diff options
-rw-r--r-- | drawing.lua | 44 |
1 files changed, 25 insertions, 19 deletions
diff --git a/drawing.lua b/drawing.lua index 8206bd5..d1947ab 100644 --- a/drawing.lua +++ b/drawing.lua @@ -211,13 +211,13 @@ function Drawing.mouse_pressed(State, drawing, x,y, button) if State.current_drawing_mode == 'freehand' then drawing.pending = {mode=State.current_drawing_mode, points={{x=Drawing.coord(x-State.left), y=Drawing.coord(y-drawing.y)}}} elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then - local j = Drawing.insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)) + local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)) drawing.pending = {mode=State.current_drawing_mode, p1=j} elseif State.current_drawing_mode == 'polygon' or State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square' then - local j = Drawing.insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)) + local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)) drawing.pending = {mode=State.current_drawing_mode, vertices={j}} elseif State.current_drawing_mode == 'circle' then - local j = Drawing.insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)) + local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)) drawing.pending = {mode=State.current_drawing_mode, center=j} elseif State.current_drawing_mode == 'move' then -- all the action is in mouse_released @@ -296,7 +296,7 @@ function Drawing.mouse_released(State, x,y, button) elseif drawing.pending.mode == 'line' then local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then - drawing.pending.p2 = Drawing.insert_point(drawing.points, mx,my) + drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my) table.insert(drawing.shapes, drawing.pending) end elseif drawing.pending.mode == 'manhattan' then @@ -304,9 +304,9 @@ function Drawing.mouse_released(State, x,y, button) local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then if math.abs(mx-p1.x) > math.abs(my-p1.y) then - drawing.pending.p2 = Drawing.insert_point(drawing.points, mx, p1.y) + drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y) else - drawing.pending.p2 = Drawing.insert_point(drawing.points, p1.x, my) + drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my) end local p2 = drawing.points[drawing.pending.p2] App.mouse_move(State.left+Drawing.pixels(p2.x), drawing.y+Drawing.pixels(p2.y)) @@ -315,7 +315,7 @@ function Drawing.mouse_released(State, x,y, button) elseif drawing.pending.mode == 'polygon' then local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then - table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, mx,my)) + table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my)) table.insert(drawing.shapes, drawing.pending) end elseif drawing.pending.mode == 'rectangle' then @@ -326,8 +326,8 @@ function Drawing.mouse_released(State, x,y, button) local first = drawing.points[drawing.pending.vertices[1]] local second = drawing.points[drawing.pending.vertices[2]] local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my) - table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, thirdx,thirdy)) - table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, fourthx,fourthy)) + table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy)) + table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy)) table.insert(drawing.shapes, drawing.pending) end else @@ -341,8 +341,8 @@ function Drawing.mouse_released(State, x,y, button) local first = drawing.points[drawing.pending.vertices[1]] local second = drawing.points[drawing.pending.vertices[2]] local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my) - table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, thirdx,thirdy)) - table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, fourthx,fourthy)) + table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy)) + table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy)) table.insert(drawing.shapes, drawing.pending) end end @@ -379,7 +379,7 @@ function Drawing.keychord_pressed(State, chord) State.current_drawing_mode = 'line' local _,drawing = Drawing.current_drawing(State) if drawing.pending.mode == 'freehand' then - drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) + drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then drawing.pending.p1 = drawing.pending.vertices[1] elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then @@ -392,7 +392,7 @@ function Drawing.keychord_pressed(State, chord) State.current_drawing_mode = 'manhattan' local drawing = Drawing.select_drawing_at_mouse(State) if drawing.pending.mode == 'freehand' then - drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) + drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) elseif drawing.pending.mode == 'line' then -- do nothing elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then @@ -409,7 +409,7 @@ function Drawing.keychord_pressed(State, chord) State.current_drawing_mode = 'polygon' local _,drawing = Drawing.current_drawing(State) if drawing.pending.mode == 'freehand' then - drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} + drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then if drawing.pending.vertices == nil then drawing.pending.vertices = {drawing.pending.p1} @@ -426,7 +426,7 @@ function Drawing.keychord_pressed(State, chord) State.current_drawing_mode = 'rectangle' local _,drawing = Drawing.current_drawing(State) if drawing.pending.mode == 'freehand' then - drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} + drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then if drawing.pending.vertices == nil then drawing.pending.vertices = {drawing.pending.p1} @@ -443,7 +443,7 @@ function Drawing.keychord_pressed(State, chord) State.current_drawing_mode = 'square' local _,drawing = Drawing.current_drawing(State) if drawing.pending.mode == 'freehand' then - drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} + drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then if drawing.pending.vertices == nil then drawing.pending.vertices = {drawing.pending.p1} @@ -461,12 +461,12 @@ function Drawing.keychord_pressed(State, chord) elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then local _,drawing = Drawing.current_drawing(State) local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y) - local j = Drawing.insert_point(drawing.points, mx,my) + local j = Drawing.find_or_insert_point(drawing.points, mx,my) table.insert(drawing.pending.vertices, j) elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then local _,drawing = Drawing.current_drawing(State) local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y) - local j = Drawing.insert_point(drawing.points, mx,my) + local j = Drawing.find_or_insert_point(drawing.points, mx,my) while #drawing.pending.vertices >= 2 do table.remove(drawing.pending.vertices) end @@ -484,7 +484,7 @@ function Drawing.keychord_pressed(State, chord) State.current_drawing_mode = 'circle' local _,drawing = Drawing.current_drawing(State) if drawing.pending.mode == 'freehand' then - drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) + drawing.pending.center = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then drawing.pending.center = drawing.pending.p1 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then @@ -688,6 +688,12 @@ function Drawing.smoothen(shape) end function Drawing.insert_point(points, x,y) + table.insert(points, {x=x, y=y}) + return #points +end + +function Drawing.find_or_insert_point(points, x,y) + -- check if UI would snap the two points together for i,point in ipairs(points) do if Drawing.near(point, x,y) then return i |