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pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.hi
# Cursor-based motions.
#
# To build a disk image:
#   ./translate_mu_baremetal baremetal/ex7.mu     # emits disk.img
# To run:
#   qemu-system-i386 disk.img
# Or:
#   bochs -f baremetal/boot.bochsrc               # boot.bochsrc loads disk.img
#
# Expected output: an interactive game a bit like "snakes". Try pressing h, j,
# k, l.

fn main {
  var space/eax: grapheme <- copy 0x20
  set-cursor-position 0/screen, 0, 0
  {
    show-cursor 0/screen, space
    var key/eax: byte <- read-key 0/keyboard
    {
      compare key, 0x68/h
      break-if-!=
      draw-code-point-at-cursor 0/screen, 0x2d/dash, 0x31/fg, 0/bg
      move-cursor-left 0
    }
    {
      compare key, 0x6a/j
      break-if-!=
      draw-code-point-at-cursor 0/screen, 0x7c/vertical-bar, 0x31/fg, 0/bg
      move-cursor-down 0
    }
    {
      compare key, 0x6b/k
      break-if-!=
      draw-code-point-at-cursor 0/screen, 0x7c/vertical-bar, 0x31/fg, 0/bg
      move-cursor-up 0
    }
    {
      compare key, 0x6c/l
      break-if-!=
      var g/eax: code-point <- copy 0x2d/dash
      draw-code-point-at-cursor 0/screen, 0x2d/dash, 0x31/fg, 0/bg
      move-cursor-right 0
    }
    loop
  }
}