| Commit message (Collapse) | Author | Age | Files | Lines |
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Perhaps this is a bad idea. It feels arbitrary, what methods Lua happens
to include in string and table objects without having to go through the
respective modules.
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They may take more or less from it (sieve.tlv in particular takes
nothing since call depth doesn't help at all there), but what they take
is in the right order so that you can compare across apps.
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Tasteful apps should only perform side-effects through 'window'
arguments rather than the 'curses' module directly. It's ok however to
read constants like curses.A_NORMAL or curses.stdscr().
There are some limitations, unfortunately. Ncurses wasn't designed with
testability in mind. For example, there's no way to curs_set or
assume_default_colors without the 'curses' module. Oh well.
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This is for what the app does, as opposed to 'doc:main', which is also
intended to include commentary about the internal organization of the
app.
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Basic procedure:
- save/restore `menu` around call of a function (directly or
indirectly called by `update`) that encapsulates some state change
- override `menu` inside the function to correspond to its update loop
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Put stuff people messing with Teliva apps are likely to need above the C
interface.
The state of documentation for Teliva app creators is still quite poor.
All they really have to go on is the example apps.
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I can't believe I didn't notice this until now.
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This still only works if I remove the call to `refresh()` inside
`Wgetch()`. With that call no keystrokes are displayed. Looks like
ncurses doesn't include user input when refreshing the window. Unclear
if there's an easy way to support that while keeping the menu visible.
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