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# Initialize the minimal runtime for Mu programs.
#
# See translate for how this file is used.
#
# Mu programs start at a function called 'main' with this signature:
#   fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk)
#
# All tests must pass first (the "power-on unit test").

== code

Entry:
  # initialize stack
  bd/copy-to-ebp 0/imm32
  #
#?   (main 0 0 Primary-bus-secondary-drive)
  # always first run tests
  (run-tests)
  (num-test-failures)  # => eax
  # call main if tests all passed
  {
    3d/compare-eax-and 0/imm32
    75/jump-if-!= break/disp8
    c7 0/subop/copy *Running-tests? 0/imm32/false
    (clear-real-screen)
    c7 0/subop/copy *Real-screen-cursor-x 0/imm32
    c7 0/subop/copy *Real-screen-cursor-y 0/imm32
    (main 0 0 Primary-bus-secondary-drive)
  }

  # hang indefinitely
  {
    eb/jump loop/disp8
  }
ght .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
void console_doesnt_show_online_presence_when_set_none(void **state);
void console_shows_online_presence_when_set_online(void **state);
void console_shows_online_presence_when_set_all(void **state);
void console_doesnt_show_dnd_presence_when_set_none(void **state);
void console_doesnt_show_dnd_presence_when_set_online(void **state);
void console_shows_dnd_presence_when_set_all(void **state);
void handle_message_error_when_no_recipient(void **state);
void handle_message_error_when_recipient_cancel(void **state);
void handle_message_error_when_recipient_cancel_disables_chat_session(void **state);
void handle_message_error_when_recipient_and_no_type(void **state);
void handle_presence_error_when_no_recipient(void **state);
void handle_presence_error_when_from_recipient(void **state);
void handle_offline_removes_chat_session(void **state);
void lost_connection_clears_chat_sessions(void **state);