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* .Kartik K. Agaram2022-06-141-2/+2
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* extract variable Margin_leftKartik K. Agaram2022-06-141-30/+30
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* mouse buttons are integers, not stringsKartik K. Agaram2022-06-141-23/+23
| | | | | | Not sure where that idiom comes from or why strings work in some places (auto-coercion?). I picked it up off some example apps. But https://love2d.org/wiki/love.mouse.isDown says it should be an integer.
* override mouse state lookups in testsKartik K. Agaram2022-06-121-41/+41
| | | | | | | If I'd had this stuff in my test harness earlier, two recent commits would have failed tests and given me early warning: ff88238ff1 ff88a2a927
* set current_drawing_index with current_drawingKartik K. Agaram2022-06-101-3/+6
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* include drawing index in a few placesKartik K. Agaram2022-06-101-15/+15
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* stop saving the entire file when modifying drawingsKartik K. Agaram2022-06-101-7/+0
| | | | Now we just disallow that entirely.
* yet another key conflictKartik K. Agaram2022-06-041-1/+1
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* switch circles to 'o' to avoid conflicting with copyKartik K. Agaram2022-06-041-2/+2
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* try to maintain a reasonable line widthKartik K. Agaram2022-06-041-1/+1
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* renameKartik K. Agaram2022-06-031-10/+10
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* local varKartik K. Agaram2022-06-031-60/+61
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* switch freehand hotkey to eliminate conflict with searchKartik K. Agaram2022-06-021-1/+1
| | | | I'm now following Inkscape, and the mnemonic is 'pencil'.
* crisp font renderingKartik K. Agaram2022-06-021-15/+3
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* renameKartik K. Agaram2022-06-021-2/+2
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* bugfix: undo drawing creationKartik K. Agaram2022-06-021-1/+4
| | | | | Also clean up drawing state to make sure we don't get into hard-to-debug situations.
* after much struggle, a brute-force undoKartik K. Agaram2022-06-021-0/+2
| | | | | | | | | Incredibly inefficient, but I don't yet know how to efficiently encode undo mutations that can span multiple lines. There seems to be one bug related to creating new drawings; they're not spawning events and undoing past drawing creation has some weird artifacts. Redo seems to consistently work, though.
* missing temporary modes in a couple more placesKartik K. Agaram2022-05-301-2/+4
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* missing shape modes in a couple more placesKartik K. Agaram2022-05-301-1/+1
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* more robust transitions to temporary modesKartik K. Agaram2022-05-301-3/+10
| | | | | | I seem to often accidentally press C-n twice to go into name mode. Now doing so overrides the previous temporary mode (name/move/delete point) without clobbering the real shape-drawing mode.
* experiment: give up on changing shape modeKartik K. Agaram2022-05-301-9/+1
| | | | | | | | I often find myself accidentally hovering over some shape or other when switching modes. One additional reason to do this: I never included it in the help. So it hasn't been very high-priority.
* bugfix: function namesKartik K. Agaram2022-05-301-3/+3
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* ignore 'name' mode in a few placesKartik K. Agaram2022-05-301-0/+4
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* go through App in a couple more placesKartik K. Agaram2022-05-291-3/+3
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* few more transitions between shapesKartik K. Agaram2022-05-251-2/+10
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* couple of TODOsKartik K. Agaram2022-05-211-0/+1
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* bugfix: escape key to hide online helpKartik K. Agaram2022-05-211-6/+0
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* show when we're naming a pointKartik K. Agaram2022-05-211-2/+14
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* support for naming pointsKartik K. Agaram2022-05-211-0/+16
| | | | There's still an absence of affordance showing when you're in naming mode.
* one missing transition between shape modesKartik K. Agaram2022-05-211-1/+3
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* several bugfixesKartik K. Agaram2022-05-211-2/+5
| | | | All introduced when I built rectangles and squares in commit e27165cb.
* bugfixKartik K. Agaram2022-05-211-10/+2
| | | | | Looks like I never retested rectangles after I implemented drawing squares, even though I made changes to the rectangle implementation :/
* make text and drawings the same widthKartik K. Agaram2022-05-191-13/+15
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* another integer coordinateKartik K. Agaram2022-05-191-1/+1
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* delete unused argKartik K. Agaram2022-05-191-1/+1
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* scroll past first pageKartik K. Agaram2022-05-181-0/+1
| | | | | | Still some limitations. The text cursor has to be visible on screen, so if you have a long series of drawings without intervening lines of text you won't be able to scroll through them all.
* rectangle and square shapesKartik K. Agaram2022-05-181-6/+162
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* lighter color for in-progress strokesKartik K. Agaram2022-05-181-0/+1
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* use the provided args everywhereKartik K. Agaram2022-05-181-4/+4
| | | | This will be important when we implement scrolling..
* casting about for more helpers to extract..Kartik K. Agaram2022-05-181-3/+3
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* moveKartik K. Agaram2022-05-181-91/+92
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* forgot to move this special case outKartik K. Agaram2022-05-171-3/+0
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* delegate update events to drawingsKartik K. Agaram2022-05-171-0/+25
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* DRY some codeKartik K. Agaram2022-05-171-6/+6
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* move mouse_released events to DrawingKartik K. Agaram2022-05-171-0/+60
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* split mouse_pressed events between Text and DrawingKartik K. Agaram2022-05-171-0/+20
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* split keyboard handling between Text and DrawingKartik K. Agaram2022-05-171-2/+163
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* several more modulesKartik K. Agaram2022-05-171-12/+244
| | | | This is probably not ideal; let's see how it goes..
* extract a moduleKartik K. Agaram2022-05-171-0/+51
I want to use `drawing` for locals, so I'll use uppercase the module name just like globals.