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parse/0: instruction: 5
parse/0:   ingredient: {name: "8", value: 0, type: 0, properties: ["8": "literal"]}
parse/0:   ingredient: {name: "2", value: 0, type: 0, properties: ["2": "literal"]}
parse/0:   product: {name: "1", value: 0, type: 1, properties: ["1": "integer"]}
after-brace/0: recipe main
after-brace/0: divide ...
run/0: instruction main/0
run/0: ingredient 0 is 8
run/0: ingredient 1 is 2
run/0: ingredient 1 is 2
run/0: product 0 is 4
mem/0: storing 4 in location 1
.vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
void console_doesnt_show_online_presence_when_set_none(void **state);
void console_shows_online_presence_when_set_online(void **state);
void console_shows_online_presence_when_set_all(void **state);
void console_doesnt_show_dnd_presence_when_set_none(void **state);
void console_doesnt_show_dnd_presence_when_set_online(void **state);
void console_shows_dnd_presence_when_set_all(void **state);
void handle_message_error_when_no_recipient(void **state);
void handle_message_error_when_recipient_cancel(void **stanza);
void handle_message_error_when_recipient_cancel_disables_chat_session(void **stanza);
void handle_message_error_when_recipient_and_no_type(void **state);
void handle_presence_error_when_no_recipient(void **state);
void handle_presence_error_when_no_recipient_and_conflict(void **state);
void handle_presence_error_when_nick_conflict_shows_recipient_error(void **state);
void handle_presence_error_when_nick_conflict_does_not_join_room(void **state);
void handle_presence_error_when_from_recipient_not_conflict(void **state);