1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
|
# Testable primitives for writing text to screen.
# (Mu doesn't yet have testable primitives for graphics.)
#
# Unlike the top-level, this text mode has no scrolling.
# coordinates here don't match top-level
# Here we're consistent with graphics mode. Top-level is consistent with
# terminal emulators.
type screen {
width: int
height: int
data: (handle array screen-cell)
cursor-x: int
cursor-y: int
}
type screen-cell {
data: grapheme
color: int
background-color: int
}
fn initialize-screen screen: (addr screen), width: int, height: int {
var screen-addr/esi: (addr screen) <- copy screen
var tmp/eax: int <- copy 0
var dest/edi: (addr int) <- copy 0
# screen->width = width
dest <- get screen-addr, width
tmp <- copy width
copy-to *dest, tmp
# screen->height = height
dest <- get screen-addr, height
tmp <- copy height
copy-to *dest, tmp
# screen->data = new screen-cell[width*height]
{
var data-addr/edi: (addr handle array screen-cell) <- get screen-addr, data
tmp <- multiply width
populate data-addr, tmp
}
# screen->cursor-x = 0
dest <- get screen-addr, cursor-x
copy-to *dest, 0
# screen->cursor-y = 0
dest <- get screen-addr, cursor-y
copy-to *dest, 0
}
# in graphemes
fn screen-size screen: (addr screen) -> _/eax: int, _/ecx: int {
var width/eax: int <- copy 0
var height/ecx: int <- copy 0
compare screen, 0
{
break-if-!=
return 0x80/128, 0x30/48
}
# fake screen
var screen-addr/esi: (addr screen) <- copy screen
var tmp/edx: (addr int) <- get screen-addr, width
width <- copy *tmp
tmp <- get screen-addr, height
height <- copy *tmp
return width, height
}
# testable screen primitive
fn draw-grapheme screen: (addr screen), g: grapheme, x: int, y: int, color: int, background-color: int {
{
compare screen, 0
break-if-!=
draw-grapheme-on-real-screen g, x, y, color, background-color
return
}
# fake screen
var screen-addr/esi: (addr screen) <- copy screen
var idx/ecx: int <- screen-cell-index screen-addr, x, y
var data-ah/eax: (addr handle array screen-cell) <- get screen-addr, data
var data/eax: (addr array screen-cell) <- lookup *data-ah
var offset/ecx: (offset screen-cell) <- compute-offset data, idx
var dest-cell/ecx: (addr screen-cell) <- index data, offset
var dest-grapheme/eax: (addr grapheme) <- get dest-cell, data
var g2/edx: grapheme <- copy g
copy-to *dest-grapheme, g2
var dest-color/eax: (addr int) <- get dest-cell, color
var src-color/edx: int <- copy color
copy-to *dest-color, src-color
dest-color <- get dest-cell, background-color
src-color <- copy background-color
copy-to *dest-color, src-color
}
# we can't really render non-ASCII yet, but when we do we'll be ready
fn draw-code-point screen: (addr screen), c: code-point, x: int, y: int, color: int, background-color: int {
var g/eax: grapheme <- copy c
draw-grapheme screen, g, x, y, color, background-color
}
# not really needed for a real screen, though it shouldn't do any harm
fn screen-cell-index screen-on-stack: (addr screen), x: int, y: int -> _/ecx: int {
var screen/esi: (addr screen) <- copy screen-on-stack
# only one bounds check isn't automatically handled
{
var xmax/eax: (addr int) <- get screen, width
var xcurr/ecx: int <- copy x
compare xcurr, *xmax
break-if-<
abort "tried to print out of screen bounds"
}
var width-addr/eax: (addr int) <- get screen, width
var result/ecx: int <- copy y
result <- multiply *width-addr
result <- add x
return result
}
fn cursor-position screen: (addr screen) -> _/eax: int, _/ecx: int {
{
compare screen, 0
break-if-!=
var x/eax: int <- copy 0
var y/ecx: int <- copy 0
x, y <- cursor-position-on-real-screen
return x, y
}
# fake screen
var screen-addr/esi: (addr screen) <- copy screen
var cursor-x-addr/eax: (addr int) <- get screen-addr, cursor-x
var cursor-y-addr/ecx: (addr int) <- get screen-addr, cursor-y
return *cursor-x-addr, *cursor-y-addr
}
fn set-cursor-position screen: (addr screen), x: int, y: int {
{
compare screen, 0
break-if-!=
set-cursor-position-on-real-screen x, y
return
}
# fake screen
var screen-addr/esi: (addr screen) <- copy screen
# ignore x < 0
{
compare x, 0
break-if->=
return
}
# ignore x >= width
{
var width-addr/eax: (addr int) <- get screen-addr, width
var width/eax: int <- copy *width-addr
compare x, width
break-if-<=
return
}
# ignore y < 0
{
compare y, 0
break-if->=
return
}
# ignore y >= height
{
var height-addr/eax: (addr int) <- get screen-addr, height
var height/eax: int <- copy *height-addr
compare y, height
break-if-<
return
}
# screen->cursor-x = x
var dest/edi: (addr int) <- get screen-addr, cursor-x
var src/eax: int <- copy x
copy-to *dest, src
# screen->cursor-y = y
dest <- get screen-addr, cursor-y
src <- copy y
copy-to *dest, src
}
fn show-cursor screen: (addr screen), g: grapheme {
{
compare screen, 0
break-if-!=
show-cursor-on-real-screen g
return
}
# fake screen
var cursor-x/eax: int <- copy 0
var cursor-y/ecx: int <- copy 0
cursor-x, cursor-y <- cursor-position screen
draw-grapheme screen, g, cursor-x, cursor-y, 0/fg, 7/bg
}
fn clear-screen screen: (addr screen) {
{
compare screen, 0
break-if-!=
clear-real-screen
return
}
# fake screen
set-cursor-position screen, 0, 0
var screen-addr/esi: (addr screen) <- copy screen
var y/eax: int <- copy 0
var height/ecx: (addr int) <- get screen-addr, height
{
compare y, *height
break-if->=
var x/edx: int <- copy 0
var width/ebx: (addr int) <- get screen-addr, width
{
compare x, *width
break-if->=
draw-code-point screen, 0x20/space, x, y, 0/fg=black, 0/bg=black
x <- increment
loop
}
y <- increment
loop
}
set-cursor-position screen, 0, 0
}
# there's no grapheme that guarantees to cover every pixel, so we'll bump down
# to pixels for a real screen
fn clear-real-screen {
var y/eax: int <- copy 0
{
compare y, 0x300/screen-height=768
break-if->=
var x/edx: int <- copy 0
{
compare x, 0x400/screen-width=1024
break-if->=
pixel-on-real-screen x, y, 0/color=black
x <- increment
loop
}
y <- increment
loop
}
}
fn screen-grapheme-at screen-on-stack: (addr screen), x: int, y: int -> _/eax: grapheme {
var screen-addr/esi: (addr screen) <- copy screen-on-stack
var idx/ecx: int <- screen-cell-index screen-addr, x, y
var result/eax: grapheme <- screen-grapheme-at-idx screen-addr, idx
return result
}
fn screen-grapheme-at-idx screen-on-stack: (addr screen), idx-on-stack: int -> _/eax: grapheme {
var screen-addr/esi: (addr screen) <- copy screen-on-stack
var data-ah/eax: (addr handle array screen-cell) <- get screen-addr, data
var data/eax: (addr array screen-cell) <- lookup *data-ah
var idx/ecx: int <- copy idx-on-stack
var offset/ecx: (offset screen-cell) <- compute-offset data, idx
var cell/eax: (addr screen-cell) <- index data, offset
var src/eax: (addr grapheme) <- get cell, data
return *src
}
fn screen-color-at screen-on-stack: (addr screen), x: int, y: int -> _/eax: int {
var screen-addr/esi: (addr screen) <- copy screen-on-stack
var idx/ecx: int <- screen-cell-index screen-addr, x, y
var result/eax: int <- screen-color-at-idx screen-addr, idx
return result
}
fn screen-color-at-idx screen-on-stack: (addr screen), idx-on-stack: int -> _/eax: int {
var screen-addr/esi: (addr screen) <- copy screen-on-stack
var data-ah/eax: (addr handle array screen-cell) <- get screen-addr, data
var data/eax: (addr array screen-cell) <- lookup *data-ah
var idx/ecx: int <- copy idx-on-stack
var offset/ecx: (offset screen-cell) <- compute-offset data, idx
var cell/eax: (addr screen-cell) <- index data, offset
var src/eax: (addr int) <- get cell, color
var result/eax: int <- copy *src
return result
}
fn screen-background-color-at screen-on-stack: (addr screen), x: int, y: int -> _/eax: int {
var screen-addr/esi: (addr screen) <- copy screen-on-stack
var idx/ecx: int <- screen-cell-index screen-addr, x, y
var result/eax: int <- screen-background-color-at-idx screen-addr, idx
return result
}
fn screen-background-color-at-idx screen-on-stack: (addr screen), idx-on-stack: int -> _/eax: int {
var screen-addr/esi: (addr screen) <- copy screen-on-stack
var data-ah/eax: (addr handle array screen-cell) <- get screen-addr, data
var data/eax: (addr array screen-cell) <- lookup *data-ah
var idx/ecx: int <- copy idx-on-stack
var offset/ecx: (offset screen-cell) <- compute-offset data, idx
var cell/eax: (addr screen-cell) <- index data, offset
var src/eax: (addr int) <- get cell, background-color
var result/eax: int <- copy *src
return result
}
|