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<a href='https://github.com/akkartik/mu/blob/main/317abort.subx'>https://github.com/akkartik/mu/blob/main/317abort.subx</a>
<pre id='vimCodeElement'>
<span id="L1" class="LineNr">  1 </span><span class="subxComment"># Dump a stack trace when you abort.</span>
<span id="L2" class="LineNr">  2 </span>
<span id="L3" class="LineNr">  3 </span>== code
<span id="L4" class="LineNr">  4 </span>
<span id="L5" class="LineNr">  5 </span><span class="subxFunction">abort</span>:  <span class="subxComment"># e: (addr array byte)</span>
<span id="L6" class="LineNr">  6 </span>    <span class="subxS1Comment"># . prologue</span>
<span id="L7" class="LineNr">  7 </span>    55/push-ebp
<span id="L8" class="LineNr">  8 </span>    89/&lt;- %ebp 4/r32/esp
<span id="L9" class="LineNr">  9 </span>    <span class="subxComment">#</span>
<span id="L10" class="LineNr"> 10 </span>    (<a href='103glyph.subx.html#L340'>set-cursor-position-on-real-screen</a> 0 0)
<span id="L11" class="LineNr"> 11 </span>    (<a href='501draw-text.mu.html#L284'>draw-text-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 *(ebp+8) 0xf 0xc)  <span class="subxComment"># 0/real-screen, 0xf/fg=white, 0xc/bg=red</span>
<span id="L12" class="LineNr"> 12 </span>    (<a href='317abort.subx.html#L21'>dump-call-stack</a>)
<span id="L13" class="LineNr"> 13 </span>    <span class="subxComment"># crash</span>
<span id="L14" class="LineNr"> 14 </span>    {
<span id="L15" class="LineNr"> 15 </span>      eb/jump <span class="Constant">loop</span>/disp8
<span id="L16" class="LineNr"> 16 </span>    }
<span id="L17" class="LineNr"> 17 </span>
<span id="L18" class="LineNr"> 18 </span><span class="subxComment"># Helpers below this point are not intended to be reused; they assume the</span>
<span id="L19" class="LineNr"> 19 </span><span class="subxComment"># program will soon crash. In particular, they destroy the heap.</span>
<span id="L20" class="LineNr"> 20 </span>
<span id="L21" class="LineNr"> 21 </span><span class="subxFunction">dump-call-stack</span>:
<span id="L22" class="LineNr"> 22 </span>    <span class="subxS1Comment"># . prologue</span>
<span id="L23" class="LineNr"> 23 </span>    55/push-ebp
<span id="L24" class="LineNr"> 24 </span>    89/&lt;- %ebp 4/r32/esp
<span id="L25" class="LineNr"> 25 </span>    <span class="subxS1Comment"># . save registers</span>
<span id="L26" class="LineNr"> 26 </span>    50/push-eax
<span id="L27" class="LineNr"> 27 </span>    51/push-ecx
<span id="L28" class="LineNr"> 28 </span>    52/push-edx
<span id="L29" class="LineNr"> 29 </span>    53/push-ebx
<span id="L30" class="LineNr"> 30 </span>    <span class="subxComment"># var labels/edx: (addr stream {start-address, label-slice} 0x5000)</span>
<span id="L31" class="LineNr"> 31 </span>    <span class="subxComment"># start addresses are in ascending order</span>
<span id="L32" class="LineNr"> 32 </span>    81 5/subop/subtract %esp 0x3c000/imm32  <span class="subxComment"># 0x5000 labels * 12 bytes per label</span>
<span id="L33" class="LineNr"> 33 </span>    68/push  0x3c000/imm32
<span id="L34" class="LineNr"> 34 </span>    68/push  0/imm32/read
<span id="L35" class="LineNr"> 35 </span>    68/push  0/imm32/write
<span id="L36" class="LineNr"> 36 </span>    89/&lt;- %edx 4/r32/esp
<span id="L37" class="LineNr"> 37 </span>    <span class="subxComment">#</span>
<span id="L38" class="LineNr"> 38 </span>    (<a href='317abort.subx.html#L69'>load-debug-symbols</a> %edx)  <span class="subxComment"># destroys the heap</span>
<span id="L39" class="LineNr"> 39 </span>    <span class="subxComment"># traverse the linked list of ebp pointers: <a href="https://wiki.osdev.org/Stack_Trace">https://wiki.osdev.org/Stack_Trace</a></span>
<span id="L40" class="LineNr"> 40 </span>    8b/-&gt; *ebp 3/r32/ebx
<span id="L41" class="LineNr"> 41 </span>    {
<span id="L42" class="LineNr"> 42 </span>      <span class="subxComment"># loop termination check</span>
<span id="L43" class="LineNr"> 43 </span>      81 7/subop/compare %ebx 0/imm32
<span id="L44" class="LineNr"> 44 </span>      0f 84/jump-if-= <span class="Constant">break</span>/disp32
<span id="L45" class="LineNr"> 45 </span>      <span class="subxComment"># loop body</span>
<span id="L46" class="LineNr"> 46 </span>      (<a href='501draw-text.mu.html#L284'>draw-text-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 <span class="Constant">&quot;\n&quot;</span> 0 0xc)
<span id="L47" class="LineNr"> 47 </span>      (<a href='501draw-text.mu.html#L339'>draw-int32-hex-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 *(ebx+4) 0xf 0xc)
<span id="L48" class="LineNr"> 48 </span>      (<a href='501draw-text.mu.html#L284'>draw-text-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 <span class="Constant">&quot; &quot;</span> 0 0xc)
<span id="L49" class="LineNr"> 49 </span>      (<a href='317abort.subx.html#L233'>containing-function</a> %edx *(ebx+4))  <span class="subxComment"># =&gt; eax, ecx</span>
<span id="L50" class="LineNr"> 50 </span>      (<a href='317abort.subx.html#L294'>draw-slice-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 %eax %ecx 0 0xc)
<span id="L51" class="LineNr"> 51 </span>      <span class="subxComment"># loop update</span>
<span id="L52" class="LineNr"> 52 </span>      8b/-&gt; *ebx 3/r32/ebx
<span id="L53" class="LineNr"> 53 </span>      <span class="subxComment">#</span>
<span id="L54" class="LineNr"> 54 </span>      e9/jump <span class="Constant">loop</span>/disp32
<span id="L55" class="LineNr"> 55 </span>    }
<span id="L56" class="LineNr"> 56 </span><span class="Constant">$dump-call-stack:end</span>:
<span id="L57" class="LineNr"> 57 </span>    <span class="subxS1Comment"># . reclaim locals</span>
<span id="L58" class="LineNr"> 58 </span>    81 0/subop/add %esp 0x100c/imm32
<span id="L59" class="LineNr"> 59 </span>    <span class="subxS1Comment"># . restore registers</span>
<span id="L60" class="LineNr"> 60 </span>    5b/pop-to-ebx
<span id="L61" class="LineNr"> 61 </span>    5a/pop-to-edx
<span id="L62" class="LineNr"> 62 </span>    59/pop-to-ecx
<span id="L63" class="LineNr"> 63 </span>    58/pop-to-eax
<span id="L64" class="LineNr"> 64 </span>    <span class="subxS1Comment"># . epilogue</span>
<span id="L65" class="LineNr"> 65 </span>    89/&lt;- %esp 5/r32/ebp
<span id="L66" class="LineNr"> 66 </span>    5d/pop-to-ebp
<span id="L67" class="LineNr"> 67 </span>    c3/return
<span id="L68" class="LineNr"> 68 </span>
<span id="L69" class="LineNr"> 69 </span><span class="subxFunction">load-debug-symbols</span>:  <span class="subxComment"># labels: (addr stream {start-address, label-slice})</span>
<span id="L70" class="LineNr"> 70 </span>    <span class="subxS1Comment"># . prologue</span>
<span id="L71" class="LineNr"> 71 </span>    55/push-ebp
<span id="L72" class="LineNr"> 72 </span>    89/&lt;- %ebp 4/r32/esp
<span id="L73" class="LineNr"> 73 </span>    <span class="subxS1Comment"># . save registers</span>
<span id="L74" class="LineNr"> 74 </span>    50/push-eax
<span id="L75" class="LineNr"> 75 </span>    51/push-ecx
<span id="L76" class="LineNr"> 76 </span>    52/push-edx
<span id="L77" class="LineNr"> 77 </span>    53/push-ebx
<span id="L78" class="LineNr"> 78 </span>    <span class="subxComment"># create space for a stream on the heap, clobbering any existing data</span>
<span id="L79" class="LineNr"> 79 </span>    <span class="subxComment"># var s/ecx: (addr stream byte)</span>
<span id="L80" class="LineNr"> 80 </span>    b9/copy-to-ecx 0x03000000/imm32
<span id="L81" class="LineNr"> 81 </span>    c7 0/subop/copy *ecx 0/imm32  <span class="subxComment"># write index</span>
<span id="L82" class="LineNr"> 82 </span>    c7 0/subop/copy *(ecx+4) 0/imm32  <span class="subxComment"># read index</span>
<span id="L83" class="LineNr"> 83 </span>    c7 0/subop/copy *(ecx+8) 0x01000000/imm32  <span class="subxComment"># stream capacity = 16MB</span>
<span id="L84" class="LineNr"> 84 </span>    <span class="subxComment"># load sectors starting from sector 10080 = 0x2760</span>
<span id="L85" class="LineNr"> 85 </span>    (<a href='510disk.mu.html#L1'>load-sectors</a> <span class="SpecialChar"><a href='boot.subx.html#L709'>Primary-bus-primary-drive</a></span> 0x2760 0x800 %ecx)  <span class="subxComment"># 0x800 sectors = 1MB</span>
<span id="L86" class="LineNr"> 86 </span>    <span class="subxH1Comment"># - parse pointers to portions of this stream into labels</span>
<span id="L87" class="LineNr"> 87 </span>    <span class="subxComment"># var curr/ecx: (addr byte) = s-&gt;data</span>
<span id="L88" class="LineNr"> 88 </span>    81 0/subop/add %ecx 0xc/imm32
<span id="L89" class="LineNr"> 89 </span>    {
<span id="L90" class="LineNr"> 90 </span>      <span class="subxComment"># loop termination check</span>
<span id="L91" class="LineNr"> 91 </span>      b8/copy-to-eax 0/imm32
<span id="L92" class="LineNr"> 92 </span>      8a/byte-&gt; *ecx 0/r32/eax
<span id="L93" class="LineNr"> 93 </span>      3d/compare-eax-and 0/imm32
<span id="L94" class="LineNr"> 94 </span>      0f 84/jump-if-= <span class="Constant">break</span>/disp32
<span id="L95" class="LineNr"> 95 </span>      <span class="subxComment"># loop body</span>
<span id="L96" class="LineNr"> 96 </span>      (<a href='317abort.subx.html#L118'>skip-to-next-space</a> %ecx)  <span class="subxComment"># =&gt; edx</span>
<span id="L97" class="LineNr"> 97 </span>      42/increment-edx
<span id="L98" class="LineNr"> 98 </span>      (<a href='317abort.subx.html#L159'>skip-to-next-newline</a> %edx)  <span class="subxComment"># =&gt; ebx</span>
<span id="L99" class="LineNr"> 99 </span>      (<a href='118parse-hex-int.subx.html#L417'>parse-hex-int-helper</a> %edx %ebx)  <span class="subxComment"># =&gt; eax</span>
<span id="L100" class="LineNr">100 </span>      43/increment-ebx
<span id="L101" class="LineNr">101 </span>      (<a href='317abort.subx.html#L200'>label-append</a> *(ebp+8) %eax %ecx %edx)
<span id="L102" class="LineNr">102 </span>      <span class="subxComment"># loop update</span>
<span id="L103" class="LineNr">103 </span>      89/&lt;- %ecx 3/r32/ebx
<span id="L104" class="LineNr">104 </span>      <span class="subxComment">#</span>
<span id="L105" class="LineNr">105 </span>      e9/jump <span class="Constant">loop</span>/disp32
<span id="L106" class="LineNr">106 </span>    }
<span id="L107" class="LineNr">107 </span><span class="Constant">$load-debug-symbols:end</span>:
<span id="L108" class="LineNr">108 </span>    <span class="subxS1Comment"># . restore registers</span>
<span id="L109" class="LineNr">109 </span>    5b/pop-to-ebx
<span id="L110" class="LineNr">110 </span>    5a/pop-to-edx
<span id="L111" class="LineNr">111 </span>    59/pop-to-ecx
<span id="L112" class="LineNr">112 </span>    58/pop-to-eax
<span id="L113" class="LineNr">113 </span>    <span class="subxS1Comment"># . epilogue</span>
<span id="L114" class="LineNr">114 </span>    89/&lt;- %esp 5/r32/ebp
<span id="L115" class="LineNr">115 </span>    5d/pop-to-ebp
<span id="L116" class="LineNr">116 </span>    c3/return
<span id="L117" class="LineNr">117 </span>
<span id="L118" class="LineNr">118 </span><span class="subxFunction">skip-to-next-space</span>:  <span class="subxComment"># curr: (addr byte) -&gt; _/edx: (addr byte)</span>
<span id="L119" class="LineNr">119 </span>    <span class="subxS1Comment"># . prologue</span>
<span id="L120" class="LineNr">120 </span>    55/push-ebp
<span id="L121" class="LineNr">121 </span>    89/&lt;- %ebp 4/r32/esp
<span id="L122" class="LineNr">122 </span>    <span class="subxS1Comment"># . save registers</span>
<span id="L123" class="LineNr">123 </span>    50/push-eax
<span id="L124" class="LineNr">124 </span>    <span class="subxComment"># eax = 0</span>
<span id="L125" class="LineNr">125 </span>    b8/copy-to-eax 0/imm32
<span id="L126" class="LineNr">126 </span>    <span class="subxComment">#</span>
<span id="L127" class="LineNr">127 </span>    8b/-&gt; *(ebp+8) 2/r32/edx
<span id="L128" class="LineNr">128 </span>    {
<span id="L129" class="LineNr">129 </span>      8a/byte-&gt; *edx 0/r32/eax
<span id="L130" class="LineNr">130 </span>      3d/compare-eax-and 0x20/imm32/space
<span id="L131" class="LineNr">131 </span>      0f 84/jump-if-= <span class="Constant">break</span>/disp32
<span id="L132" class="LineNr">132 </span>      3d/compare-eax-and 0/imm32
<span id="L133" class="LineNr">133 </span>      {
<span id="L134" class="LineNr">134 </span>        75/jump-if-!= <span class="Constant">break</span>/disp8
<span id="L135" class="LineNr">135 </span>        (<a href='501draw-text.mu.html#L284'>draw-text-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 <span class="Constant">&quot;done loading&quot;</span> 7 0)
<span id="L136" class="LineNr">136 </span>        {
<span id="L137" class="LineNr">137 </span>          eb/jump <span class="Constant">loop</span>/disp8
<span id="L138" class="LineNr">138 </span>        }
<span id="L139" class="LineNr">139 </span>      }
<span id="L140" class="LineNr">140 </span>      3d/compare-eax-and 0xa/imm32/newline
<span id="L141" class="LineNr">141 </span>      {
<span id="L142" class="LineNr">142 </span>        75/jump-if-!= <span class="Constant">break</span>/disp8
<span id="L143" class="LineNr">143 </span>        (<a href='501draw-text.mu.html#L284'>draw-text-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 <span class="Constant">&quot;unexpected newline&quot;</span> 7 0)
<span id="L144" class="LineNr">144 </span>        {
<span id="L145" class="LineNr">145 </span>          eb/jump <span class="Constant">loop</span>/disp8
<span id="L146" class="LineNr">146 </span>        }
<span id="L147" class="LineNr">147 </span>      }
<span id="L148" class="LineNr">148 </span>      42/increment-edx
<span id="L149" class="LineNr">149 </span>      e9/jump <span class="Constant">loop</span>/disp32
<span id="L150" class="LineNr">150 </span>    }
<span id="L151" class="LineNr">151 </span><span class="Constant">$skip-to-next-space:end</span>:
<span id="L152" class="LineNr">152 </span>    <span class="subxS1Comment"># . restore registers</span>
<span id="L153" class="LineNr">153 </span>    58/pop-to-eax
<span id="L154" class="LineNr">154 </span>    <span class="subxS1Comment"># . epilogue</span>
<span id="L155" class="LineNr">155 </span>    89/&lt;- %esp 5/r32/ebp
<span id="L156" class="LineNr">156 </span>    5d/pop-to-ebp
<span id="L157" class="LineNr">157 </span>    c3/return
<span id="L158" class="LineNr">158 </span>
<span id="L159" class="LineNr">159 </span><span class="subxFunction">skip-to-next-newline</span>:  <span class="subxComment"># curr: (addr byte) -&gt; _/ebx: (addr byte)</span>
<span id="L160" class="LineNr">160 </span>    <span class="subxS1Comment"># . prologue</span>
<span id="L161" class="LineNr">161 </span>    55/push-ebp
<span id="L162" class="LineNr">162 </span>    89/&lt;- %ebp 4/r32/esp
<span id="L163" class="LineNr">163 </span>    <span class="subxS1Comment"># . save registers</span>
<span id="L164" class="LineNr">164 </span>    50/push-eax
<span id="L165" class="LineNr">165 </span>    <span class="subxComment"># eax = 0</span>
<span id="L166" class="LineNr">166 </span>    b8/copy-to-eax 0/imm32
<span id="L167" class="LineNr">167 </span>    <span class="subxComment">#</span>
<span id="L168" class="LineNr">168 </span>    8b/-&gt; *(ebp+8) 3/r32/ebx
<span id="L169" class="LineNr">169 </span>    {
<span id="L170" class="LineNr">170 </span>      8a/byte-&gt; *ebx 0/r32/eax
<span id="L171" class="LineNr">171 </span>      3d/compare-eax-and 0xa/imm32/newline
<span id="L172" class="LineNr">172 </span>      0f 84/jump-if-= <span class="Constant">break</span>/disp32
<span id="L173" class="LineNr">173 </span>      3d/compare-eax-and 0/imm32
<span id="L174" class="LineNr">174 </span>      {
<span id="L175" class="LineNr">175 </span>        75/jump-if-!= <span class="Constant">break</span>/disp8
<span id="L176" class="LineNr">176 </span>        (<a href='501draw-text.mu.html#L284'>draw-text-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 <span class="Constant">&quot;done loading&quot;</span> 7 0)
<span id="L177" class="LineNr">177 </span>        {
<span id="L178" class="LineNr">178 </span>          eb/jump <span class="Constant">loop</span>/disp8
<span id="L179" class="LineNr">179 </span>        }
<span id="L180" class="LineNr">180 </span>      }
<span id="L181" class="LineNr">181 </span>      3d/compare-eax-and 0x20/imm32/space
<span id="L182" class="LineNr">182 </span>      {
<span id="L183" class="LineNr">183 </span>        75/jump-if-!= <span class="Constant">break</span>/disp8
<span id="L184" class="LineNr">184 </span>        (<a href='501draw-text.mu.html#L284'>draw-text-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 <span class="Constant">&quot;unexpected space&quot;</span> 7 0)
<span id="L185" class="LineNr">185 </span>        {
<span id="L186" class="LineNr">186 </span>          eb/jump <span class="Constant">loop</span>/disp8
<span id="L187" class="LineNr">187 </span>        }
<span id="L188" class="LineNr">188 </span>      }
<span id="L189" class="LineNr">189 </span>      43/increment-ebx
<span id="L190" class="LineNr">190 </span>      e9/jump <span class="Constant">loop</span>/disp32
<span id="L191" class="LineNr">191 </span>    }
<span id="L192" class="LineNr">192 </span><span class="Constant">$skip-to-next-newline:end</span>:
<span id="L193" class="LineNr">193 </span>    <span class="subxS1Comment"># . restore registers</span>
<span id="L194" class="LineNr">194 </span>    58/pop-to-eax
<span id="L195" class="LineNr">195 </span>    <span class="subxS1Comment"># . epilogue</span>
<span id="L196" class="LineNr">196 </span>    89/&lt;- %esp 5/r32/ebp
<span id="L197" class="LineNr">197 </span>    5d/pop-to-ebp
<span id="L198" class="LineNr">198 </span>    c3/return
<span id="L199" class="LineNr">199 </span>
<span id="L200" class="LineNr">200 </span><span class="subxFunction">label-append</span>:  <span class="subxComment"># labels: (addr stream {start-address, label-slice}), address: int, start: int, end: int</span>
<span id="L201" class="LineNr">201 </span>    <span class="subxS1Comment"># . prologue</span>
<span id="L202" class="LineNr">202 </span>    55/push-ebp
<span id="L203" class="LineNr">203 </span>    89/&lt;- %ebp 4/r32/esp
<span id="L204" class="LineNr">204 </span>    <span class="subxS1Comment"># . save registers</span>
<span id="L205" class="LineNr">205 </span>    50/push-eax
<span id="L206" class="LineNr">206 </span>    51/push-ecx
<span id="L207" class="LineNr">207 </span>    56/push-esi
<span id="L208" class="LineNr">208 </span>    <span class="subxComment"># esi = labels</span>
<span id="L209" class="LineNr">209 </span>    8b/-&gt; *(ebp+8) 6/r32/esi
<span id="L210" class="LineNr">210 </span>    <span class="subxComment"># ecx = labels-&gt;write</span>
<span id="L211" class="LineNr">211 </span>    8b/-&gt; *esi 1/r32/ecx
<span id="L212" class="LineNr">212 </span>    <span class="subxComment"># labels-&gt;data[labels-&gt;write] = address</span>
<span id="L213" class="LineNr">213 </span>    8b/-&gt; *(ebp+0xc) 0/r32/eax
<span id="L214" class="LineNr">214 </span>    89/&lt;- *(esi+ecx+0xc) 0/r32/eax
<span id="L215" class="LineNr">215 </span>    <span class="subxComment"># labels-&gt;data[labels-&gt;write+4] = start</span>
<span id="L216" class="LineNr">216 </span>    8b/-&gt; *(ebp+0x10) 0/r32/eax
<span id="L217" class="LineNr">217 </span>    89/&lt;- *(esi+ecx+0x10) 0/r32/eax
<span id="L218" class="LineNr">218 </span>    <span class="subxComment"># labels-&gt;data[labels-&gt;write+8] = end</span>
<span id="L219" class="LineNr">219 </span>    8b/-&gt; *(ebp+0x14) 0/r32/eax
<span id="L220" class="LineNr">220 </span>    89/&lt;- *(esi+ecx+0x14) 0/r32/eax
<span id="L221" class="LineNr">221 </span>    <span class="subxComment"># labels-&gt;write += 12</span>
<span id="L222" class="LineNr">222 </span>    81 0/subop/add *esi 0xc/imm32
<span id="L223" class="LineNr">223 </span><span class="Constant">$label-append:end</span>:
<span id="L224" class="LineNr">224 </span>    <span class="subxS1Comment"># . restore registers</span>
<span id="L225" class="LineNr">225 </span>    5e/pop-to-esi
<span id="L226" class="LineNr">226 </span>    59/pop-to-ecx
<span id="L227" class="LineNr">227 </span>    58/pop-to-eax
<span id="L228" class="LineNr">228 </span>    <span class="subxS1Comment"># . epilogue</span>
<span id="L229" class="LineNr">229 </span>    89/&lt;- %esp 5/r32/ebp
<span id="L230" class="LineNr">230 </span>    5d/pop-to-ebp
<span id="L231" class="LineNr">231 </span>    c3/return
<span id="L232" class="LineNr">232 </span>
<span id="L233" class="LineNr">233 </span><span class="subxFunction">containing-function</span>:  <span class="subxComment"># labels: (addr stream {start-address, label-slice}), address: int -&gt; start/eax: (addr byte), end/ecx: (addr byte)</span>
<span id="L234" class="LineNr">234 </span>    <span class="subxS1Comment"># . prologue</span>
<span id="L235" class="LineNr">235 </span>    55/push-ebp
<span id="L236" class="LineNr">236 </span>    89/&lt;- %ebp 4/r32/esp
<span id="L237" class="LineNr">237 </span>    <span class="subxS1Comment"># . save registers</span>
<span id="L238" class="LineNr">238 </span>    52/push-edx
<span id="L239" class="LineNr">239 </span>    53/push-ebx
<span id="L240" class="LineNr">240 </span>    56/push-esi
<span id="L241" class="LineNr">241 </span>    <span class="subxComment"># esi = labels</span>
<span id="L242" class="LineNr">242 </span>    8b/-&gt; *(ebp+8) 6/r32/esi
<span id="L243" class="LineNr">243 </span>    <span class="subxComment"># var curr/ecx: (addr byte) = labels-&gt;data</span>
<span id="L244" class="LineNr">244 </span>    8d/copy-address *(esi+0xc) 1/r32/ecx
<span id="L245" class="LineNr">245 </span>    <span class="subxComment"># var max/edx: (addr byte) = labels-&gt;data + labels-&gt;write</span>
<span id="L246" class="LineNr">246 </span>    8b/-&gt; *esi 2/r32/edx
<span id="L247" class="LineNr">247 </span>    01/add-to %edx 1/r32/ecx
<span id="L248" class="LineNr">248 </span>    <span class="subxComment"># var previous-function-name/ebx: (addr slice) = 0</span>
<span id="L249" class="LineNr">249 </span>    bb/copy-to-ebx 0/imm32
<span id="L250" class="LineNr">250 </span>    {
<span id="L251" class="LineNr">251 </span>      <span class="subxComment"># abort if not found</span>
<span id="L252" class="LineNr">252 </span>      39/compare %ecx 2/r32/edx
<span id="L253" class="LineNr">253 </span>      {
<span id="L254" class="LineNr">254 </span>        0f 82/jump-if-addr&lt; <span class="Constant">break</span>/disp32
<span id="L255" class="LineNr">255 </span>        (<a href='501draw-text.mu.html#L284'>draw-text-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 <span class="Constant">&quot;failed to find function for address &quot;</span> 7 0)
<span id="L256" class="LineNr">256 </span>        (<a href='501draw-text.mu.html#L339'>draw-int32-hex-wrapping-right-then-down-from-cursor-over-full-screen</a> 0 *(ebp+0xc) 7 0)
<span id="L257" class="LineNr">257 </span>        {
<span id="L258" class="LineNr">258 </span>          eb/jump <span class="Constant">loop</span>/disp8
<span id="L259" class="LineNr">259 </span>        }
<span id="L260" class="LineNr">260 </span>      }
<span id="L261" class="LineNr">261 </span>      <span class="subxComment"># if *curr &gt; address, break</span>
<span id="L262" class="LineNr">262 </span>      8b/-&gt; *ecx 0/r32/eax
<span id="L263" class="LineNr">263 </span>      3b/compare 0/r32/eax *(ebp+0xc)
<span id="L264" class="LineNr">264 </span>      0f 87/jump-if-addr&gt; <span class="Constant">break</span>/disp32
<span id="L265" class="LineNr">265 </span>      <span class="subxComment"># if **(curr+4) not '$' or '@', save curr to previous-function-name</span>
<span id="L266" class="LineNr">266 </span>      {
<span id="L267" class="LineNr">267 </span>        8b/-&gt; *(ecx+4) 0/r32/eax
<span id="L268" class="LineNr">268 </span>        8a/byte-&gt; *eax 0/r32/eax
<span id="L269" class="LineNr">269 </span>        25/and-with-eax 0xff/imm32
<span id="L270" class="LineNr">270 </span>        3d/compare-eax-and 0x24/imm32/$
<span id="L271" class="LineNr">271 </span>        74/jump-if-= <span class="Constant">break</span>/disp8
<span id="L272" class="LineNr">272 </span>        3d/compare-eax-and 0x40/imm32/@
<span id="L273" class="LineNr">273 </span>        74/jump-if-= <span class="Constant">break</span>/disp8
<span id="L274" class="LineNr">274 </span>        8d/copy-address *(ecx+4) 3/r32/ebx
<span id="L275" class="LineNr">275 </span>      }
<span id="L276" class="LineNr">276 </span>      <span class="subxComment"># loop update</span>
<span id="L277" class="LineNr">277 </span>      81 0/subop/add %ecx 0xc/imm32
<span id="L278" class="LineNr">278 </span>      <span class="subxComment">#</span>
<span id="L279" class="LineNr">279 </span>      e9/jump <span class="Constant">loop</span>/disp32
<span id="L280" class="LineNr">280 </span>    }
<span id="L281" class="LineNr">281 </span>    8b/-&gt; *ebx 0/r32/eax
<span id="L282" class="LineNr">282 </span>    8b/-&gt; *(ebx+4) 1/r32/ecx
<span id="L283" class="LineNr">283 </span><span class="Constant">$containing-function:end</span>:
<span id="L284" class="LineNr">284 </span>    <span class="subxS1Comment"># . restore registers</span>
<span id="L285" class="LineNr">285 </span>    5e/pop-to-esi
<span id="L286" class="LineNr">286 </span>    5b/pop-to-ebx
<span id="L287" class="LineNr">287 </span>    5a/pop-to-edx
<span id="L288" class="LineNr">288 </span>    <span class="subxS1Comment"># . epilogue</span>
<span id="L289" class="LineNr">289 </span>    89/&lt;- %esp 5/r32/ebp
<span id="L290" class="LineNr">290 </span>    5d/pop-to-ebp
<span id="L291" class="LineNr">291 </span>    c3/return
<span id="L292" class="LineNr">292 </span>
<span id="L293" class="LineNr">293 </span><span class="subxComment"># unlike variants in .mu files, this only supports ASCII</span>
<span id="L294" class="LineNr">294 </span><span class="subxFunction">draw-slice-wrapping-right-then-down-from-cursor-over-full-screen</span>:  <span class="subxComment"># screen: (addr screen), start: (addr byte), end: (addr byte), color: int, background-color: int</span>
<span id="L295" class="LineNr">295 </span>    <span class="subxS1Comment"># . prologue</span>
<span id="L296" class="LineNr">296 </span>    55/push-ebp
<span id="L297" class="LineNr">297 </span>    89/&lt;- %ebp 4/r32/esp
<span id="L298" class="LineNr">298 </span>    <span class="subxS1Comment"># . save registers</span>
<span id="L299" class="LineNr">299 </span>    50/push-eax
<span id="L300" class="LineNr">300 </span>    51/push-ecx
<span id="L301" class="LineNr">301 </span>    52/push-edx
<span id="L302" class="LineNr">302 </span>    <span class="subxComment"># var curr/ecx: (addr byte) = start</span>
<span id="L303" class="LineNr">303 </span>    8b/-&gt; *(ebp+0xc) 1/r32/ecx
<span id="L304" class="LineNr">304 </span>    <span class="subxComment"># edx = end</span>
<span id="L305" class="LineNr">305 </span>    8b/-&gt; *(ebp+0x10) 2/r32/edx
<span id="L306" class="LineNr">306 </span>    <span class="subxComment"># eax = 0</span>
<span id="L307" class="LineNr">307 </span>    b8/copy-to-eax 0/imm32
<span id="L308" class="LineNr">308 </span>    {
<span id="L309" class="LineNr">309 </span>      <span class="subxComment"># if (curr &gt;= end) break</span>
<span id="L310" class="LineNr">310 </span>      39/compare %ecx 2/r32/edx
<span id="L311" class="LineNr">311 </span>      73/jump-if-addr&gt;= <span class="Constant">break</span>/disp8
<span id="L312" class="LineNr">312 </span>      <span class="subxComment"># print *curr</span>
<span id="L313" class="LineNr">313 </span>      8a/byte-&gt; *ecx 0/r32/eax
<span id="L314" class="LineNr">314 </span>      (<a href='501draw-text.mu.html#L84'>draw-code-point-at-cursor-over-full-screen</a> *(ebp+8) %eax *(ebp+0x14) *(ebp+0x18))
<span id="L315" class="LineNr">315 </span>      <span class="subxComment">#</span>
<span id="L316" class="LineNr">316 </span>      41/increment-ecx
<span id="L317" class="LineNr">317 </span>      <span class="subxComment">#</span>
<span id="L318" class="LineNr">318 </span>      eb/jump <span class="Constant">loop</span>/disp8
<span id="L319" class="LineNr">319 </span>    }
<span id="L320" class="LineNr">320 </span><span class="Constant">$draw-slice-wrapping-right-then-down-from-cursor-over-full-screen:end</span>:
<span id="L321" class="LineNr">321 </span>    <span class="subxS1Comment"># . restore registers</span>
<span id="L322" class="LineNr">322 </span>    5a/pop-to-edx
<span id="L323" class="LineNr">323 </span>    59/pop-to-ecx
<span id="L324" class="LineNr">324 </span>    58/pop-to-eax
<span id="L325" class="LineNr">325 </span>    <span class="subxS1Comment"># . epilogue</span>
<span id="L326" class="LineNr">326 </span>    89/&lt;- %esp 5/r32/ebp
<span id="L327" class="LineNr">327 </span>    5d/pop-to-ebp
<span id="L328" class="LineNr">328 </span>    c3/return
</pre>
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