| Commit message (Collapse) | Author | Age | Files | Lines |
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Now we render lines one screen line at a time rather than one word at a
time.
I can't port the source side just yet; I need to fix hyperlinks first..
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Is it just my imagination, or does the app feel lighter and more fluffy?
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In the process I discovered the horrible fact that Text.x allocates a new Text.
And it gets called (just once, thank goodness) on every single frame.
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I've been misunderstanding what Text objects are. They can render a lot
of text with a given line height, word wrap, colors in various places.
And I've been creating one for every word :facepalm:
Unwinding this will take some time. This is just a first baby step for
ad hoc text objects. Turns out I don't need to convert to Text to get
something's rendered width, just the Font can do that.
Thanks to the LÖVE Discord for educating me:
https://discord.com/channels/329400828920070144/330089431379869708/1091535487333826580
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I want the words to be easy to read, and to use a consistent tense.
update and focus seem more timeless; let's make everything like those.
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scenario: open app from .love file, press ctrl+e
Before this change the source file showed up empty.
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integrated from pong.love via text.love:
https://merveilles.town/@akkartik/108933336531898243
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Now missing files will result in similar behavior: nil file handles.
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The test harness now also mimics real usage more precisely.
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It might reduce wear and tear on disk, and losing 3 seconds of data
doesn't feel catastrophic (short of a C-z rampage).
Thanks to the love2d.org community for the suggestion:
https://love2d.org/forums/viewtopic.php?f=14&t=93173
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For commit e4e12c77ad which fixed a regression caused by commit
24a0d162ef.
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If I'd had this stuff in my test harness earlier, two recent commits
would have failed tests and given me early warning:
ff88238ff1
ff88a2a927
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It's still a bit simple-minded. Most software will keep the first bound
fixed and move the second. Lines currently has the bounds in a queue of
sorts. But I have a test to indicate the behavior that is definitely
desired. We'll see if we need it to get more complex.
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Doesn't yet highlight while dragging.
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Along with the App helpers needed for them.
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https://www.hogbaysoftware.com/posts/moby-dick-workout
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Why the fuck is this so fucking hard?
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Setting up the test just right to test the thing I want to test was a
rube goldberg machine of constants.
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I also really need to rethink how people debug my programs. My approach
of inserting and deleting print() takes a lot of commitment. I need my
old trace-based whitebox testing idea. However, in my past projects I
never did figure out a good framework for tweaking how verbose a trace
to emit.
Perhaps that's too many knobs. Perhaps we just need a way to run a
single test with the most verbose trace possible. Then it's just a
matter of having the trace tell a coherent story? But even if the trace
stays out of program output in that situation, it's still in the
programmer's face in the _code_. Ugh.
Current plan: ship program with maximum tests and zero commented-out
prints. If you want to debug, insert prints. This is better than
previous, text-mode, projects just by virtue of the stdout channel being
dedicated to debug stuff.
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Tests still have a lot of side-effects on the real screen. We'll
gradually clean those up.
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