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# Cursor-based motions.
#
# To build a disk image:
#   ./translate_mu_baremetal baremetal/ex7.mu     # emits disk.img
# To run:
#   qemu-system-i386 disk.img
# Or:
#   bochs -f baremetal/boot.bochsrc               # boot.bochsrc loads disk.img
#
# Expected output: an interactive game a bit like "snakes". Try pressing h, j,
# k, l.

fn main {
  var space/eax: grapheme <- copy 0x20
  set-cursor-position 0/screen, 0, 0
  {
    show-cursor 0/screen, space
    var key/eax: byte <- read-key 0/keyboard
    {
      compare key, 0x68/h
      break-if-!=
      draw-code-point-at-cursor 0/screen, 0x2d/dash, 0x31/fg, 0/bg
      move-cursor-left 0
    }
    {
      compare key, 0x6a/j
      break-if-!=
      draw-code-point-at-cursor 0/screen, 0x7c/vertical-bar, 0x31/fg, 0/bg
      move-cursor-down 0
    }
    {
      compare key, 0x6b/k
      break-if-!=
      draw-code-point-at-cursor 0/screen, 0x7c/vertical-bar, 0x31/fg, 0/bg
      move-cursor-up 0
    }
    {
      compare key, 0x6c/l
      break-if-!=
      var g/eax: code-point <- copy 0x2d/dash
      draw-code-point-at-cursor 0/screen, 0x2d/dash, 0x31/fg, 0/bg
      move-cursor-right 0
    }
    loop
  }
}
n> **state); void cmd_account_set_away_priority_sets_preference(void **state); void cmd_account_set_xa_priority_sets_preference(void **state); void cmd_account_set_dnd_priority_sets_preference(void **state); void cmd_account_set_priority_too_low_shows_message(void **state); void cmd_account_set_priority_too_high_shows_message(void **state); void cmd_account_set_priority_when_not_number_shows_message(void **state); void cmd_account_set_priority_when_empty_shows_message(void **state); void cmd_account_set_priority_updates_presence_when_account_connected_with_presence(void **state); void cmd_account_clear_shows_usage_when_no_args(void **state); void cmd_account_clear_shows_usage_when_one_arg(void **state); void cmd_account_clear_shows_message_when_account_doesnt_exist(void **state); void cmd_account_clear_shows_message_when_invalid_property(void **state);