| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
A code editor is unlikely to need support for extremely long lines. And
that kind of scroll is jarring anyway in a code editor. We don't read
code like a novel, and less scroll per page implies more scrolling work.
I'd gotten rid of this functionality and the test for it [1] back in the
spokecone fork, but only took out the test when first pulling it into
the source editor.
[1] test_pagedown_often_shows_start_of_wrapping_line
|
|\| |
|
| | |
|
| | |
|
|\| |
|
| | |
|
|\| |
|
| | |
|
|\| |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This repo does not support freewheeling modification. It's a primitive
to enable freewheeling modification in downstream forks.
The source editor is a convenience, but it's a sharp tool and can easily
leave the app in a broken state that requires dropping down to external
tools (editor, file manager) to fix.
|
|\| |
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
I missed that comments only get highlighted at start of line.
This seems a bit hacky. But it continues to trade off CPU for reduced
memory footprint.
|
|\| |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Scenario:
* start out with some text on screen
* select some text A, delete
* select some more text B, delete
* press C-z twice to restore A and B
* press C-y twice
Before this commit only the first C-y was having an effect (deleting B).
The second was failing to delete A.
|
|\| |
|
| |
| |
| |
| | |
Also copy over the implementation of links from pensieve.love.
|
| |
| |
| |
| |
| |
| | |
This doesn't affect this fork directly, but it's a bad idea to assume
the _app_ is always going to be doing just what a particular subsystem
(here, the text editor in edit.lua+text.lua) is doing.
|
| | |
|
|\| |
|
| |
| |
| |
| |
| |
| |
| | |
Now we render lines one screen line at a time rather than one word at a
time.
I can't port the source side just yet; I need to fix hyperlinks first..
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
I think all we need to maintain is the populate_screen_line_starting_pos
array. It's easy to render screen lines one by one from it, and we'll
only ever construct one additional screen line at a time.
I'd hoped to delete other calls to Text.populate_screen_line_starting_pos,
but it turns out we need to update it when editing sometimes. Give up on
that for now; it's a no-op if not needed.
|
| |
| |
| |
| |
| |
| | |
I see a path to at least maintain a single fragment per screen line. But
can we do better? It even seems unnecessary to maintain two copies of
the data, chopped up into lines and screen lines.
|
| | |
|
| |
| |
| |
| |
| | |
It's starting to become apparent just how little line_cache.fragments
does for me now. Let's see if we can get rid of it entirely.
|
| |
| |
| |
| | |
Is it just my imagination, or does the app feel lighter and more fluffy?
|
| |
| |
| |
| |
| | |
In the process I discovered the horrible fact that Text.x allocates a new Text.
And it gets called (just once, thank goodness) on every single frame.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
I've been misunderstanding what Text objects are. They can render a lot
of text with a given line height, word wrap, colors in various places.
And I've been creating one for every word :facepalm:
Unwinding this will take some time. This is just a first baby step for
ad hoc text objects. Turns out I don't need to convert to Text to get
something's rendered width, just the Font can do that.
Thanks to the LÖVE Discord for educating me:
https://discord.com/channels/329400828920070144/330089431379869708/1091535487333826580
|
|\| |
|
| | |
|
|\| |
|
| | |
|
| | |
|
|\| |
|
| | |
|
|\| |
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
scenario: open a file starting with a drawing
After this commit the program doesn't crash.
Error: [string "edit.lua"]:127: attempt to get length of field 'data' (a nil value)
stack traceback:
[love "boot.lua"]:345: in function '__len'
[string "edit.lua"]:127: in function 'invalid1'
[string "edit.lua"]:116: in function 'check_locs'
[string "run.lua"]:35: in function 'initialize'
main.lua:96: in function 'initialize'
[string "app.lua"]:144: in function 'run_tests_and_initialize'
[string "app.lua"]:16: in function <[string "app.lua"]:13>
[C]: in function 'xpcall'
[love "boot.lua"]:361: in function <[love "boot.lua"]:348>
[C]: in function 'xpcall'
|
|\| |
|
| | |
|
|\| |
|
| | |
|
|\| |
|
| | |
|
|\| |
|
| |
| |
| |
| | |
https://merveilles.town/@akkartik/110084833821965708
|