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* stop caching startyKartik K. Agaram2024-06-111-10/+10
| | | | | This is quite useful because I used to have a long list of places in which to invalidate the cache.
* fix a crash involving mouse and drawingsKartik K. Agaram2024-06-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Thanks Alex Schroeder for reporting this crash. The scenario: * Edit a file like say this repo's Readme. * The second line is empty and there's a '+' to insert a drawing. Click on that. * Resize the window so just the first line of text and the drawing are visible. * Close the window. * Reopen lines.love, it will reopen the same file. * Click on the left margin to the left of the drawing. Before this commit these steps yielded the following crash: Error: bad argument #1 to 'len' (string expected, got nil) text.lua:626: in function 'pos_at_end_of_screen_line' edit.lua:298: in function 'mouse_press' There were two distinct problems here: 1. State.screen_bottom1 is not required to point to a text line, it could just as well be a drawing. I have been sloppy in handling that. 2. The bug was partially masked (the need to close and reopen the window) by a second bug: inserting a drawing was not invalidating the cache I save of starty coordinates for each line. (I've inserted and deleted starty invalidations a few times in the past, but it looks like I'd never had one in this particular location edit.draw before.) How did these issues get missed for years? - Even though I use lines.love on a daily basis, it turns out I don't actually create line drawings all that often. - When I do, I'm still living in files that are mostly text with only an occasional drawing. - I keep my windows fairly large. Between these 3 patterns, the odds of running into a drawing as the first or bottom-most line on the screen were fairly small. And then I had to interact with it. I suspect I tend to interact with drawings after centering them vertically. --- Bug #1 in particular has some interesting past history. * Near the start of the project, when I implemented line-wrapping I started saving screen_bottom, the bottom-most line displayed on screen. I did this so I could scroll down easily just by assigning `screen_top = screen_bottom`. (On the other hand, scrolling up still required some work. I should perhaps get rid of it and just compute scrolls from scratch each time.) * Also near the start of the project, I supported selecting text by a complex state machine spanning keypress, mouse press and mouse release: mouse click (press and immediate release) moves cursor mouse drag (press and much later release) creates selection shift-click selects from current cursor to click location shift-movement creates/grows a selection * On 2023-06-01, inscript reported a bug. Opening a window with just a little bit of text (lots of unused space in the window), selecting all the text and then clicking below all the text would crash the editor. To fix this I added code at the bottom of edit.mouse_press which computed the final visible line+pos location and used that in the cursor-move/text-selection state machine. It did this computation based on.. screen_bottom. But I didn't notice that screen_bottom could be a drawing (which has no pos). This commit's bug/regression was created. * On 2023-09-20, Matt Wynne encountered a crash which got me to realize I need code at the bottom of edit.mouse_release symmetric to the code at the bottom of edit.mouse_press. I still didn't notice that screen_bottom could be a drawing. So in fixing inscript's bug report, I introduced (at least) 2 regressions, because I either had no idea or quickly forgot that screen_bottom could point at a drawing. While I created regressions, the underlying mental bug feels new. I just never focused on the fact that screen_bottom could point at a drawing. This past history makes me suspicious of my mouse_press/mouse_release code. I think I'm going to get rid of screen_bottom entirely as a concept. I'll still have to be careful though about the remaining locations and which of them are allowed to point at drawings: - cursor and selection are not allowed to point at drawings - screen_top and screen_bottom are allowed to point at drawings I sometimes copy between these 4 location variables. Auditing shows no gaps where cursor could ever end up pointing at a drawing. It's just when I started using screen_bottom for a whole new purpose (in the mouse_press/release state machine) that I went wrong. I should also try getting rid of starty entirely. Is it _really_ needed for a responsive editor? I think I introduced it back when I didn't know what I was doing with LÖVE and was profligately creating text objects willy-nilly just to compute widths. Getting rid of these two fairly global bits of mutable state will hopefully make lines much more robust when the next person tries it out in 6 months :-/ X-( Thanks everyone for the conversation around this bug: https://merveilles.town/@akkartik/112567862542495637 --- Bug #2 has some complexity as well, and might lead to some follow-on cleanup. When I click on the button to insert a new drawing, the mouse_release hook triggers and moves the cursor below the new drawing. This is desirable, but I'd never noticed this happy accident. It stops working when I invalidate starty for all lines (which gets recomputed and cached for all visible lines on every frame). Fixing this caused a couple of unit tests start crashing for 2 reasons that required their own minor fixes: - My emulated mouse press and release didn't have an intervening frame and so mouse_release no longer receives starty. Now I've added a call to edit.draw() between press and release. This might actually bite someone for real someday, if they're running on a slow computer or something like that. I've tried to click really fast but I can't seem to put mouse_press and release in the same frame (assuming 30 frames per second) - My tests' window dimensions often violate my constraint that the screen always have one line of text for showing the cursor. They're unrealistically small or have a really wide aspect ratio (width 2x of height). I suspect lines.love will itself crash in those situations, but hopefully they're unrealistic. Hmm, I wonder what would happen if someone maximized in a 16:9 screen, that's almost 2x.. Anyways, I've cleaned a couple of tests up, but might need to fix up others at some point. I'd have to rejigger all my brittle line-wrapping tests if I modify the screen width :-/ X-(
* more carefully pass the 'key' arg aroundKartik K. Agaram2024-02-041-22/+22
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* bugfix: naming pointsKartik K. Agaram2023-03-261-0/+35
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* bugfixKartik K. Agaram2023-03-261-0/+31
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* deduce test names on failuresKartik K. Agaram2023-01-201-259/+237
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* make love event names consistentKartik K. Agaram2022-12-231-21/+21
| | | | | I want the words to be easy to read, and to use a consistent tense. update and focus seem more timeless; let's make everything like those.
* switch one call back to keychord_pressedKartik K. Agaram2022-12-121-1/+1
| | | | I don't understand why, but we need to fix production.
* switch a bunch of tests to textinput eventsKartik K. Agaram2022-12-121-18/+18
| | | | | textinput is strictly more realistic than keychord_pressed, which doesn't cause any textinput events. Use it wherever possible.
* bugfix in changing shape mid-strokeKartik K. Agaram2022-12-121-1/+1
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* stop tracking wallclock timeKartik K. Agaram2022-11-031-9/+9
| | | | We only need time differences.
* have file API operate on state objectKartik K. Agaram2022-07-251-8/+8
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* move drawing.starty into line cacheKartik K. Agaram2022-07-201-10/+10
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* clean up a cross-test leakageKartik K. Agaram2022-07-191-9/+9
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* separate data structure for each line's cache dataKartik K. Agaram2022-07-171-0/+30
| | | | I have no idea what the performance implications of this are..
* bring back a set of constantsKartik K. Agaram2022-07-161-79/+79
| | | | | It's starting to sink in that I don't want hard-coded constants inside objects.
* more decoupling editor tests from AppKartik K. Agaram2022-07-161-13/+13
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* make test initializations a little more obviousKartik K. Agaram2022-07-151-43/+43
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* a bug I've never run intoKartik K. Agaram2022-07-131-0/+2
| | | | | | The previous commit was failing inside a test that I can't reproduce manually. Perhaps it's something about how often draw/update run in practice. Anyways, it's definitely uncovered a real issue.
* left/right margin -> left/right coordinatesKartik K. Agaram2022-07-121-101/+123
| | | | | Editor state initialization now depends on window dimensions, so we have to more carefully orchestrate startup.
* call edit rather than App callbacks in testsKartik K. Agaram2022-07-121-87/+87
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* start passing in Editor_state explicitlyKartik K. Agaram2022-07-121-24/+24
| | | | | | | | | | | | In this commit, top-level edit functions: - edit.draw - edit.update - edit.quit - edit.mouse_pressed - edit.mouse_released - edit.textinput - edit.keychord_pressed - edit.key_released
* group all editor globalsKartik K. Agaram2022-07-121-248/+248
| | | | We're still accessing them through a global. But we'll change that next.
* start decoupling editor tests from AppKartik K. Agaram2022-07-111-24/+24
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* bugfix: 'escape' to cancel a strokeKartik K. Agaram2022-07-051-0/+22
| | | | | | This has been broken since commit b544e8c357 on May 17 :/ I'm just undoing that commit, which turns out to be completely unnecessary. And adding a test.
* right marginKartik K. Agaram2022-06-301-20/+20
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* rip out notion of Line_widthKartik K. Agaram2022-06-301-40/+20
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* keep drawings within the line width slider as wellKartik K. Agaram2022-06-221-20/+20
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* correct commit f3abc2cbf2Kartik K. Agaram2022-06-171-1/+26
| | | | | | I can't be trusted to do anything without a test. This should fix #5. Please reopen if it doesn't.
* autosave slightly less aggressivelyKartik K. Agaram2022-06-171-0/+30
| | | | | | | | It might reduce wear and tear on disk, and losing 3 seconds of data doesn't feel catastrophic (short of a C-z rampage). Thanks to the love2d.org community for the suggestion: https://love2d.org/forums/viewtopic.php?f=14&t=93173
* stop recording points for arcsKartik K. Agaram2022-06-151-1/+1
| | | | | | It was kinda weird that we were recording the start but not the end. And moving the start point didn't actually affect the arc. Let's see if we actually ever need it.
* all pending manual tests done!Kartik K. Agaram2022-06-141-2/+36
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* test: undo moving pointKartik K. Agaram2022-06-141-0/+47
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* test: undo naming a pointKartik K. Agaram2022-06-141-0/+43
| | | | Also ensure we autosave.
* test: autosave after name/move/delete of pointKartik K. Agaram2022-06-141-0/+22
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* test: autosave after any shapeKartik K. Agaram2022-06-141-0/+26
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* tests: deleting points/shapesKartik K. Agaram2022-06-141-1/+105
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* test: moving a pointKartik K. Agaram2022-06-141-0/+40
| | | | | I found some code in the process that seems unreachable. Some chance of a regression here..
* test: naming a pointKartik K. Agaram2022-06-141-0/+35
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* tests for drawing polygonsKartik K. Agaram2022-06-141-10/+171
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* more drawing testsKartik K. Agaram2022-06-141-0/+132
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* start writing some tests for drawingsKartik K. Agaram2022-06-141-0/+30