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Name:		profanity
Version:	0.2.1
Release:	2%{?dist}
Summary:	A console based XMPP client

Group:		Application/System
License:	GPL
URL:		http://www.profanity.im/
Source0:	%{name}-%{version}.tar.gz

BuildRequires:	libstrophe-devel
BuildRequires:	libcurl-devel
BuildRequires:	ncurses-devel
BuildRequires:	openssl-devel
BuildRequires:	glib2-devel
BuildRequires:	expat-devel
Requires:	libstrophe
Requires:	libcurl
Requires:	ncurses-libs
Requires:	openssl
Requires:	glib2
Requires:	expat

%description
Profanity is a console based XMPP client written in C using ncurses and libstrophe, inspired by Irssi.

%prep
%setup -q

%build
%configure
make %{?_smp_mflags}

%install
make install DESTDIR=%{buildroot}

%files
%{_bindir}/profanity
%doc %{_datadir}/man/man1/profanity.1.gz

%changelog
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## putting the environment together out of editors
#
# Consists of one editor on the left for recipes and one on the right for the
# sandbox.

def! main [
  local-scope
  open-console
  initial-recipe:address:array:character <- restore [recipes.mu]
  initial-sandbox:address:array:character <- new []
  hide-screen 0/screen
  env:address:programming-environment-data <- new-programming-environment 0/screen, initial-recipe, initial-sandbox
  render-all 0/screen, env
  event-loop 0/screen, 0/console, env
  # never gets here
]

container programming-environment-data [
  recipes:address:editor-data
  current-sandbox:address:editor-data
  sandbox-in-focus?:boolean  # false => cursor in recipes; true => cursor in current-sandbox
]

def new-programming-environment screen:address:screen, initial-recipe-contents:address:array:character, initial-sandbox-contents:address:array:character -> result:address:programming-environment-data, screen:address:screen [
  local-scope
  load-ingredients
  width:number <- screen-width screen
  height:number <- screen-height screen
  # top menu
  result <- new programming-environment-data:type
  draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
  button-start:number <- subtract width, 20
  button-on-screen?:boolean <- greater-or-equal button-start, 0
  assert button-on-screen?, [screen too narrow for menu]
  screen <- move-cursor screen, 0/row, button-start
  print screen, [ run (F4) ], 255/white, 161/reddish
  # dotted line down the middle
  divider:number, _ <- divide-with-remainder width, 2
  draw-vertical screen, divider, 1/top, height, 9482/vertical-dotted
  # recipe editor on the left
  recipes:address:editor-data <- new-editor initial-recipe-contents, screen, 0/left, divider/right
  # sandbox editor on the right
  sandbox-left:number <- add divider, 1
  current-sandbox:address:editor-data <- new-editor initial-sandbox-contents, screen, sandbox-left, width/right
  *result <- put *result, recipes:offset, recipes
  *result <- put *result, current-sandbox:offset, current-sandbox
  *result <- put *result, sandbox-in-focus?:offset, 0/false
  <programming-environment-initialization>
]

def event-loop screen:address:screen, console:address:console, env:address:programming-environment-data -> screen:address:screen, console:address:console, env:address:programming-environment-data [
  local-scope
  load-ingredients
  recipes:address:editor-data <- get *env, recipes:offset
  current-sandbox:address:editor-data <- get *env, current-sandbox:offset
  sandbox-in-focus?:boolean <- get *env, sandbox-in-focus?:offset
  # if we fall behind we'll stop updating the screen, but then we have to
  # render the entire screen when we catch up.
  # todo: test this
  render-all-on-no-more-events?:boolean <- copy 0/false
  {
    # looping over each (keyboard or touch) event as it occurs
    +next-event
    e:event, console, found?:boolean, quit?:boolean <- read-event console
    loop-unless found?
    break-if quit?  # only in tests
    trace 10, [app], [next-event]
    <handle-event>
    # check for global events that will trigger regardless of which editor has focus
    {
      k:number, is-keycode?:boolean <- maybe-convert e:event, keycode:variant
      break-unless is-keycode?
      <global-keypress>
    }
    {
      c:character, is-unicode?:boolean <- maybe-convert e:event, text:variant
      break-unless is-unicode?
      <global-type>
    }
    # 'touch' event - send to both sides, see what picks it up
    {
      t:touch-event, is-touch?:boolean <- maybe-convert e:event, touch:variant
      break-unless is-touch?
      # ignore all but 'left-click' events for now
      # todo: test this
      touch-type:number <- get t, type:offset
      is-left-click?:boolean <- equal touch-type, 65513/mouse-left
      loop-unless is-left-click?, +next-event:label
      # later exceptions for non-editor touches will go here
      <global-touch>
      # send to both editors
      _ <- move-cursor-in-editor screen, recipes, t
      sandbox-in-focus?:boolean <- move-cursor-in-editor screen, current-sandbox, t
      *env <- put *env, sandbox-in-focus?:offset, sandbox-in-focus?
      screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
      loop +next-event:label
    }
    # 'resize' event - redraw editor
    # todo: test this after supporting resize in assume-console
    {
      r:resize-event, is-resize?:boolean <- maybe-convert e:event, resize:variant
      break-unless is-resize?
      # if more events, we're still resizing; wait until we stop
      more-events?:boolean <- has-more-events? console
      {
        break-unless more-events?
        render-all-on-no-more-events? <- copy 1/true  # no rendering now, full rendering on some future event
      }
      {
        break-if more-events?
        env, screen <- resize screen, env
        screen <- render-all screen, env
        render-all-on-no-more-events? <- copy 0/false  # full render done
      }
      loop +next-event:label
    }
    # if it's not global and not a touch event, send to appropriate editor
    {
      hide-screen screen
      sandbox-in-focus?:boolean <- get *env, sandbox-in-focus?:offset
      {
        break-if sandbox-in-focus?
        screen, recipes, render?:boolean <- handle-keyboard-event screen, recipes, e:event
        # refresh screen only if no more events
        # if there are more events to process, wait for them to clear up, then make sure you render-all afterward.
        more-events?:boolean <- has-more-events? console
        {
          break-unless more-events?
          render-all-on-no-more-events? <- copy 1/true  # no rendering now, full rendering on some future event
          jump +finish-event:label
        }
        {
          break-if more-events?
          {
            break-unless render-all-on-no-more-events?
            # no more events, and we have to force render
            screen <- render-all screen, env
            render-all-on-no-more-events? <- copy 0/false
            jump +finish-event:label
          }
          # no more events, no force render
          {
            break-unless render?
            screen <- render-recipes screen, env
            jump +finish-event:label
          }
        }
      }
      {
        break-unless sandbox-in-focus?
        screen, current-sandbox, render?:boolean <- handle-keyboard-event screen, current-sandbox, e:event
        # refresh screen only if no more events
        # if there are more events to process, wait for them to clear up, then make sure you render-all afterward.
        more-events?:boolean <- has-more-events? console
        {
          break-unless more-events?
          render-all-on-no-more-events? <- copy 1/true  # no rendering now, full rendering on some future event
          jump +finish-event:label
        }
        {
          break-if more-events?
          {
            break-unless render-all-on-no-more-events?
            # no more events, and we have to force render
            screen <- render-all screen, env
            render-all-on-no-more-events? <- copy 0/false
            jump +finish-event:label
          }
          # no more events, no force render
          {
            break-unless render?
            screen <- render-sandbox-side screen, env
            jump +finish-event:label
          }
        }
      }
      +finish-event
      screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
      show-screen screen
    }
    loop
  }
]

def resize screen:address:screen, env:address:programming-environment-data -> env:address:programming-environment-data, screen:address:screen [
  local-scope
  load-ingredients
  clear-screen screen  # update screen dimensions
  width:number <- screen-width screen
  divider:number, _ <- divide-with-remainder width, 2
  # update recipe editor
  recipes:address:editor-data <- get *env, recipes:offset
  right:number <- subtract divider, 1
  *recipes <- put *recipes, right:offset, right
  # reset cursor (later we'll try to preserve its position)
  *recipes <- put *recipes, cursor-row:offset, 1
  *recipes <- put *recipes, cursor-column:offset, 0
  # update sandbox editor
  current-sandbox:address:editor-data <- get *env, current-sandbox:offset
  left:number <- add divider, 1
  *current-sandbox <- put *current-sandbox, left:offset, left
  right:number <- subtract width, 1
  *current-sandbox <- put *current-sandbox, right:offset, right
  # reset cursor (later we'll try to preserve its position)
  *current-sandbox <- put *current-sandbox, cursor-row:offset, 1
  *current-sandbox <- put *current-sandbox, cursor-column:offset, left
]

scenario point-at-multiple-editors [
  trace-until 100/app  # trace too long
  assume-screen 30/width, 5/height
  # initialize both halves of screen
  1:address:array:character <- new [abc]
  2:address:array:character <- new [def]
  3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character
  # focus on both sides
  assume-console [
    left-click 1, 1
    left-click 1, 17
  ]
  # check cursor column in each
  run [
    event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data
    4:address:editor-data <- get *3:address:programming-environment-data, recipes:offset
    5:number <- get *4:address:editor-data, cursor-column:offset
    6:address:editor-data <- get *3:address:programming-environment-data, current-sandbox:offset
    7:number <- get *6:address:editor-data, cursor-column:offset
  ]
  memory-should-contain [
    5 <- 1
    7 <- 17
  ]
]

scenario edit-multiple-editors [
  trace-until 100/app  # trace too long
  assume-screen 30/width, 5/height
  # initialize both halves of screen
  1:address:array:character <- new [abc]
  2:address:array:character <- new [def]
  3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character
  render-all screen, 3:address:programming-environment-data
  # type one letter in each of them
  assume-console [
    left-click 1, 1
    type [0]
    left-click 1, 17
    type [1]
  ]
  run [
    event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data
    4:address:editor-data <- get *3:address:programming-environment-data, recipes:offset
    5:number <- get *4:address:editor-data, cursor-column:offset
    6:address:editor-data <- get *3:address:programming-environment-data, current-sandbox:offset
    7:number <- get *6:address:editor-data, cursor-column:offset
  ]
  screen-should-contain [
    .           run (F4)           .  # this line has a different background, but we don't test that yet
    .a0bc           d1ef          .
    .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━.
    .                             .
  ]
  memory-should-contain [
    5 <- 2  # cursor column of recipe editor
    7 <- 18  # cursor column of sandbox editor
  ]
  # show the cursor at the right window
  run [
    8:character/cursor <- copy 9251/    print screen:address:screen, 8:character/cursor
  ]
  screen-should-contain [
    .           run (F4)           .
    .a0bc           d1f          .
    .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━.
    .                             .
  ]
]

scenario multiple-editors-cover-only-their-own-areas [
  trace-until 100/app  # trace too long
  assume-screen 60/width, 10/height
  run [
    1:address:array:character <- new [abc]
    2:address:array:character <- new [def]
    3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character
    render-all screen, 3:address:programming-environment-data
  ]
  # divider isn't messed up
  screen-should-contain [
    .                                         run (F4)           .
    .abc                           def                          .
    .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━━━━━━━━━━━━━━━━.
    .                                                           .
    .                                                           .
  ]
]

scenario editor-in-focus-keeps-cursor [
  trace-until 100/app  # trace too long
  assume-screen 30/width, 5/height
  1:address:array:character <- new [abc]
  2:address:array:character <- new [def]
  3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character
  render-all screen, 3:address:programming-environment-data
  # initialize programming environment and highlight cursor
  assume-console []
  run [
    event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data
    4:character/cursor <- copy 9251/    print screen:address:screen, 4:character/cursor
  ]
  # is cursor at the right place?
  screen-should-contain [
    .           run (F4)           .
    .bc            def           .
    .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━.
    .                             .
  ]
  # now try typing a letter
  assume-console [
    type [z]
  ]
  run [
    event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data
    4:character/cursor <- copy 9251/    print screen:address:screen, 4:character/cursor
  ]
  # cursor should still be right
  screen-should-contain [
    .           run (F4)           .
    .zbc           def           .
    .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━.
    .                             .
  ]
]

scenario backspace-in-sandbox-editor-joins-lines [
  trace-until 100/app  # trace too long
  assume-screen 30/width, 5/height
  # initialize sandbox side with two lines
  1:address:array:character <- new []
  2:address:array:character <- new [abc
def]
  3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character
  render-all screen, 3:address:programming-environment-data
  screen-should-contain [
    .           run (F4)           .
    .               abc           .
    .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊def           .
    .               ┊━━━━━━━━━━━━━━.
    .                             .
  ]
  # position cursor at start of second line and hit backspace
  assume-console [
    left-click 2, 16
    press backspace
  ]
  run [
    event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data
    4:character/cursor <- copy 9251/    print screen:address:screen, 4:character/cursor
  ]
  # cursor moves to end of old line
  screen-should-contain [
    .           run (F4)           .
    .               abcef        .
    .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━.
    .                             .
  ]
]

def render-all screen:address:screen, env:address:programming-environment-data -> screen:address:screen, env:address:programming-environment-data [
  local-scope
  load-ingredients
  trace 10, [app], [render all]
  hide-screen screen
  # top menu
  trace 11, [app], [render top menu]
  width:number <- screen-width screen
  draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
  button-start:number <- subtract width, 20
  button-on-screen?:boolean <- greater-or-equal button-start, 0
  assert button-on-screen?, [screen too narrow for menu]
  screen <- move-cursor screen, 0/row, button-start
  print screen, [ run (F4) ], 255/white, 161/reddish
  # dotted line down the middle
  trace 11, [app], [render divider]
  divider:number, _ <- divide-with-remainder width, 2
  height:number <- screen-height screen
  draw-vertical screen, divider, 1/top, height, 9482/vertical-dotted
  #
  screen <- render-recipes screen, env
  screen <- render-sandbox-side screen, env
  <render-components-end>
  #
  recipes:address:editor-data <- get *env, recipes:offset
  current-sandbox:address:editor-data <- get *env, current-sandbox:offset
  sandbox-in-focus?:boolean <- get *env, sandbox-in-focus?:offset
  screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
  #
  show-screen screen
]

def render-recipes screen:address:screen, env:address:programming-environment-data -> screen:address:screen, env:address:programming-environment-data [
  local-scope
  load-ingredients
  trace 11, [app], [render recipes]
  recipes:address:editor-data <- get *env, recipes:offset
  # render recipes
  left:number <- get *recipes, left:offset
  right:number <- get *recipes, right:offset
  row:number, column:number, screen <- render screen, recipes
  clear-line-delimited screen, column, right
  row <- add row, 1
  <render-recipe-components-end>
  # draw dotted line after recipes
  draw-horizontal screen, row, left, right, 9480/horizontal-dotted
  row <- add row, 1
  clear-screen-from screen, row, left, left, right
]

# replaced in a later layer
def render-sandbox-side screen:address:screen, env:address:programming-environment-data -> screen:address:screen, env:address:programming-environment-data [
  local-scope
  load-ingredients
  current-sandbox:address:editor-data <- get *env, current-sandbox:offset
  left:number <- get *current-sandbox, left:offset
  right:number <- get *current-sandbox, right:offset
  row:number, column:number, screen, current-sandbox <- render screen, current-sandbox
  clear-line-delimited screen, column, right
  row <- add row, 1
  # draw solid line after code (you'll see why in later layers)
  draw-horizontal screen, row, left, right, 9473/horizontal
  row <- add row, 1
  clear-screen-from screen, row, left, left, right
]

def update-cursor screen:address:screen, recipes:address:editor-data, current-sandbox:address:editor-data, sandbox-in-focus?:boolean, env:address:programming-environment-data -> screen:address:screen [
  local-scope
  load-ingredients
  <update-cursor-special-cases>
  {
    break-if sandbox-in-focus?
    cursor-row:number <- get *recipes, cursor-row:offset
    cursor-column:number <- get *recipes, cursor-column:offset
  }
  {
    break-unless sandbox-in-focus?
    cursor-row:number <- get *current-sandbox, cursor-row:offset
    cursor-column:number <- get *current-sandbox, cursor-column:offset
  }
  screen <- move-cursor screen, cursor-row, cursor-column
]

# print a text 's' to 'editor' in 'color' starting at 'row'
# clear rest of last line, move cursor to next line
def render screen:address:screen, s:address:array:character, left:number, right:number, color:number, row:number -> row:number, screen:address:screen [
  local-scope
  load-ingredients
  return-unless s
  column:number <- copy left
  screen <- move-cursor screen, row, column
  screen-height:number <- screen-height screen
  i:number <- copy 0
  len:number <- length *s
  {
    +next-character
    done?:boolean <- greater-or-equal i, len
    break-if done?
    done? <- greater-or-equal row, screen-height
    break-if done?
    c:character <- index *s, i
    {
      # at right? wrap.
      at-right?:boolean <- equal column, right
      break-unless at-right?
      # print wrap icon
      wrap-icon:character <- copy 8617/loop-back-to-left
      print screen, wrap-icon, 245/grey
      column <- copy left
      row <- add row, 1
      screen <- move-cursor screen, row, column
      loop +next-character:label  # retry i
    }
    i <- add i, 1
    {
      # newline? move to left rather than 0
      newline?:boolean <- equal c, 10/newline
      break-unless newline?
      # clear rest of line in this window
      {
        done?:boolean <- greater-than column, right
        break-if done?
        space:character <- copy 32/space
        print screen, space
        column <- add column, 1
        loop
      }
      row <- add row, 1
      column <- copy left
      screen <- move-cursor screen, row, column
      loop +next-character:label
    }
    print screen, c, color
    column <- add column, 1
    loop
  }
  was-at-left?:boolean <- equal column, left
  clear-line-delimited screen, column, right
  {
    break-if was-at-left?
    row <- add row, 1
  }
  move-cursor screen, row, left
]

# like 'render' for texts, but with colorization for comments like in the editor
def render-code screen:address:screen, s:address:array:character, left:number, right:number, row:number -> row:number, screen:address:screen [
  local-scope
  load-ingredients
  return-unless s
  color:number <- copy 7/white
  column:number <- copy left
  screen <- move-cursor screen, row, column
  screen-height:number <- screen-height screen
  i:number <- copy 0
  len:number <- length *s
  {
    +next-character
    done?:boolean <- greater-or-equal i, len
    break-if done?
    done? <- greater-or-equal row, screen-height
    break-if done?
    c:character <- index *s, i
    <character-c-received>  # only line different from render
    {
      # at right? wrap.
      at-right?:boolean <- equal column, right
      break-unless at-right?
      # print wrap icon
      wrap-icon:character <- copy 8617/loop-back-to-left
      print screen, wrap-icon, 245/grey
      column <- copy left
      row <- add row, 1
      screen <- move-cursor screen, row, column
      loop +next-character:label  # retry i
    }
    i <- add i, 1
    {
      # newline? move to left rather than 0
      newline?:boolean <- equal c, 10/newline
      break-unless newline?
      # clear rest of line in this window
      {
        done?:boolean <- greater-than column, right
        break-if done?
        space:character <- copy 32/space
        print screen, space
        column <- add column, 1
        loop
      }
      row <- add row, 1
      column <- copy left
      screen <- move-cursor screen, row, column
      loop +next-character:label
    }
    print screen, c, color
    column <- add column, 1
    loop
  }
  was-at-left?:boolean <- equal column, left
  clear-line-delimited screen, column, right
  {
    break-if was-at-left?
    row <- add row, 1
  }
  move-cursor screen, row, left
]

# ctrl-l - redraw screen (just in case it printed junk somehow)

after <global-type> [
  {
    redraw-screen?:boolean <- equal c, 12/ctrl-l
    break-unless redraw-screen?
    screen <- render-all screen, env:address:programming-environment-data
    sync-screen screen
    loop +next-event:label
  }
]

# ctrl-n - switch focus
# todo: test this

after <global-type> [
  {
    switch-side?:boolean <- equal c, 14/ctrl-n
    break-unless switch-side?
    sandbox-in-focus?:boolean <- get *env, sandbox-in-focus?:offset
    sandbox-in-focus? <- not sandbox-in-focus?
    *env <- put *env, sandbox-in-focus?:offset, sandbox-in-focus?
    screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
    loop +next-event:label
  }
]

## helpers

def draw-vertical screen:address:screen, col:number, y:number, bottom:number -> screen:address:screen [
  local-scope
  load-ingredients
  style:character, style-found?:boolean <- next-ingredient
  {
    break-if style-found?
    style <- copy 9474/vertical
  }
  color:number, color-found?:boolean <- next-ingredient
  {
    # default color to white
    break-if color-found?
    color <- copy 245/grey
  }
  {
    continue?:boolean <- lesser-than y, bottom
    break-unless continue?
    screen <- move-cursor screen, y, col
    print screen, style, color
    y <- add y, 1
    loop
  }
]