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-rw-r--r--doc/rifle.pod3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/rifle.pod b/doc/rifle.pod
index 927196ce..e0abaa3b 100644
--- a/doc/rifle.pod
+++ b/doc/rifle.pod
@@ -71,7 +71,8 @@ Print a list of options and exit.
 rifle shares configuration files with ranger, though ranger is not required in
 order to use rifle. The default configuration file F<rifle.conf> is expected
 to be at F<~/.config/ranger/rifle.conf>. However, this can be overridden with
-the B<-c> option. Note that rifle will only read one F<rifle.conf> file. 
+the B<-c> option. Note that due to the nature of the configuration, rifle will
+only read one file, it will not read the defaults in addition. 
 
 This file specifies patterns for determining the commands to open files with.
 The syntax is described in the comments of the default F<rifle.conf> that ships
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-- primitives for editing text
Text = {}

local utf8 = require 'utf8'

function Text.draw(line, line_width, line_index, cursor_line, cursor_pos)
  love.graphics.setColor(0,0,0)
  -- wrap long lines
  local x = 25
  local y = line.y
  local pos = 1
  if line.fragments == nil then
    Text.compute_fragments(line, line_width)
  end
  line.screen_line_starting_pos = nil
  for _, f in ipairs(line.fragments) do
    local frag, frag_text = f.data, f.text
    -- render fragment
    local frag_width = math.floor(frag_text:getWidth()*Zoom)
    if x + frag_width > line_width then
      assert(x > 25)  -- no overfull lines
      y = y + math.floor(15*Zoom)
      x = 25
      if line.screen_line_starting_pos == nil then
        line.screen_line_starting_pos = {1, pos}
      else
        table.insert(line.screen_line_starting_pos, pos)
      end
    end
    love.graphics.draw(frag_text, x,y, 0, Zoom)
    -- render cursor if necessary
    local frag_len = utf8.len(frag)
    if line_index == cursor_line then
      if pos <= cursor_pos and pos + frag_len > cursor_pos then
        Text.draw_cursor(x+Text.cursor_x2(frag, cursor_pos-pos+1), y)
      end
    end
    x = x + frag_width
    pos = pos + frag_len
  end
  if cursor_pos == pos then
    Text.draw_cursor(x, y)
  end
  return y
end
-- manual tests:
--  draw with small line_width of 100
--  short words break on spaces
--  long words break when they must

function Text.draw_cursor(x, y)
  love.graphics.setColor(1,0,0)
  love.graphics.circle('fill', x,y+math.floor(15*Zoom), 2)
  love.graphics.setColor(0,0,0)
  Cursor_x = x
  Cursor_y = y+math.floor(15*Zoom)
end

function Text.compute_fragments(line, line_width)
  line.fragments = {}
  local x = 25
  -- try to wrap at word boundaries
  for frag in line.data:gmatch('%S*%s*') do
    local frag_text = love.graphics.newText(love.graphics.getFont(), frag)
    local frag_width = math.floor(frag_text:getWidth()*Zoom)
--?     print('x: '..tostring(x)..'; '..tostring(line_width-x)..'px to go')
--?     print('frag: ^'..frag..'$ is '..tostring(frag_width)..'px wide')
    if x + frag_width > line_width then
      while x + frag_width > line_width do
        if x < 0.8*line_width then
          -- long word; chop it at some letter
          -- We're not going to reimplement TeX here.
          local b = Text.nearest_cursor_pos(frag, line_width - x)
--?           print('space for '..tostring(b)..' graphemes')
          local frag1 = string.sub(frag, 1, b)
          local frag1_text = love.graphics.newText(love.graphics.getFont(), frag1)
          local frag1_width = math.floor(frag1_text:getWidth()*Zoom)
--?           print('inserting '..frag1..' of width '..tostring(frag1_width)..'px')
          table.insert(line.fragments, {data=frag1, text=frag1_text})
          frag = string.sub(frag, b+1)
          frag_text = love.graphics.newText(love.graphics.getFont(), frag)
          frag_width = math.floor(frag_text:getWidth()*Zoom)
        end
        x = 25  -- new line
      end
    end
    if #frag > 0 then
--?       print('inserting '..frag..' of width '..tostring(frag_width)..'px')
      table.insert(line.fragments, {data=frag, text=frag_text})
    end
  end
end

function love.textinput(t)
  if love.mouse.isDown('1') then return end
  if Lines[Cursor_line].mode == 'drawing' then return end
  Text.insert_at_cursor(t)
  save_to_disk(Lines, Filename)
end

function Text.insert_at_cursor(t)
  local byte_offset
  if Cursor_pos > 1 then
    byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
  else
    byte_offset = 0
  end
  Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset)..t..string.sub(Lines[Cursor_line].data, byte_offset+1)
  Lines[Cursor_line].fragments = nil
  Cursor_pos = Cursor_pos+1
end

-- Don't handle any keys here that would trigger love.textinput above.
function Text.keychord_pressed(chord)
  if chord == 'return' then
    local byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
    table.insert(Lines, Cursor_line+1, {mode='text', data=string.sub(Lines[Cursor_line].data, byte_offset)})
    Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset-1)
    Lines[Cursor_line].fragments = nil
    Cursor_line = Cursor_line+1
    Cursor_pos = 1
    save_to_disk(Lines, Filename)
  elseif chord == 'tab' then
    Text.insert_at_cursor('\t')
    save_to_disk(Lines, Filename)
  elseif chord == 'left' then
    assert(Lines[Cursor_line].mode == 'text')
    if Cursor_pos > 1 then
      Cursor_pos = Cursor_pos-1
    else
      local new_cursor_line = Cursor_line
      while new_cursor_line > 1 do
        new_cursor_line = new_cursor_line-1
        if Lines[new_cursor_line].mode == 'text' then
          Cursor_line = new_cursor_line
          Cursor_pos = utf8.len(Lines[Cursor_line].data) + 1
          break
        end
      end
      if Cursor_line < Screen_top_line then
        Screen_top_line = Cursor_line
      end
    end
  elseif chord == 'right' then
    assert(Lines[Cursor_line].mode == 'text')
    if Cursor_pos <= utf8.len(Lines[Cursor_line].data) then
      Cursor_pos = Cursor_pos+1
    else
      local new_cursor_line = Cursor_line
      while new_cursor_line <= #Lines-1 do
        new_cursor_line = new_cursor_line+1
        if Lines[new_cursor_line].mode == 'text' then
          Cursor_line = new_cursor_line
          Cursor_pos = 1
          break
        end
      end
      if Cursor_line > Screen_bottom_line then
        Screen_top_line = Cursor_line
      end
    end
  elseif chord == 'home' then
    Cursor_pos = 1
  elseif chord == 'end' then
    Cursor_pos = utf8.len(Lines[Cursor_line].data) + 1
  elseif chord == 'backspace' then
    if Cursor_pos > 1 then
      local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
      local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
      if byte_start then
        if byte_end then
          Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
        else
          Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
        end
        Lines[Cursor_line].fragments = nil
        Cursor_pos = Cursor_pos-1
      end
    elseif Cursor_line > 1 then
      if Lines[Cursor_line-1].mode == 'drawing' then
        table.remove(Lines, Cursor_line-1)
      else
        -- join lines
        Cursor_pos = utf8.len(Lines[Cursor_line-1].data)+1
        Lines[Cursor_line-1].data = Lines[Cursor_line-1].data..Lines[Cursor_line].data
        Lines[Cursor_line-1].fragments = nil
        table.remove(Lines, Cursor_line)
      end
      Cursor_line = Cursor_line-1
    end
    save_to_disk(Lines, Filename)
  elseif chord == 'delete' then
    if Cursor_pos <= utf8.len(Lines[Cursor_line].data) then
      local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
      local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos+1)
      if byte_start then
        if byte_end then
          Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
        else
          Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
        end
        Lines[Cursor_line].fragments = nil
        -- no change to Cursor_pos
      end
    elseif Cursor_line < #Lines then
      if Lines[Cursor_line+1].mode == 'drawing' then
        table.remove(Lines, Cursor_line+1)
      else
        -- join lines
        Lines[Cursor_line].data = Lines[Cursor_line].data..Lines[Cursor_line+1].data
        Lines[Cursor_line].fragments = nil
        table.remove(Lines, Cursor_line+1)
      end
    end
    save_to_disk(Lines, Filename)
  elseif chord == 'up' then
    assert(Lines[Cursor_line].mode == 'text')
    -- previous text line
    local new_cursor_line = Cursor_line
    while new_cursor_line > 1 do
      new_cursor_line = new_cursor_line-1
      if Lines[new_cursor_line].mode == 'text' then
        local old_x = Text.cursor_x(Lines[new_cursor_line].data, Cursor_pos)
        Cursor_line = new_cursor_line
        Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, old_x, Cursor_pos)
        break
      end
    end
    if Cursor_line < Screen_top_line then
      Screen_top_line = Cursor_line
    end
  elseif chord == 'down' then
    assert(Lines[Cursor_line].mode == 'text')
    -- next text line
    local new_cursor_line = Cursor_line
    while new_cursor_line < #Lines do
      new_cursor_line = new_cursor_line+1
      if Lines[new_cursor_line].mode == 'text' then
        local old_x = Text.cursor_x(Lines[new_cursor_line].data, Cursor_pos)
        Cursor_line = new_cursor_line
        Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, old_x, Cursor_pos)
        break
      end
    end
    if Cursor_line > Screen_bottom_line then
      Screen_top_line = Cursor_line
    end
  end
end

function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary()
  while Cursor_line <= #Lines do
    if Lines[Cursor_line].mode == 'text' then
      break
    end
    Cursor_line = Cursor_line + 1
  end
  -- hack: insert a text line at bottom of file if necessary
  if Cursor_line > #Lines then
    assert(Cursor_line == #Lines+1)
    table.insert(Lines, {mode='text', data=''})
  end
  if Cursor_line > Screen_bottom_line then
    Screen_top_line = Cursor_line
    Text.scroll_up_while_cursor_on_screen()
  end
end

function Text.scroll_up_while_cursor_on_screen()
  local y = Screen_height - math.floor(15*Zoom) -- for Cursor_line
  while true do
    if Screen_top_line == 1 then break end
    y = y - math.floor(15*Zoom)
    if Lines[Screen_top_line].mode == 'drawing' then
      y = y - Drawing.pixels(Lines[Screen_top_line].h)
    end
    if y < math.floor(15*Zoom) then
      break
    end
    Screen_top_line = Screen_top_line - 1
  end
end

function Text.in_line(line, x,y)
  if line.y == nil then return false end  -- outside current page
  if x < 16 then return false end
  if y < line.y then return false end
  if line.screen_line_starting_pos == nil then return y < line.y + math.floor(15*Zoom) end
  return y < line.y + #line.screen_line_starting_pos * math.floor(15*Zoom)
end

function Text.move_cursor(line_index, line, mx, my)
  Cursor_line = line_index
  if line.screen_line_starting_pos == nil then
    Cursor_pos = Text.nearest_cursor_pos(line.data, mx)
    return
  end
  assert(line.fragments)
  assert(my >= line.y)
  -- duplicate some logic from Text.draw
  local y = line.y
  for screen_line_index,screen_line_starting_pos in ipairs(line.screen_line_starting_pos) do
    local nexty = y + math.floor(15*Zoom)
    if my < nexty then
      -- On all wrapped screen lines but the final one, clicks past end of
      -- line position cursor on final character of screen line.
      -- (The final screen line positions past end of screen line as always.)
      if mx > Line_width and screen_line_index < #line.screen_line_starting_pos then
        Cursor_pos = line.screen_line_starting_pos[screen_line_index+1]
        return
      end
      local s = string.sub(line.data, screen_line_starting_pos)
      Cursor_pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, mx) - 1
      return
    end
    y = nexty
  end
  assert(false)
end
-- manual test:
--  line: abc
--        def
--        gh
--  fragments: abc, def, gh
--  click inside e
--  line_starting_pos = 1 + 3 = 4
--  nearest_cursor_pos('defgh', mx) = 2
--  Cursor_pos = 4 + 2 - 1 = 5
-- manual test:
--  click inside h
--  line_starting_pos = 1 + 3 + 3 = 7
--  nearest_cursor_pos('gh', mx) = 2
--  Cursor_pos = 7 + 2 - 1 = 8

function Text.nearest_cursor_pos(line, x, hint)
  if x == 0 then
    return 1
  end
  local len = utf8.len(line)
  local max_x = Text.cursor_x(line, len+1)
  if x > max_x then
    return len+1
  end
  if hint then
    local currx = Text.cursor_x(line, hint)
    if currx > x-2 and currx < x+2 then
      return hint
    end
  end
  local left, right = 1, len+1
  if hint then
    if currx > x then
      right = hint
    else
      left = hint
    end
  end
--?   print('--')
  while true do
    local curr = math.floor((left+right)/2)
    local currxmin = Text.cursor_x(line, curr)
    local currxmax = Text.cursor_x(line, curr+1)
--?     print(x, left, right, curr, currxmin, currxmax)
    if currxmin <= x and x < currxmax then
      return curr
    end
    if left >= right-1 then
      return right
    end
    if currxmin > x then
      right = curr
    else
      left = curr
    end
  end
  assert(false)
end

function Text.cursor_x(line_data, cursor_pos)
  local line_before_cursor = line_data:sub(1, cursor_pos-1)
  local text_before_cursor = love.graphics.newText(love.graphics.getFont(), line_before_cursor)
  return 25 + math.floor(text_before_cursor:getWidth()*Zoom)
end

function Text.cursor_x2(s, cursor_pos)
  local s_before_cursor = s:sub(1, cursor_pos-1)
  local text_before_cursor = love.graphics.newText(love.graphics.getFont(), s_before_cursor)
  return math.floor(text_before_cursor:getWidth()*Zoom)
end

return Text