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# Cursor-based motions.
#
# To build a disk image:
# ./translate_mu_baremetal baremetal/ex7.mu # emits disk.img
# To run:
# qemu-system-i386 disk.img
# Or:
# bochs -f baremetal/boot.bochsrc # boot.bochsrc loads disk.img
#
# Expected output: an interactive game a bit like "snakes". Try pressing h, j,
# k, l.
fn main {
var key/eax: byte <- read-key 0
{
compare key, 0x68 # 'h'
break-if-!=
var g/eax: grapheme <- copy 0x2d # '-'
draw-grapheme-at-cursor 0, g, 0x31
cursor-left 0
}
{
compare key, 0x6a # 'j'
break-if-!=
var g/eax: grapheme <- copy 0x7c # '|'
draw-grapheme-at-cursor 0, g, 0x31
cursor-down 0
}
{
compare key, 0x6b # 'k'
break-if-!=
var g/eax: grapheme <- copy 0x7c # '|'
draw-grapheme-at-cursor 0, g, 0x31
cursor-up 0
}
{
compare key, 0x6c # 'l'
break-if-!=
var g/eax: grapheme <- copy 0x2d # '-'
draw-grapheme-at-cursor 0, g, 0x31
cursor-right 0
}
loop
}
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