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# Demo of an interactive app: controlling a Bezier curve on screen

fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) {
  var env-storage: environment
  var env/esi: (addr environment) <- address env-storage
  initialize-environment env, 5 5, 0x80 0x100, 0x200 0x140
  render screen, env
}

type environment {
  p0: (handle point)
  p1: (handle point)
  p2: (handle point)
  cursor: (handle point)  # one of p0, p1 or p2
}

type point {
  x: int
  y: int
}

fn render screen: (addr screen), _self: (addr environment) {
  var self/esi: (addr environment) <- copy _self
  var tmp-ah/ecx: (addr handle point) <- get self, p0
  var tmp/eax: (addr point) <- lookup *tmp-ah
  var p0/ebx: (addr point) <- copy tmp
  tmp-ah <- get self, p1
  tmp <- lookup *tmp-ah
  var p1/edx: (addr point) <- copy tmp
  tmp-ah <- get self, p2
  tmp <- lookup *tmp-ah
  var p2/ecx: (addr point) <- copy tmp
  # control lines
  line    screen, p0, p1,                 7/color
  line    screen, p1, p2,                 7/color
  # curve above control lines
  bezier  screen, p0, p1, p2,             0xc/color
  # points above curve
  disc    screen, p0,           3/radius, 7/color   0xf/border
  disc    screen, p1,           3/radius, 7/color   0xf/border
  disc    screen, p2,           3/radius, 7/color   0xf/border
}

fn bezier screen: (addr screen), _p0: (addr point), _p1: (addr point), _p2: (addr point), color: int {
  var p0/esi: (addr point) <- copy _p0
  var x0/ecx: (addr int) <- get p0, x
  var y0/edx: (addr int) <- get p0, y
  var p1/esi: (addr point) <- copy _p1
  var x1/ebx: (addr int) <- get p1, x
  var y1/eax: (addr int) <- get p1, y
  var p2/esi: (addr point) <- copy _p2
  var x2/edi: (addr int) <- get p2, x
  var y2/esi: (addr int) <- get p2, y
  draw-monotonic-bezier screen, *x0 *y0, *x1 *y1, *x2 *y2, color
}

fn line screen: (addr screen), _p0: (addr point), _p1: (addr point), color: int {
  var p0/esi: (addr point) <- copy _p0
  var x0/ecx: (addr int) <- get p0, x
  var y0/edx: (addr int) <- get p0, y
  var p1/esi: (addr point) <- copy _p1
  var x1/ebx: (addr int) <- get p1, x
  var y1/eax: (addr int) <- get p1, y
  draw-line screen, *x0 *y0, *x1 *y1, color
}

fn disc screen: (addr screen), _p: (addr point), radius: int, color: int, border-color: int {
  var p/esi: (addr point) <- copy _p
  var x/ecx: (addr int) <- get p, x
  var y/edx: (addr int) <- get p, y
  draw-disc screen, *x *y, radius, color, border-color
}

fn initialize-environment _self: (addr environment), x0: int, y0: int, x1: int, y1: int, x2: int, y2: int {
  var self/esi: (addr environment) <- copy _self
  var p0-ah/eax: (addr handle point) <- get self, p0
  allocate p0-ah
  var p0/eax: (addr point) <- lookup *p0-ah
  initialize-point p0, x0 y0
  var p1-ah/eax: (addr handle point) <- get self, p1
  allocate p1-ah
  var p1/eax: (addr point) <- lookup *p1-ah
  initialize-point p1, x1 y1
  var p2-ah/eax: (addr handle point) <- get self, p2
  allocate p2-ah
  var p2/eax: (addr point) <- lookup *p2-ah
  initialize-point p2, x2 y2
  # cursor initially at p0
  var cursor-ah/edi: (addr handle point) <- get self, cursor
  var src-ah/esi: (addr handle point) <- get self, p0
  copy-object src-ah, cursor-ah
}

fn initialize-point _p: (addr point), x: int, y: int {
  var p/esi: (addr point) <- copy _p
  var dest/eax: (addr int) <- get p, x
  var src/ecx: int <- copy x
  copy-to *dest, src
  dest <- get p, y
  src <- copy y
  copy-to *dest, src
}