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# Listing 9 of https://raytracing.github.io/books/RayTracingInOneWeekend.html
#
# To run (on Linux):
# $ git clone https://github.com/akkartik/mu
# $ cd mu
# $ ./translate raytracing/3.mu
# $ ./a.elf > 3.ppm
fn ray-color _in: (addr ray), _out: (addr rgb) {
var in/esi: (addr ray) <- copy _in
var out/edi: (addr rgb) <- copy _out
var dir/eax: (addr vec3) <- get in, dir
#? print-string 0, "r.dir: "
#? print-vec3 0, dir
#? print-string 0, "\n"
var unit-storage: vec3
var unit/ecx: (addr vec3) <- address unit-storage
vec3-unit dir, unit
#? print-string 0, "r.dir normalized: "
#? print-vec3 0, unit
#? print-string 0, "\n"
var y-addr/eax: (addr float) <- get unit, y
# t = (dir.y + 1.0) / 2.0
var t/xmm0: float <- copy *y-addr
var one/eax: int <- copy 1
var one-f/xmm1: float <- convert one
t <- add one-f
var two/eax: int <- copy 2
var two-f/xmm2: float <- convert two
t <- divide two-f
#? print-string 0, "t: "
#? print-float-hex 0, t
#? print-string 0, "\n"
# whitening = (1.0 - t) * white
var whitening-storage: rgb
var whitening/ecx: (addr rgb) <- address whitening-storage
rgb-white whitening
var one-minus-t/xmm3: float <- copy one-f
one-minus-t <- subtract t
rgb-scale-up whitening, one-minus-t
#? print-string 0, "whitening: "
#? print-rgb-raw 0, whitening
#? print-string 0, "\n"
# out = t * (0.5, 0.7, 1.0)
var dest/eax: (addr float) <- get out, r
fill-in-rational dest, 5, 0xa
dest <- get out, g
fill-in-rational dest, 7, 0xa
dest <- get out, b
copy-to *dest, one-f
rgb-scale-up out, t
#? print-string 0, "base: "
#? print-rgb-raw 0, out
#? print-string 0, "\n"
# blend with whitening
rgb-add-to out, whitening
#? print-string 0, "result: "
#? print-rgb-raw 0, out
#? print-string 0, "\n"
}
fn main -> _/ebx: int {
# image
# width = 400
# height = 400 * 9/16 = 225
var aspect: float
var aspect-addr/eax: (addr float) <- address aspect
fill-in-rational aspect-addr, 0x10, 9 # 16/9
#? print-string 0, "aspect ratio: "
#? print-float-hex 0, aspect
#? print-string 0, " "
#? {
#? var foo2/ebx: int <- reinterpret aspect
#? print-int32-hex 0, foo2
#? }
#? print-string 0, "\n"
# camera
# viewport-height = 2.0
var tmp/eax: int <- copy 2
var two-f/xmm4: float <- convert tmp
var viewport-height/xmm7: float <- copy two-f
#? print-string 0, "viewport height: "
#? print-float-hex 0, viewport-height
#? print-string 0, " "
#? {
#? var foo: float
#? copy-to foo, viewport-height
#? var foo2/ebx: int <- reinterpret foo
#? print-int32-hex 0, foo2
#? }
#? print-string 0, "\n"
# viewport-width = aspect * viewport-height
var viewport-width/xmm6: float <- convert tmp
viewport-width <- multiply aspect
#? print-string 0, "viewport width: "
#? print-float-hex 0, viewport-width
#? print-string 0, " "
#? {
#? var foo: float
#? copy-to foo, viewport-width
#? var foo2/ebx: int <- reinterpret foo
#? print-int32-hex 0, foo2
#? }
#? print-string 0, "\n"
# focal-length = 1.0
tmp <- copy 1
var focal-length/xmm5: float <- convert tmp
# origin = point3(0, 0, 0)
var origin-storage: vec3
var origin/edi: (addr vec3) <- address origin-storage
# horizontal = vec3(viewport-width, 0, 0)
var horizontal-storage: vec3
var dest/eax: (addr float) <- get horizontal-storage, x
copy-to *dest, viewport-width
var horizontal/ebx: (addr vec3) <- address horizontal-storage
# vertical = vec3(0, viewport-height, 0)
var vertical-storage: vec3
dest <- get vertical-storage, y
copy-to *dest, viewport-height
var vertical/edx: (addr vec3) <- address vertical-storage
# lower-left-corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal-length)
# . lower-left-corner = origin
var lower-left-corner-storage: vec3
var lower-left-corner/esi: (addr vec3) <- address lower-left-corner-storage
copy-object origin, lower-left-corner
# . lower-left-corner -= horizontal/2
var tmp2: vec3
var tmp2-addr/eax: (addr vec3) <- address tmp2
copy-object horizontal, tmp2-addr
vec3-scale-down tmp2-addr, two-f
vec3-subtract-from lower-left-corner, tmp2-addr
# . lower-left-corner -= vertical/2
copy-object vertical, tmp2-addr
vec3-scale-down tmp2-addr, two-f
vec3-subtract-from lower-left-corner, tmp2-addr
# . lower-left-corner -= vec3(0, 0, focal-length)
var dest2/ecx: (addr float) <- get lower-left-corner, z
var tmp3/xmm0: float <- copy *dest2
tmp3 <- subtract focal-length
copy-to *dest2, tmp3
# phew!
# render
# live variables at this point:
# origin (edi)
# lower-left-corner (esi)
# horizontal (ebx)
# vertical (edx)
# floating-point registers are all free
print-string 0, "P3\n400 225\n255\n" # 225 = image height
var tmp/eax: int <- copy 0x18f # image width - 1
var image-width-1/xmm7: float <- convert tmp
tmp <- copy 0xe0 # image height - 1
var image-height-1/xmm6: float <- convert tmp
#
var j/ecx: int <- copy 0xe0 # 224
{
compare j, 0
break-if-<
var i/eax: int <- copy 0
{
compare i, 0x190 # 400 = image width
break-if->=
# u = i / (image-width - 1)
var u/xmm0: float <- convert i
u <- divide image-width-1
#? print-string 0, "u: "
#? print-float-hex 0, u
#? print-string 0, "\n"
# v = j / (image-height - 1)
var v/xmm1: float <- convert j
v <- divide image-height-1
# r = ray(origin, lower-left-corner + u*horizontal + v*vertical - origin)
var r-storage: ray
# . . we're running out of int registers now,
# . . but luckily we don't need i and j in the rest of this loop iteration,
# . . so we'll just spill them in a block
{
# . r.orig = origin
var r/eax: (addr ray) <- address r-storage
var dest/ecx: (addr vec3) <- get r, orig
copy-object origin, dest
# . r.dir = lower-left-corner
dest <- get r, dir
copy-object lower-left-corner, dest
# . r.dir += horizontal*u
var tmp-vec3: vec3
var tmp/eax: (addr vec3) <- address tmp-vec3
copy-object horizontal, tmp
vec3-scale-up tmp, u
vec3-add-to dest, tmp
# . r.dir += vertical*v
copy-object vertical, tmp
vec3-scale-up tmp, v
vec3-add-to dest, tmp
# . r.dir -= origin
vec3-subtract-from dest, origin
#? print-string 0, "ray direction: "
#? print-vec3 0, dest
#? print-string 0, "\n"
}
# pixel-color = ray-color(r)
var c-storage: rgb
var c/ecx: (addr rgb) <- address c-storage
{
var r/eax: (addr ray) <- address r-storage
ray-color r, c
# write color
print-rgb 0, c
#? print-rgb-raw 0, c
#? print-string 0, "\n"
}
i <- increment
loop
}
j <- decrement
loop
}
return 0
}
type ray {
orig: vec3 # point
dir: vec3
}
# A little different from the constructor at https://raytracing.github.io/books/RayTracingInOneWeekend.html
# We immediately normalize the direction vector so we don't have to keep doing
# so.
fn initialize-ray _self: (addr ray), o: (addr vec3), d: (addr vec3) {
var self/esi: (addr ray) <- copy _self
var dest/eax: (addr vec3) <- get self, orig
copy-object o, dest
dest <- get self, dir
vec3-unit d, dest
}
fn ray-at _self: (addr ray), t: float, out: (addr vec3) {
var self/esi: (addr ray) <- copy _self
var src/eax: (addr vec3) <- get self, dir
copy-object src, out
vec3-scale-up out, t
src <- get self, orig
vec3-add-to out, src
}
type rgb {
# components normalized to within [0.0, 1.0]
r: float
g: float
b: float
}
# print translating to [0, 256)
fn print-rgb screen: (addr screen), _c: (addr rgb) {
var c/esi: (addr rgb) <- copy _c
var xn: float
var xn-addr/ecx: (addr float) <- address xn
fill-in-rational xn-addr, 0x3e7ff, 0x3e8 # 255999 / 1000
# print 255.999 * c->r
var result/xmm0: float <- copy xn
var src-addr/eax: (addr float) <- get c, r
result <- multiply *src-addr
var result-int/edx: int <- truncate result
print-int32-decimal screen, result-int
print-string screen, " "
# print 255.999 * c->g
src-addr <- get c, g
result <- copy xn
result <- multiply *src-addr
result-int <- truncate result
print-int32-decimal screen, result-int
print-string screen, " "
# print 255.999 * c->b
src-addr <- get c, b
result <- copy xn
result <- multiply *src-addr
result-int <- truncate result
print-int32-decimal screen, result-int
print-string screen, "\n"
}
fn print-rgb-raw screen: (addr screen), _v: (addr rgb) {
var v/esi: (addr rgb) <- copy _v
print-string screen, "("
var tmp/eax: (addr float) <- get v, r
print-float-hex screen, *tmp
print-string screen, ", "
tmp <- get v, g
print-float-hex screen, *tmp
print-string screen, ", "
tmp <- get v, b
print-float-hex screen, *tmp
print-string screen, ")"
}
fn rgb-white _c: (addr rgb) {
var c/esi: (addr rgb) <- copy _c
var one/eax: int <- copy 1
var one-f/xmm0: float <- convert one
var dest/edi: (addr float) <- get c, r
copy-to *dest, one-f
dest <- get c, g
copy-to *dest, one-f
dest <- get c, b
copy-to *dest, one-f
}
fn rgb-add-to _c1: (addr rgb), _c2: (addr rgb) {
var c1/edi: (addr rgb) <- copy _c1
var c2/esi: (addr rgb) <- copy _c2
# c1.r += c2.r
var arg1/eax: (addr float) <- get c1, r
var arg2/ecx: (addr float) <- get c2, r
var result/xmm0: float <- copy *arg1
result <- add *arg2
copy-to *arg1, result
# c1.g += c2.g
arg1 <- get c1, g
arg2 <- get c2, g
result <- copy *arg1
result <- add *arg2
copy-to *arg1, result
# c1.b += c2.b
arg1 <- get c1, b
arg2 <- get c2, b
result <- copy *arg1
result <- add *arg2
copy-to *arg1, result
}
fn rgb-scale-up _c1: (addr rgb), f: float {
var c1/edi: (addr rgb) <- copy _c1
# c1.r *= f
var dest/eax: (addr float) <- get c1, r
var result/xmm0: float <- copy *dest
result <- multiply f
copy-to *dest, result
# c1.g *= f
dest <- get c1, g
result <- copy *dest
result <- multiply f
copy-to *dest, result
# c1.b *= f
dest <- get c1, b
result <- copy *dest
result <- multiply f
copy-to *dest, result
}
type vec3 {
x: float
y: float
z: float
}
fn print-vec3 screen: (addr screen), _v: (addr vec3) {
var v/esi: (addr vec3) <- copy _v
print-string screen, "("
var tmp/eax: (addr float) <- get v, x
print-float-hex screen, *tmp
print-string screen, ", "
tmp <- get v, y
print-float-hex screen, *tmp
print-string screen, ", "
tmp <- get v, z
print-float-hex screen, *tmp
print-string screen, ")"
}
fn vec3-add-to _v1: (addr vec3), _v2: (addr vec3) {
var v1/edi: (addr vec3) <- copy _v1
var v2/esi: (addr vec3) <- copy _v2
# v1.x += v2.x
var arg1/eax: (addr float) <- get v1, x
var arg2/ecx: (addr float) <- get v2, x
var result/xmm0: float <- copy *arg1
result <- add *arg2
copy-to *arg1, result
# v1.y += v2.y
arg1 <- get v1, y
arg2 <- get v2, y
result <- copy *arg1
result <- add *arg2
copy-to *arg1, result
# v1.z += v2.z
arg1 <- get v1, z
arg2 <- get v2, z
result <- copy *arg1
result <- add *arg2
copy-to *arg1, result
}
fn vec3-subtract-from v1: (addr vec3), v2: (addr vec3) {
var tmp-storage: vec3
var tmp/eax: (addr vec3) <- address tmp-storage
copy-object v2, tmp
vec3-negate tmp
vec3-add-to v1, tmp
}
fn vec3-negate v: (addr vec3) {
var negative-one/eax: int <- copy -1
var negative-one-f/xmm0: float <- convert negative-one
vec3-scale-up v, negative-one-f
}
fn vec3-scale-up _v: (addr vec3), f: float {
var v/edi: (addr vec3) <- copy _v
# v.x *= f
var dest/eax: (addr float) <- get v, x
var result/xmm0: float <- copy *dest
result <- multiply f
copy-to *dest, result
# v.y *= f
dest <- get v, y
result <- copy *dest
result <- multiply f
copy-to *dest, result
# v.z *= f
dest <- get v, z
result <- copy *dest
result <- multiply f
copy-to *dest, result
}
fn vec3-scale-down _v: (addr vec3), f: float {
var v/edi: (addr vec3) <- copy _v
# v.x /= f
var dest/eax: (addr float) <- get v, x
var result/xmm0: float <- copy *dest
result <- divide f
copy-to *dest, result
# v.y /= f
dest <- get v, y
result <- copy *dest
result <- divide f
copy-to *dest, result
# v.z /= f
dest <- get v, z
result <- copy *dest
result <- divide f
copy-to *dest, result
}
fn vec3-unit in: (addr vec3), out: (addr vec3) {
var len/xmm0: float <- vec3-length in
#? print-string 0, "len: "
#? print-float-hex 0, len
#? print-string 0, "\n"
copy-object in, out
vec3-scale-down out, len
}
fn vec3-length v: (addr vec3) -> _/xmm0: float {
var result/xmm0: float <- vec3-length-squared v
result <- square-root result
return result
}
fn vec3-length-squared _v: (addr vec3) -> _/xmm0: float {
var v/esi: (addr vec3) <- copy _v
# result = v.x * v.x
var src/eax: (addr float) <- get v, x
var tmp/xmm1: float <- copy *src
tmp <- multiply tmp
var result/xmm0: float <- copy tmp
# result += v.y * v.y
src <- get v, y
tmp <- copy *src
tmp <- multiply tmp
result <- add tmp
# result += v.z * v.z
src <- get v, z
tmp <- copy *src
tmp <- multiply tmp
result <- add tmp
return result
}
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