1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
|
## putting the environment together out of editors
recipe! main [
local-scope
open-console
initial-sandbox:address:array:character <- new []
hide-screen 0/screen
env:address:programming-environment-data <- new-programming-environment 0/screen, initial-sandbox
env <- restore-sandboxes env
render-sandbox-side 0/screen, env
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
update-cursor 0/screen, current-sandbox
show-screen 0/screen
event-loop 0/screen, 0/console, env
# never gets here
]
container programming-environment-data [
current-sandbox:address:editor-data
]
recipe new-programming-environment screen:address:screen, initial-sandbox-contents:address:array:character -> result:address:programming-environment-data [
local-scope
load-ingredients
width:number <- screen-width screen
height:number <- screen-height screen
# top menu
result <- new programming-environment-data:type
draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
button-start:number <- subtract width, 20
button-on-screen?:boolean <- greater-or-equal button-start, 0
assert button-on-screen?, [screen too narrow for menu]
screen <- move-cursor screen, 0/row, button-start
run-button:address:array:character <- new [ run (F4) ]
print-string screen, run-button, 255/white, 161/reddish
# sandbox editor
current-sandbox:address:address:editor-data <- get-address *result, current-sandbox:offset
*current-sandbox <- new-editor initial-sandbox-contents, screen, 0, width/right
]
recipe event-loop screen:address:screen, console:address:console, env:address:programming-environment-data [
local-scope
load-ingredients
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
# if we fall behind we'll stop updating the screen, but then we have to
# render the entire screen when we catch up.
# todo: test this
render-all-on-no-more-events?:boolean <- copy 0/false
{
# looping over each (keyboard or touch) event as it occurs
+next-event
e:event, console, found?:boolean, quit?:boolean <- read-event console
loop-unless found?
break-if quit? # only in tests
trace 10, [app], [next-event]
<handle-event>
# check for global events that will trigger regardless of which editor has focus
{
k:address:number <- maybe-convert e:event, keycode:variant
break-unless k
<global-keypress>
}
{
c:address:character <- maybe-convert e:event, text:variant
break-unless c
<global-type>
}
# 'touch' event
{
t:address:touch-event <- maybe-convert e:event, touch:variant
break-unless t
# ignore all but 'left-click' events for now
# todo: test this
touch-type:number <- get *t, type:offset
is-left-click?:boolean <- equal touch-type, 65513/mouse-left
loop-unless is-left-click?, +next-event:label
# later exceptions for non-editor touches will go here
<global-touch>
move-cursor-in-editor screen, current-sandbox, *t
screen <- update-cursor screen, current-sandbox
loop +next-event:label
}
# 'resize' event - redraw editor
# todo: test this after supporting resize in assume-console
{
r:address:resize-event <- maybe-convert e:event, resize:variant
break-unless r
# if more events, we're still resizing; wait until we stop
more-events?:boolean <- has-more-events? console
{
break-unless more-events?
render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event
}
{
break-if more-events?
env <- resize screen, env
screen <- render-all screen, env
render-all-on-no-more-events? <- copy 0/false # full render done
}
loop +next-event:label
}
# if it's not global and not a touch event, send to appropriate editor
{
hide-screen screen
screen, current-sandbox, render?:boolean <- handle-keyboard-event screen, current-sandbox, e:event
# refresh screen only if no more events
# if there are more events to process, wait for them to clear up, then make sure you render-all afterward.
more-events?:boolean <- has-more-events? console
{
break-unless more-events?
render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event
jump +finish-event:label
}
{
break-if more-events?
{
break-unless render-all-on-no-more-events?
# no more events, and we have to force render
screen <- render-all screen, env
render-all-on-no-more-events? <- copy 0/false
jump +finish-event:label
}
# no more events, no force render
{
break-unless render?
screen <- render-sandbox-side screen, env
jump +finish-event:label
}
}
+finish-event
screen <- update-cursor screen, current-sandbox
show-screen screen
}
loop
}
]
recipe resize screen:address:screen, env:address:programming-environment-data -> env:address:programming-environment-data [
local-scope
load-ingredients
clear-screen screen # update screen dimensions
width:number <- screen-width screen
# update sandbox editor
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
right:address:number <- get-address *current-sandbox, right:offset
*right <- subtract width, 1
# reset cursor
cursor-row:address:number <- get-address *current-sandbox, cursor-row:offset
*cursor-row <- copy 1
cursor-column:address:number <- get-address *current-sandbox, cursor-column:offset
*cursor-column <- copy 0
]
recipe render-all screen:address:screen, env:address:programming-environment-data -> screen:address:screen [
local-scope
load-ingredients
trace 10, [app], [render all]
hide-screen screen
# top menu
trace 11, [app], [render top menu]
width:number <- screen-width screen
draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
button-start:number <- subtract width, 20
button-on-screen?:boolean <- greater-or-equal button-start, 0
assert button-on-screen?, [screen too narrow for menu]
screen <- move-cursor screen, 0/row, button-start
run-button:address:array:character <- new [ run (F4) ]
print-string screen, run-button, 255/white, 161/reddish
#
screen <- render-sandbox-side screen, env
<render-components-end>
#
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
screen <- update-cursor screen, current-sandbox
#
show-screen screen
]
# replaced in a later layer
recipe render-sandbox-side screen:address:screen, env:address:programming-environment-data -> screen:address:screen [
local-scope
load-ingredients
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
left:number <- get *current-sandbox, left:offset
right:number <- get *current-sandbox, right:offset
row:number, column:number, screen, current-sandbox <- render screen, current-sandbox
clear-line-delimited screen, column, right
row <- add row, 1
# draw solid line after code (you'll see why in later layers)
draw-horizontal screen, row, left, right, 9473/horizontal
row <- add row, 1
clear-screen-from screen, row, left, left, right
]
recipe update-cursor screen:address:screen, current-sandbox:address:editor-data -> screen:address:screen [
local-scope
load-ingredients
cursor-row:number <- get *current-sandbox, cursor-row:offset
cursor-column:number <- get *current-sandbox, cursor-column:offset
screen <- move-cursor screen, cursor-row, cursor-column
]
# print a string 's' to 'editor' in 'color' starting at 'row'
# clear rest of last line, move cursor to next line
recipe render-string screen:address:screen, s:address:array:character, left:number, right:number, color:number, row:number -> row:number, screen:address:screen [
local-scope
load-ingredients
reply-unless s
column:number <- copy left
screen <- move-cursor screen, row, column
screen-height:number <- screen-height screen
i:number <- copy 0
len:number <- length *s
{
+next-character
done?:boolean <- greater-or-equal i, len
break-if done?
done? <- greater-or-equal row, screen-height
break-if done?
c:character <- index *s, i
{
# at right? wrap.
at-right?:boolean <- equal column, right
break-unless at-right?
# print wrap icon
print-character screen, 8617/loop-back-to-left, 245/grey
column <- copy left
row <- add row, 1
screen <- move-cursor screen, row, column
loop +next-character:label # retry i
}
i <- add i, 1
{
# newline? move to left rather than 0
newline?:boolean <- equal c, 10/newline
break-unless newline?
# clear rest of line in this window
{
done?:boolean <- greater-than column, right
break-if done?
print-character screen, 32/space
column <- add column, 1
loop
}
row <- add row, 1
column <- copy left
screen <- move-cursor screen, row, column
loop +next-character:label
}
print-character screen, c, color
column <- add column, 1
loop
}
was-at-left?:boolean <- equal column, left
clear-line-delimited screen, column, right
{
break-if was-at-left?
row <- add row, 1
}
move-cursor screen, row, left
]
# like 'render-string' but with colorization for comments like in the editor
recipe render-code-string screen:address:screen, s:address:array:character, left:number, right:number, row:number -> row:number, screen:address:screen [
local-scope
load-ingredients
reply-unless s
color:number <- copy 7/white
column:number <- copy left
screen <- move-cursor screen, row, column
screen-height:number <- screen-height screen
i:number <- copy 0
len:number <- length *s
{
+next-character
done?:boolean <- greater-or-equal i, len
break-if done?
done? <- greater-or-equal row, screen-height
break-if done?
c:character <- index *s, i
<character-c-received> # only line different from render-string
{
# at right? wrap.
at-right?:boolean <- equal column, right
break-unless at-right?
# print wrap icon
print-character screen, 8617/loop-back-to-left, 245/grey
column <- copy left
row <- add row, 1
screen <- move-cursor screen, row, column
loop +next-character:label # retry i
}
i <- add i, 1
{
# newline? move to left rather than 0
newline?:boolean <- equal c, 10/newline
break-unless newline?
# clear rest of line in this window
{
done?:boolean <- greater-than column, right
break-if done?
print-character screen, 32/space
column <- add column, 1
loop
}
row <- add row, 1
column <- copy left
screen <- move-cursor screen, row, column
loop +next-character:label
}
print-character screen, c, color
column <- add column, 1
loop
}
was-at-left?:boolean <- equal column, left
clear-line-delimited screen, column, right
{
break-if was-at-left?
row <- add row, 1
}
move-cursor screen, row, left
]
# ctrl-l - redraw screen (just in case it printed junk somehow)
after <global-type> [
{
redraw-screen?:boolean <- equal *c, 12/ctrl-l
break-unless redraw-screen?
screen <- render-all screen, env:address:programming-environment-data
sync-screen screen
loop +next-event:label
}
]
|