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# check keyboard for a key
# return 0 on no keypress or unrecognized key
#
# We need to do this in machine code because Mu doesn't have global variables
# yet (for the keyboard buffer).
== code
read-key: # kbd: (addr keyboard) -> result/eax: byte
# . prologue
55/push-ebp
89/<- %ebp 4/r32/esp
# . save registers
51/push-ecx
# result = 0
b8/copy-to-eax 0/imm32
# ecx = keyboard
8b/-> *(ebp+8) 1/r32/ecx
81 7/subop/compare %ecx 0/imm32
{
75/jump-if-!= break/disp8
# var read/ecx: byte = keyboard buffer's read index
8b/-> *0x7ee4 1/r32/CL # keyboard-buffer-read
# var next-key/eax: byte = *(keyboard buffer + ecx)
8a/byte-> *(ecx+0x7ee8) 0/r32/AL # keyboard-buffer-data
# if (next-key != 0) lock and remove from keyboard buffer
81 7/subop/compare %eax 0/imm32
{
74/jump-if-= break/disp8
# TODO: add some instructions in this block to SubX if we ever want to
# use bootstrap on baremetal programs
fa/disable-interrupts
c6 0/subop/copy-byte *(ecx+0x7ee8) 0/imm8 # keyboard-buffer-data
ff 0/subop/increment *0x7ee4 # keyboard-buffer-read
81 4/subop/and *0x7ee4 0xf/imm32 # keyboard-buffer-read
fb/enable-interrupts
}
# return
eb $read-key:end/disp8
}
# TODO: fake keyboard
$read-key:end:
# . restore registers
59/pop-to-ecx
# . epilogue
89/<- %esp 5/r32/ebp
5d/pop-to-ebp
c3/return
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