: int <- copy ymin
y <- shift-left 4/log-font-height
var ymax/ecx: int <- copy ymax
ymax <- shift-left 4/log-font-height
{
compare y, ymax
break-if->=
var x/edx: int <- copy xmin
x <- shift-left 3/log-font-width
var xmax/ebx: int <- copy xmax
xmax <- shift-left 3/log-font-width
{
compare x, xmax
break-if->=
pixel-on-real-screen x, y, background-color
x <- increment
loop
}
y <- increment
loop
}
}
fn screen-grapheme-at _screen: (addr screen), x: int, y: int -> _/eax: grapheme {
var screen/esi: (addr screen) <- copy _screen
var idx/ecx: int <- screen-cell-index screen, x, y
var result/eax: grapheme <- screen-grapheme-at-idx screen, idx
return result
}
fn screen-grapheme-at-idx _screen: (addr screen), idx-on-stack: int -> _/eax: grapheme {
var screen/esi: (addr screen) <- copy _screen
var data-ah/eax: (addr handle array screen-cell) <- get screen, data
var data/eax: (addr array screen-cell) <- lookup *data-ah
var idx/ecx: int <- copy idx-on-stack
var offset/ecx: (offset screen-cell) <- compute-offset data, idx
var cell/eax: (addr screen-cell) <- index data, offset
var src/eax: (addr grapheme) <- get cell, data
return *src
}
fn screen-color-at _screen: (addr screen), x: int, y: int -> _/eax: int {
var screen/esi: (addr screen) <- copy _screen
var idx/ecx: int <- screen-cell-index screen, x, y
var result/eax: int <- screen-color-at-idx screen, idx
return result
}
fn screen-color-at-idx _screen: (addr screen), idx-on-stack: int -> _/eax: int {
var screen/esi: (addr screen) <- copy _screen
var data-ah/eax: (addr handle array screen-cell) <- get screen, data
var data/eax: (addr array screen-cell) <- lookup *data-ah
var idx/ecx: int <- copy idx-on-stack
var offset/ecx: (offset screen-cell) <- compute-offset data, idx
var cell/eax: (addr screen-cell) <- index data, offset
var src/eax: (addr int) <- get cell, color
var result/eax: int <- copy *src
return result
}
fn screen-background-color-at _screen: (addr screen), x: int, y: int -> _/eax: int {
var screen/esi: (addr screen) <- copy _screen
var idx/ecx: int <- screen-cell-index screen, x, y
var result/eax: int <- screen-background-color-at-idx screen, idx
return result
}
fn screen-background-color-at-idx _screen: (addr screen), idx-on-stack: int -> _/eax: int {
var screen/esi: (addr screen) <- copy _screen
var data-ah/eax: (addr handle array screen-cell) <- get screen, data
var data/eax: (addr array screen-cell) <- lookup *data-ah
var idx/ecx: int <- copy idx-on-stack
var offset/ecx: (offset screen-cell) <- compute-offset data, idx
var cell/eax: (addr screen-cell) <- index data, offset
var src/eax: (addr int) <- get cell, background-color
var result/eax: int <- copy *src
return result
}
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