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* include some missing source filesKartik K. Agaram2022-09-051-0/+4
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* bugfix: cold startKartik K. Agaram2022-09-031-0/+3
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* dedup points while loading drawing from diskKartik K. Agaram2022-09-032-13/+8
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* set window title within each appKartik K. Agaram2022-09-032-2/+2
| | | | The main app shows the file being edited, but the programming environment does not.
* remember window positions across restart/ctrl+eKartik K. Agaram2022-09-031-3/+5
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* duplicateKartik K. Agaram2022-09-031-10/+0
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* bugfix: window titleKartik K. Agaram2022-09-031-2/+2
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* editing source code from within the appKartik K. Agaram2022-09-0322-203/+5164
| | | | | integrated from pong.love via text.love: https://merveilles.town/@akkartik/108933336531898243
* bugfix: propagate mouse press if any button wouldKartik K. Agaram2022-08-241-4/+6
| | | | | Before this commit I was propagating press events only if _all_ buttons would.
* infrastructure for caching LÖVE text objectsKartik K. Agaram2022-08-243-6/+13
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* set color for each fragmentKartik K. Agaram2022-08-231-1/+1
| | | | | In general it seems like good practice to minimize assumptions about the current color.
* helper: trimming whitespace from stringsKartik K. Agaram2022-08-231-0/+12
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* helper: file_existsKartik K. Agaram2022-08-231-0/+10
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* make App.open_for_* look more like io.openKartik K. Agaram2022-08-231-7/+9
| | | | Now missing files will result in similar behavior: nil file handles.
* pass all button params to the iconKartik K. Agaram2022-08-232-2/+3
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* allow buttons to nest as wellKartik K. Agaram2022-08-231-2/+11
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* flip return value of button handlersKartik K. Agaram2022-08-232-6/+4
| | | | | | This is compatible with Javascript, and it also seems like a better default; when people forget to think about return values in click handlers, they should be consumed.
* stop putting button state in a globalKartik K. Agaram2022-08-233-9/+13
| | | | | | | | | | | | | | | | Symptom: a test (test_click_to_create_drawing) started randomly failing after I inserted a `return` 2 commits ago. Cause: my tests call edit.draw, but button handlers only get cleared in app.draw. So my tests weren't clearing button handlers, and every call to edit.draw was accumulating states. Still unclear why those were going to different state objects after the `return`, but anyway. I'm not going to understand every last thing that happens when things go wrong, just guarantee they can't go wrong. And the way to do that is to decentralize button handlers to each state that receives them. The State object in buttons.lua doesn't have to be Editor_state. It just has to be some table that provides a Schelling Point for shared state.
* improve explanation for buttonsKartik K. Agaram2022-08-231-1/+4
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* allow buttons to interrupt eventsKartik K. Agaram2022-08-232-2/+6
| | | | Most button onpress1 handlers will want to return true.
* indentKartik K. Agaram2022-08-231-1/+3
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* distinguish consistently between mouse buttons and other buttonsKartik K. Agaram2022-08-233-30/+30
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* include pensieve.love even though it's in developmentKartik K. Agaram2022-08-221-0/+5
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* include a forkKartik K. Agaram2022-08-211-0/+2
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* correct a commentKartik K. Agaram2022-08-211-1/+1
| | | | We no longer have undo history directly in globals.
* regression: dropping files on the windowKartik K. Agaram2022-08-192-0/+3
| | | | Also improve the test to catch this next time.
* fix a nameKartik K. Agaram2022-08-191-4/+4
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* reclaim a couple more functions after testsKartik K. Agaram2022-08-191-0/+2
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* couple of accidental globalsKartik K. Agaram2022-08-181-2/+2
| | | | Luckily they didn't bite me yet.
* get rid of some ridiculous codeKartik K. Agaram2022-08-181-15/+5
| | | | | | I guess I wrote it before I settled into the idiom of: * first change cursor * then scroll if necessary
* spurious argsKartik K. Agaram2022-08-181-18/+18
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* dead codeKartik K. Agaram2022-08-181-2/+0
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* generalize a functionKartik K. Agaram2022-08-183-12/+13
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* drop some obsolete argsKartik K. Agaram2022-08-181-2/+2
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* subsection headings in a long switchKartik K. Agaram2022-08-181-0/+2
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* extract a variableKartik K. Agaram2022-08-181-2/+3
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* simplifyKartik K. Agaram2022-08-181-4/+1
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* simpler location comparisonKartik K. Agaram2022-08-171-5/+2
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* move caching behavior inside compute_fragmentsKartik K. Agaram2022-08-171-6/+6
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* remove some unnecessary workKartik K. Agaram2022-08-171-1/+3
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* standardize scroll check in a few placesKartik K. Agaram2022-08-171-3/+3
| | | | | | | | | | | | I'm taking some lessons from pensieve.love here. It seem like specific pixel thresholds don't matter too much for plain lines.love. I'd probably feel safer if I just used Text.cursor_out_of_screen in these places, but it means we draw the screen twice for most events[1]. Let's see if we can get by with the current approach. [1] Or we have to start scheduling things for the next draw, which is more complex to orchestrate.
* simplify cursor-on-screen checkKartik K. Agaram2022-08-172-11/+9
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* swap return valuesKartik K. Agaram2022-08-173-8/+8
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* obsolete commentKartik K. Agaram2022-08-161-2/+0
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* moveKartik K. Agaram2022-08-151-28/+28
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* drop some unnecessary callsKartik K. Agaram2022-08-151-6/+0
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* stop confusingly reading a globalKartik K. Agaram2022-08-151-2/+2
| | | | | | | The way Text.draw is called by edit.draw, we know it'll never be called for lines above screen_top1.line. Comparing every line on screen with screen_top1 makes no sense. The intent is really just to compare with screen_top1 only for the first line, and otherwise to ignore this check.
* new mirrorKartik K. Agaram2022-08-141-0/+1
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* more cogent onboarding instructionsKartik K. Agaram2022-08-141-4/+7
| | | | Someone looking at the repo will probably prefer the terminal.
* remove some duplicationKartik K. Agaram2022-08-142-13/+8
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