| Commit message (Collapse) | Author | Age | Files | Lines |
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Also copy over the implementation of links from pensieve.love.
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In the process I discovered the horrible fact that Text.x allocates a new Text.
And it gets called (just once, thank goodness) on every single frame.
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I've been misunderstanding what Text objects are. They can render a lot
of text with a given line height, word wrap, colors in various places.
And I've been creating one for every word :facepalm:
Unwinding this will take some time. This is just a first baby step for
ad hoc text objects. Turns out I don't need to convert to Text to get
something's rendered width, just the Font can do that.
Thanks to the LÖVE Discord for educating me:
https://discord.com/channels/329400828920070144/330089431379869708/1091535487333826580
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https://merveilles.town/@akkartik/110084833821965708
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I can't see the mouse wheel ever setting dx, but it's more obvious now
that the editor doesn't support panning left/right.
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Many thanks to Myte for helping test this!
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lines.love was broken since Dec 23 X-( Didn't get caught because all my
tests start at edit, not at main or run. I need 'integration' tests.
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I want the words to be easy to read, and to use a consistent tense.
update and focus seem more timeless; let's make everything like those.
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I'm starting to edit the sources from within the app in ernest. First
question: why does the file navigation menu skip some files? These
prints answer the question.
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integrated from pong.love via text.love:
https://merveilles.town/@akkartik/108933336531898243
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I have no fucking idea what I'm doing. All I know is that there's still
too many goddamn bugs[1]. Test motherfucking harness or bust. For
starters this is just the default love.run from
https://love2d.org/wiki/love.run
[1] The following file crashes if you repeatedly press cursor-down:
<<
a
b
c
```lines
```
x
>>
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