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-rw-r--r--text.lua159
1 files changed, 43 insertions, 116 deletions
diff --git a/text.lua b/text.lua
index c38dc1e..f8aee6a 100644
--- a/text.lua
+++ b/text.lua
@@ -82,7 +82,6 @@ end
 
 function Text.populate_screen_line_starting_pos(State, line_index)
   local line = State.lines[line_index]
-  if line.mode ~= 'text' then return end
   local line_cache = State.line_cache[line_index]
   if line_cache.screen_line_starting_pos then
     return
@@ -109,7 +108,6 @@ end
 function Text.compute_fragments(State, line_index)
 --?   print('compute_fragments', line_index, 'between', State.left, State.right)
   local line = State.lines[line_index]
-  if line.mode ~= 'text' then return end
   local line_cache = State.line_cache[line_index]
   if line_cache.fragments then
     return
@@ -219,16 +217,11 @@ function Text.keychord_pressed(State, chord)
       end
     elseif State.cursor1.line > 1 then
       before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
-      if State.lines[State.cursor1.line-1].mode == 'drawing' then
-        table.remove(State.lines, State.cursor1.line-1)
-        table.remove(State.line_cache, State.cursor1.line-1)
-      else
-        -- join lines
-        State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
-        State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
-        table.remove(State.lines, State.cursor1.line)
-        table.remove(State.line_cache, State.cursor1.line)
-      end
+      -- join lines
+      State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
+      State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
+      table.remove(State.lines, State.cursor1.line)
+      table.remove(State.line_cache, State.cursor1.line)
       State.cursor1.line = State.cursor1.line-1
     end
     if State.screen_top1.line > #State.lines then
@@ -269,10 +262,8 @@ function Text.keychord_pressed(State, chord)
         -- no change to State.cursor1.pos
       end
     elseif State.cursor1.line < #State.lines then
-      if State.lines[State.cursor1.line+1].mode == 'text' then
-        -- join lines
-        State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
-      end
+      -- join lines
+      State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
       table.remove(State.lines, State.cursor1.line+1)
       table.remove(State.line_cache, State.cursor1.line+1)
     end
@@ -366,7 +357,7 @@ end
 
 function Text.insert_return(State)
   local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
-  table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
+  table.insert(State.lines, State.cursor1.line+1, {data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
   table.insert(State.line_cache, State.cursor1.line+1, {})
   State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
   Text.clear_screen_line_cache(State, State.cursor1.line)
@@ -383,11 +374,7 @@ function Text.pageup(State)
   while y >= State.top do
 --?     print(y, top2.line, top2.screen_line, top2.screen_pos)
     if State.screen_top1.line == 1 and State.screen_top1.pos == 1 then break end
-    if State.lines[State.screen_top1.line].mode == 'text' then
-      y = y - State.line_height
-    elseif State.lines[State.screen_top1.line].mode == 'drawing' then
-      y = y - Drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h, State.width)
-    end
+    y = y - State.line_height
     top2 = Text.previous_screen_line(State, top2)
   end
   State.screen_top1 = Text.to1(State, top2)
@@ -424,35 +411,30 @@ function Text.pagedown(State)
 end
 
 function Text.up(State)
-  assert(State.lines[State.cursor1.line].mode == 'text')
 --?   print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
   local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_cursor_screen_line(State)
   if screen_line_starting_pos == 1 then
 --?     print('cursor is at first screen line of its line')
     -- line is done; skip to previous text line
-    local new_cursor_line = State.cursor1.line
-    while new_cursor_line > 1 do
-      new_cursor_line = new_cursor_line-1
-      if State.lines[new_cursor_line].mode == 'text' then
---?         print('found previous text line')
-        State.cursor1.line = new_cursor_line
-        Text.populate_screen_line_starting_pos(State, State.cursor1.line)
-        -- previous text line found, pick its final screen line
---?         print('has multiple screen lines')
-        local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
---?         print(#screen_line_starting_pos)
-        screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
---?         print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
-        if State.screen_top1.line > State.cursor1.line then
-          State.screen_top1.line = State.cursor1.line
-          State.screen_top1.pos = screen_line_starting_pos
---?           print('pos of top of screen is also '..tostring(State.screen_top1.pos)..' of the same line')
-        end
-        local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
-        local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
-        State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
-        break
+    if State.cursor1.line > 1 then
+      local new_cursor_line = State.cursor1.line-1
+--?       print('found previous text line')
+      State.cursor1.line = new_cursor_line
+      Text.populate_screen_line_starting_pos(State, State.cursor1.line)
+      -- previous text line found, pick its final screen line
+--?       print('has multiple screen lines')
+      local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
+--?       print(#screen_line_starting_pos)
+      screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
+--?       print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
+      if State.screen_top1.line > State.cursor1.line then
+        State.screen_top1.line = State.cursor1.line
+        State.screen_top1.pos = screen_line_starting_pos
+--?         print('pos of top of screen is also '..tostring(State.screen_top1.pos)..' of the same line')
       end
+      local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
+      local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
+      State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
     end
     if State.cursor1.line < State.screen_top1.line then
       State.screen_top1.line = State.cursor1.line
@@ -475,20 +457,15 @@ function Text.up(State)
 end
 
 function Text.down(State)
-  assert(State.lines[State.cursor1.line].mode == 'text')
 --?   print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
   if Text.cursor_at_final_screen_line(State) then
     -- line is done, skip to next text line
 --?     print('cursor at final screen line of its line')
-    local new_cursor_line = State.cursor1.line
-    while new_cursor_line < #State.lines do
-      new_cursor_line = new_cursor_line+1
-      if State.lines[new_cursor_line].mode == 'text' then
-        State.cursor1.line = new_cursor_line
-        State.cursor1.pos = Text.nearest_cursor_pos(State.lines[State.cursor1.line].data, State.cursor_x, State.left)
---?         print(State.cursor1.pos)
-        break
-      end
+    if State.cursor1.line < #State.lines then
+      local new_cursor_line = State.cursor1.line+1
+      State.cursor1.line = new_cursor_line
+      State.cursor1.pos = Text.nearest_cursor_pos(State.lines[State.cursor1.line].data, State.cursor_x, State.left)
+--?       print(State.cursor1.pos)
     end
     if State.cursor1.line > State.screen_bottom1.line then
 --?       print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
@@ -594,19 +571,11 @@ function Text.match(s, pos, pat)
 end
 
 function Text.left(State)
-  assert(State.lines[State.cursor1.line].mode == 'text')
   if State.cursor1.pos > 1 then
     State.cursor1.pos = State.cursor1.pos-1
-  else
-    local new_cursor_line = State.cursor1.line
-    while new_cursor_line > 1 do
-      new_cursor_line = new_cursor_line-1
-      if State.lines[new_cursor_line].mode == 'text' then
-        State.cursor1.line = new_cursor_line
-        State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
-        break
-      end
-    end
+  elseif State.cursor1.line > 1 then
+    State.cursor1.line = State.cursor1.line-1
+    State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
   end
   if Text.lt1(State.cursor1, State.screen_top1) then
     local top2 = Text.to2(State, State.screen_top1)
@@ -623,19 +592,11 @@ function Text.right(State)
 end
 
 function Text.right_without_scroll(State)
-  assert(State.lines[State.cursor1.line].mode == 'text')
   if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
     State.cursor1.pos = State.cursor1.pos+1
-  else
-    local new_cursor_line = State.cursor1.line
-    while new_cursor_line <= #State.lines-1 do
-      new_cursor_line = new_cursor_line+1
-      if State.lines[new_cursor_line].mode == 'text' then
-        State.cursor1.line = new_cursor_line
-        State.cursor1.pos = 1
-        break
-      end
-    end
+  elseif State.cursor1.line <= #State.lines-1 then
+    State.cursor1.line = State.cursor1.line+1
+    State.cursor1.pos = 1
   end
 end
 
@@ -658,23 +619,7 @@ function Text.cursor_at_final_screen_line(State)
 end
 
 function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
-  local y = State.top
-  while State.cursor1.line <= #State.lines do
-    if State.lines[State.cursor1.line].mode == 'text' then
-      break
-    end
---?     print('cursor skips', State.cursor1.line)
-    y = y + Drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
-    State.cursor1.line = State.cursor1.line + 1
-  end
-  -- hack: insert a text line at bottom of file if necessary
-  if State.cursor1.line > #State.lines then
-    assert(State.cursor1.line == #State.lines+1)
-    table.insert(State.lines, {mode='text', data=''})
-    table.insert(State.line_cache, {})
-  end
---?   print(y, App.screen.height, App.screen.height-State.line_height)
-  if y > App.screen.height - State.line_height then
+  if State.top > App.screen.height - State.line_height then
 --?     print('scroll up')
     Text.snap_cursor_to_bottom_of_screen(State)
   end
@@ -690,24 +635,11 @@ function Text.snap_cursor_to_bottom_of_screen(State)
   while true do
 --?     print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
     if top2.line == 1 and top2.screen_line == 1 then break end
-    if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
-      local h = State.line_height
-      if y - h < State.top then
-        break
-      end
-      y = y - h
-    else
-      assert(top2.line > 1)
-      assert(State.lines[top2.line-1].mode == 'drawing')
-      -- We currently can't draw partial drawings, so either skip it entirely
-      -- or not at all.
-      local h = Drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
-      if y - h < State.top then
-        break
-      end
---?       print('skipping drawing of height', h)
-      y = y - h
+    local h = State.line_height
+    if y - h < State.top then
+      break
     end
+    y = y - h
     top2 = Text.previous_screen_line(State, top2)
   end
 --?   print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
@@ -869,9 +801,6 @@ function Text.x(s, pos)
 end
 
 function Text.to2(State, loc1)
-  if State.lines[loc1.line].mode == 'drawing' then
-    return {line=loc1.line, screen_line=1, screen_pos=1}
-  end
   local result = {line=loc1.line, screen_line=1}
   Text.populate_screen_line_starting_pos(State, loc1.line)
   for i=#State.line_cache[loc1.line].screen_line_starting_pos,1,-1 do
@@ -933,8 +862,6 @@ function Text.previous_screen_line(State, loc2)
     return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
   elseif loc2.line == 1 then
     return loc2
-  elseif State.lines[loc2.line-1].mode == 'drawing' then
-    return {line=loc2.line-1, screen_line=1, screen_pos=1}
   else
     local l = State.lines[loc2.line-1]
     Text.populate_screen_line_starting_pos(State, loc2.line-1)