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* game of lifeKartik K. Agaram2021-11-061-1/+1
| | | | | This required me to figure out some unicode-related nuances, but no new primitives.
* readme and docsKartik K. Agaram2021-11-051-1/+1
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* stitch editor inKartik K. Agaram2021-11-051-1/+2
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* starting on curses libraryKartik K. Agaram2021-11-051-2/+2
| | | | | | | | | | | | | | | First piece of working new vocabulary: print(curses:cols()) Just pulling in code from lcurses for the most part. But I'm trying to understand its internals as I gradually add them in, after my more blunt first approach of packaging up lcurses/ext failed. Overall plan for Teliva's API: - start out with a 'curses' library that does what people who are used to ncurses/lcurses expect. - over time create a more opinionated library called 'screen' or 'window' or something.
* delete readline supportKartik K. Agaram2021-10-221-3/+3
| | | | We're going to be using full-on ncurses.
* clean up a few warnings with gcc 9.3.0Kartik K. Agaram2021-10-221-1/+1
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* new fork of Lua 5.1Kartik K. Agaram2021-10-221-0/+182
https://www.lua.org