| Commit message (Collapse) | Author | Age | Files | Lines |
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This is quite useful because I used to have a long list of places in
which to invalidate the cache.
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Each one should provide a message that will show up within LÖVE. Stop
relying on nearby prints to the terminal.
I also found some unnecessary ones.
There is some potential here for performance regressions: the format()
calls will trigger whether or not the assertion fails, and cause
allocations. So far Lua's GC seems good enough to manage the load even
with Moby Dick, even in some situations that caused issues in the past
like undo.
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This is a backport of a bugfix in pensieve.love. It's not _technically_
a bug here in lines.love, but it seems worth establishing an
architectural invariant (or rather lack of invariant).
LÖVE's standard event loop performs the following sequence of operations
in a single frame:
* process events
* update
* draw
Ideally any mutations to global state happen during the first two
phases, while drawing includes no mutation.
However, there is a special case: `starty`, the top y coordinate for
each each line in the editor. This is used all over the place, and the
cheapest way to compute it is to simply save it while drawing.
However, draw by definition only updates `starty` for lines that are
drawn on screen. To avoid stale data on lines off screen, say after
scrolling, events often clear `starty` for all lines, leaving it to the
next draw phase to repopulate the right lines.
Sandwiched between the above two "however"s, the update phase needs to
gracefully handle `starty` being nil in the occasional frame right after
an event.
I think I've audited all our uses of `starty`, and this commit fixes the
only place that violates this rule.
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Earlier the ghost while drawing wouldn't quite match the final shape.
Now the math is identical in draw_pending_shape.
It's a little unfortunate that we have this duplication of formulae.
At least there are no other stray calls of App.mouse_x in
draw_pending_shape.
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In the process I discovered the horrible fact that Text.x allocates a new Text.
And it gets called (just once, thank goodness) on every single frame.
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I want the words to be easy to read, and to use a consistent tense.
update and focus seem more timeless; let's make everything like those.
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scenario:
slowly press down mouse button and drag to draw a line
release mouse button
Before this commit the point would jump just a little bit on release,
and points would go slightly to the left of where I expect.
Yet another thing it's hard to write an automated test for.
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Thanks Lion Kimbro for pointing out this issue.
I still have to use floats for start/end angles of arcs. That might be a
sign that I don't have the right serialization yet for them. Or that
that feature needs to go.
I started out with a hazy idea of only using 8-bit ints for coordinates,
but now I'm not sure how committed I am to that constraint. While the
width is always 256 units, it might be nice to create long portrait
drawings at some point, whose height is greater than 256 units.
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Broken in the commit before last.
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Scenario where I ran into it:
start a stroke inside a drawing
press 'o' to switch to circle mode (but any mode switch will do)
The problem is that Text.textinput unconditionally blows away all .y
values. Sometimes we have to wait for a draw() to fill them back in.
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The previous commit was failing inside a test that I can't reproduce
manually. Perhaps it's something about how often draw/update run in
practice. Anyways, it's definitely uncovered a real issue.
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This seems to uncover a corner case I'd never run into until now.
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Hopefully this is more approachable. Though now I'm creating two new
temporary functions on every draw. Whether I need them or not.
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This is all unfortunate in several ways
- lots of functions have extra args
- table lookups where we used to have a simple variable
- program initialization is a lot more delicate
Let's see if it was worthwhile. Can we now actually build around the
editor component in forks?
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- Drawing.draw_shape
- Drawing.draw_pending_shape
- Drawing.in_drawing
- Drawing.find_or_insert_point
- Drawing.near
- Drawing.pixels
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Editor state initialization now depends on window dimensions, so we have
to more carefully orchestrate startup.
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- Drawing.current_drawing
- Drawing.select_shape_at_mouse
- Drawing.select_point_at_mouse
- Drawing.select_drawing_at_mouse
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- draw_help_without_mouse_pressed
- draw_help_with_mouse_pressed
- current_shape
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We're still accessing them through a global. But we'll change that next.
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One advantage of this approach: we don't end up with multiple lexical
scopes containing duplicates of the same modules.
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Now I might actually use them more, and maybe I can start considering
taking out some shapes. Do I really need circles if I don't provide
ellipses?
Thanks Ivan Reese for the feedback. "What drawings does your tool
encourage?"
Minor note: taking out the deepcopy creates a cute little string like
effect, where the curve grows tighter the slower you draw it.
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This has been broken since commit b544e8c357 on May 17 :/
I'm just undoing that commit, which turns out to be completely
unnecessary. And adding a test.
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It's important that the error be additive rather than multiplicative,
otherwise the area grows asymmetrically along a line.
Hopefully freehand drawings will work more intuitively now.
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I can't be trusted to do anything without a test.
This should fix #5. Please reopen if it doesn't.
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This should hopefully address #5. I'm removing some constraints from
manhattan lines, rectangles and squares.
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