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//: Since different layers all carve out different parts of various namespaces
//: (recipes, memory, etc.) for their own use, there's no previous place where
//: we can lay out the big picture of what uses what. So we'll do that here
//: and just have to manually remember to update it when we move boundaries
//: around.
//:
//:: Memory
//:
//: Location 0 - unused (since it can help uncover bugs)
//: Locations 1-899 - reserved for tests
//: Locations 900-999 - reserved for predefined globals in mu scenarios, like keyboard, screen, etc.
:(before "End Setup")
assert(Max_variables_in_scenarios == 900);
//: Locations 1000 ('Reserved_for_tests') onward - available to the allocator in chunks of size Initial_memory_per_routine.
assert(Reserved_for_tests == 1000);

//:: Recipes
//:
//: 0 - unused (IDLE; do nothing)
//: 1-199 - primitives
assert(MAX_PRIMITIVE_RECIPES < 200);
//: 200-999 - defined in .mu files as sequences of primitives
assert(Next_recipe_ordinal == 1000);
//: 1000 onwards - reserved for tests, cleared between tests

//:: Depths for tracing
//:
//: 0 - unused
//: 1-100 - app-level trace statements in mu
//: 101-9989 - call-stack statements (mostly label run)
assert(Initial_callstack_depth == 101);
assert(Max_callstack_depth == 9989);
//: 9990-9999 - intra-instruction lines (mostly label mem)

//:: Summary of transforms and their dependencies
//: begin transforms
//: 52 insert fragments
//:  ↳ 56.2 update header reagents
//:  ↓ ↳ 56.4 fill in reply ingredients
//:  ↳ 52.2 check fragments
//:
//:  ↱ 41 transform labels
//: 40 transform braces
//:
//:  ↱ 48 check types by name
//:  ↑ ↓ ↱ 56.3 deduce types from header
//:  ↑ ↓ ↑ ↳ 57 static dispatch
//:  ↑ ↳ 56 check reply instructions against header
//: 30 check or set invalid containers
//:  ↓ ↱ 46 collect surrounding spaces
//:  ↳ 42 transform names
//: ---
//: 13 update inst.operation
//:  ↳ 21 check inst
//:    ↳ 43 transform 'new' to 'allocate'
//: end transforms