diff options
-rw-r--r-- | edit.lua | 20 | ||||
-rw-r--r-- | main.lua | 4 | ||||
-rw-r--r-- | select.lua | 4 | ||||
-rw-r--r-- | text.lua | 200 |
4 files changed, 107 insertions, 121 deletions
diff --git a/edit.lua b/edit.lua index fc0f6ec..303ecbe 100644 --- a/edit.lua +++ b/edit.lua @@ -203,7 +203,7 @@ function edit.mouse_pressed(State, x,y, mouse_button) for line_index,line in ipairs(State.lines) do if line.mode == 'text' then - if Text.in_line(line, x,y, State.margin_left, App.screen.width-State.margin_right) then + if Text.in_line(State, line, x,y, State.margin_left, App.screen.width-State.margin_right) then -- delicate dance between cursor, selection and old cursor/selection -- scenarios: -- regular press+release: sets cursor, clears selection @@ -218,7 +218,7 @@ function edit.mouse_pressed(State, x,y, mouse_button) State.mousepress_shift = App.shift_down() State.selection1 = { line=line_index, - pos=Text.to_pos_on_line(line, x, y, State.margin_left, App.screen.width-State.margin_right), + pos=Text.to_pos_on_line(State, line, x, y, State.margin_left, App.screen.width-State.margin_right), } --? print('selection', State.selection1.line, State.selection1.pos) break @@ -248,11 +248,11 @@ function edit.mouse_released(State, x,y, mouse_button) else for line_index,line in ipairs(State.lines) do if line.mode == 'text' then - if Text.in_line(line, x,y, State.margin_left, App.screen.width-State.margin_right) then + if Text.in_line(State, line, x,y, State.margin_left, App.screen.width-State.margin_right) then --? print('reset selection') State.cursor1 = { line=line_index, - pos=Text.to_pos_on_line(line, x, y, State.margin_left, App.screen.width-State.margin_right), + pos=Text.to_pos_on_line(State, line, x, y, State.margin_left, App.screen.width-State.margin_right), } --? print('cursor', State.cursor1.line, State.cursor1.pos) if State.mousepress_shift then @@ -308,7 +308,7 @@ function edit.keychord_pressed(State, chord, key) State.cursor1 = State.search_backup.cursor State.screen_top1 = State.search_backup.screen_top State.search_backup = nil - Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks elseif chord == 'return' then State.search_term = nil State.search_text = nil @@ -331,13 +331,13 @@ function edit.keychord_pressed(State, chord, key) assert(State.search_text == nil) elseif chord == 'C-=' then initialize_font_settings(State.font_height+2) - Text.redraw_all() + Text.redraw_all(State) elseif chord == 'C--' then initialize_font_settings(State.font_height-2) - Text.redraw_all() + Text.redraw_all(State) elseif chord == 'C-0' then initialize_font_settings(20) - Text.redraw_all() + Text.redraw_all(State) elseif chord == 'C-z' then for _,line in ipairs(State.lines) do line.y = nil end -- just in case we scroll local event = undo_event(State) @@ -347,7 +347,7 @@ function edit.keychord_pressed(State, chord, key) State.cursor1 = deepcopy(src.cursor) State.selection1 = deepcopy(src.selection) patch(State.lines, event.after, event.before) - Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks schedule_save(State) end elseif chord == 'C-y' then @@ -359,7 +359,7 @@ function edit.keychord_pressed(State, chord, key) State.cursor1 = deepcopy(src.cursor) State.selection1 = deepcopy(src.selection) patch(State.lines, event.before, event.after) - Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks schedule_save(State) end -- clipboard diff --git a/main.lua b/main.lua index 56deff6..cd515ec 100644 --- a/main.lua +++ b/main.lua @@ -113,9 +113,9 @@ end function App.resize(w, h) --? print(("Window resized to width: %d and height: %d."):format(w, h)) App.screen.width, App.screen.height = w, h - Text.redraw_all() + Text.redraw_all(Editor_state) Editor_state.selection1 = {} -- no support for shift drag while we're resizing - Text.tweak_screen_top_and_cursor(Editor_state.margin_left, App.screen.height-Editor_state.margin_right) + Text.tweak_screen_top_and_cursor(Editor_state, Editor_state.margin_left, App.screen.height-Editor_state.margin_right) Last_resize_time = App.getTime() end diff --git a/select.lua b/select.lua index 8c015f6..a6c271b 100644 --- a/select.lua +++ b/select.lua @@ -93,8 +93,8 @@ end function Text.to_pos(State, x,y, left, right) for line_index,line in ipairs(State.lines) do if line.mode == 'text' then - if Text.in_line(line, x,y, left, right) then - return line_index, Text.to_pos_on_line(line, x,y, left, right) + if Text.in_line(State, line, x,y, left, right) then + return line_index, Text.to_pos_on_line(State, line, x,y, left, right) end end end diff --git a/text.lua b/text.lua index ca11cc5..321d52e 100644 --- a/text.lua +++ b/text.lua @@ -142,7 +142,7 @@ function Text.textinput(State, t) Text.insert_at_cursor(State, t) if State.cursor_y >= App.screen.height - State.line_height then Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right) - Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right) + Text.snap_cursor_to_bottom_of_screen(State, State.margin_left, App.screen.width-State.margin_right) --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos) end record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)}) @@ -165,7 +165,7 @@ function Text.keychord_pressed(State, chord) Text.insert_return(State) State.selection1 = {} if (State.cursor_y + State.line_height) > App.screen.height then - Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right) + Text.snap_cursor_to_bottom_of_screen(State, State.margin_left, App.screen.width-State.margin_right) end schedule_save(State) record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)}) @@ -175,7 +175,7 @@ function Text.keychord_pressed(State, chord) Text.insert_at_cursor(State, '\t') if State.cursor_y >= App.screen.height - State.line_height then Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right) - Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right) + Text.snap_cursor_to_bottom_of_screen(State, State.margin_left, App.screen.width-State.margin_right) --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos) end schedule_save(State) @@ -212,10 +212,10 @@ function Text.keychord_pressed(State, chord) State.cursor1.line = State.cursor1.line-1 end if Text.lt1(State.cursor1, State.screen_top1) then - local top2 = Text.to2(State.screen_top1, State.margin_left, App.screen.width-State.margin_right) - top2 = Text.previous_screen_line(top2, State.margin_left, App.screen.width-State.margin_right) - State.screen_top1 = Text.to1(top2) - Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + local top2 = Text.to2(State, State.screen_top1, State.margin_left, App.screen.width-State.margin_right) + top2 = Text.previous_screen_line(State, top2, State.margin_left, App.screen.width-State.margin_right) + State.screen_top1 = Text.to1(State, top2) + Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks end Text.clear_cache(State.lines[State.cursor1.line]) assert(Text.le1(State.screen_top1, State.cursor1)) @@ -354,7 +354,7 @@ end function Text.pageup(State, left, right) --? print('pageup') -- duplicate some logic from love.draw - local top2 = Text.to2(State.screen_top1, left, right) + local top2 = Text.to2(State, State.screen_top1, left, right) --? print(App.screen.height) local y = App.screen.height - State.line_height while y >= State.margin_top do @@ -365,12 +365,12 @@ function Text.pageup(State, left, right) elseif State.lines[State.screen_top1.line].mode == 'drawing' then y = y - State.drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h) end - top2 = Text.previous_screen_line(top2, left, right) + top2 = Text.previous_screen_line(State, top2, left, right) end - State.screen_top1 = Text.to1(top2) + State.screen_top1 = Text.to1(State, top2) State.cursor1.line = State.screen_top1.line State.cursor1.pos = State.screen_top1.pos - Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right) + Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State, left, right) --? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos) --? print('pageup end') end @@ -380,11 +380,11 @@ function Text.pagedown(State, left, right) -- If a line/paragraph gets to a page boundary, I often want to scroll -- before I get to the bottom. -- However, only do this if it makes forward progress. - local top2 = Text.to2(State.screen_bottom1, left, right) + local top2 = Text.to2(State, State.screen_bottom1, left, right) if top2.screen_line > 1 then top2.screen_line = math.max(top2.screen_line-10, 1) end - local new_top1 = Text.to1(top2) + local new_top1 = Text.to1(State, top2) if Text.lt1(State.screen_top1, new_top1) then State.screen_top1 = new_top1 else @@ -394,9 +394,9 @@ function Text.pagedown(State, left, right) --? print('setting top to', State.screen_top1.line, State.screen_top1.pos) State.cursor1.line = State.screen_top1.line State.cursor1.pos = State.screen_top1.pos - Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right) + Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State, left, right) --? print('top now', State.screen_top1.line) - Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks --? print('pagedown end') end @@ -454,7 +454,7 @@ end function Text.down(State, left, right) assert(State.lines[State.cursor1.line].mode == 'text') --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos) - if Text.cursor_at_final_screen_line(left, right) then + if Text.cursor_at_final_screen_line(State, left, right) then -- line is done, skip to next text line --? print('cursor at final screen line of its line') local new_cursor_line = State.cursor1.line @@ -470,7 +470,7 @@ function Text.down(State, left, right) if State.cursor1.line > State.screen_bottom1.line then --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos) --? print('scroll up preserving cursor') - Text.snap_cursor_to_bottom_of_screen(left, right) + Text.snap_cursor_to_bottom_of_screen(State, left, right) --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos) end else @@ -489,7 +489,7 @@ function Text.down(State, left, right) --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos) if scroll_down then --? print('scroll up preserving cursor') - Text.snap_cursor_to_bottom_of_screen(left, right) + Text.snap_cursor_to_bottom_of_screen(State, left, right) --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos) end end @@ -508,7 +508,7 @@ function Text.end_of_line(State, left, right) local _,botpos = Text.pos_at_start_of_cursor_screen_line(State, left, right) local botline1 = {line=State.cursor1.line, pos=botpos} if Text.cursor_past_screen_bottom(State) then - Text.snap_cursor_to_bottom_of_screen(left, right) + Text.snap_cursor_to_bottom_of_screen(State, left, right) end end @@ -557,7 +557,7 @@ function Text.word_right(State, left, right) end end if Text.cursor_past_screen_bottom(State) then - Text.snap_cursor_to_bottom_of_screen(left, right) + Text.snap_cursor_to_bottom_of_screen(State, left, right) end end @@ -586,16 +586,16 @@ function Text.left(State, left, right) end end if Text.lt1(State.cursor1, State.screen_top1) then - local top2 = Text.to2(State.screen_top1, left, right) - top2 = Text.previous_screen_line(top2, left, right) - State.screen_top1 = Text.to1(top2) + local top2 = Text.to2(State, State.screen_top1, left, right) + top2 = Text.previous_screen_line(State, top2, left, right) + State.screen_top1 = Text.to1(State, top2) end end function Text.right(State, left, right) Text.right_without_scroll(State) if Text.cursor_past_screen_bottom(State) then - Text.snap_cursor_to_bottom_of_screen(left, right) + Text.snap_cursor_to_bottom_of_screen(State, left, right) end end @@ -627,81 +627,81 @@ function Text.pos_at_start_of_cursor_screen_line(State, left, right) assert(false) end -function Text.cursor_at_final_screen_line(left, right) - Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], left, right) - local screen_lines = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos ---? print(screen_lines[#screen_lines], Editor_state.cursor1.pos) - return screen_lines[#screen_lines] <= Editor_state.cursor1.pos +function Text.cursor_at_final_screen_line(State, left, right) + Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], left, right) + local screen_lines = State.lines[State.cursor1.line].screen_line_starting_pos +--? print(screen_lines[#screen_lines], State.cursor1.pos) + return screen_lines[#screen_lines] <= State.cursor1.pos end -function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right) - local y = Editor_state.margin_top - while Editor_state.cursor1.line <= #Editor_state.lines do - if Editor_state.lines[Editor_state.cursor1.line].mode == 'text' then +function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State, left, right) + local y = State.margin_top + while State.cursor1.line <= #State.lines do + if State.lines[State.cursor1.line].mode == 'text' then break end ---? print('cursor skips', Editor_state.cursor1.line) - y = y + Editor_state.drawing_padding_height + Drawing.pixels(Editor_state.lines[Editor_state.cursor1.line].h) - Editor_state.cursor1.line = Editor_state.cursor1.line + 1 +--? print('cursor skips', State.cursor1.line) + y = y + State.drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h) + State.cursor1.line = State.cursor1.line + 1 end -- hack: insert a text line at bottom of file if necessary - if Editor_state.cursor1.line > #Editor_state.lines then - assert(Editor_state.cursor1.line == #Editor_state.lines+1) - table.insert(Editor_state.lines, {mode='text', data=''}) + if State.cursor1.line > #State.lines then + assert(State.cursor1.line == #State.lines+1) + table.insert(State.lines, {mode='text', data=''}) end ---? print(y, App.screen.height, App.screen.height-Editor_state.line_height) - if y > App.screen.height - Editor_state.line_height then +--? print(y, App.screen.height, App.screen.height-State.line_height) + if y > App.screen.height - State.line_height then --? print('scroll up') - Text.snap_cursor_to_bottom_of_screen(left, right) + Text.snap_cursor_to_bottom_of_screen(State, left, right) end end --- should never modify Editor_state.cursor1 -function Text.snap_cursor_to_bottom_of_screen(left, right) - local top2 = Text.to2(Editor_state.cursor1, left, right) +-- should never modify State.cursor1 +function Text.snap_cursor_to_bottom_of_screen(State, left, right) + local top2 = Text.to2(State, State.cursor1, left, right) top2.screen_pos = 1 -- start of screen line ---? print('cursor pos '..tostring(Editor_state.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down') - local y = App.screen.height - Editor_state.line_height +--? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down') + local y = App.screen.height - State.line_height -- duplicate some logic from love.draw while true do --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos) if top2.line == 1 and top2.screen_line == 1 then break end - if top2.screen_line > 1 or Editor_state.lines[top2.line-1].mode == 'text' then - local h = Editor_state.line_height - if y - h < Editor_state.margin_top then + if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then + local h = State.line_height + if y - h < State.margin_top then break end y = y - h else assert(top2.line > 1) - assert(Editor_state.lines[top2.line-1].mode == 'drawing') + assert(State.lines[top2.line-1].mode == 'drawing') -- We currently can't draw partial drawings, so either skip it entirely -- or not at all. - local h = Editor_state.drawing_padding_height + Drawing.pixels(Editor_state.lines[top2.line-1].h) - if y - h < Editor_state.margin_top then + local h = State.drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h) + if y - h < State.margin_top then break end --? print('skipping drawing of height', h) y = y - h end - top2 = Text.previous_screen_line(top2, left, right) + top2 = Text.previous_screen_line(State, top2, left, right) end --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos) - Editor_state.screen_top1 = Text.to1(top2) ---? print('top1 finally:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos) - Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + State.screen_top1 = Text.to1(State, top2) +--? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos) + Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks end -function Text.in_line(line, x,y, left,right) +function Text.in_line(State, line, x,y, left,right) if line.starty == nil then return false end -- outside current page if x < left then return false end if y < line.starty then return false end Text.populate_screen_line_starting_pos(line, left, right) - return y < line.starty + Editor_state.line_height*(#line.screen_line_starting_pos - Text.screen_line_index(line, line.startpos) + 1) + return y < line.starty + State.line_height*(#line.screen_line_starting_pos - Text.screen_line_index(line, line.startpos) + 1) end -- convert mx,my in pixels to schema-1 coordinates -function Text.to_pos_on_line(line, mx, my, left, right) +function Text.to_pos_on_line(State, line, mx, my, left, right) if line.fragments == nil then Text.compute_fragments(line, left, right) end @@ -713,7 +713,7 @@ function Text.to_pos_on_line(line, mx, my, left, right) local screen_line_starting_pos = line.screen_line_starting_pos[screen_line_index] local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos) --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset)) - local nexty = y + Editor_state.line_height + local nexty = y + State.line_height if my < nexty then -- On all wrapped screen lines but the final one, clicks past end of -- line position cursor on final character of screen line. @@ -730,20 +730,6 @@ function Text.to_pos_on_line(line, mx, my, left, right) end assert(false) end --- manual test: --- line: abc --- def --- gh --- fragments: abc, def, gh --- click inside e --- line_starting_pos = 1 + 3 = 4 --- nearest_cursor_pos('defgh', mx) = 2 --- Editor_state.cursor1.pos = 4 + 2 - 1 = 5 --- manual test: --- click inside h --- line_starting_pos = 1 + 3 + 3 = 7 --- nearest_cursor_pos('gh', mx) = 2 --- Editor_state.cursor1.pos = 7 + 2 - 1 = 8 function Text.screen_line_width(line, i) local start_pos = line.screen_line_starting_pos[i] @@ -847,14 +833,14 @@ function Text.x(s, pos) return App.width(text_before) end -function Text.to2(pos1, left, right) - if Editor_state.lines[pos1.line].mode == 'drawing' then +function Text.to2(State, pos1, left, right) + if State.lines[pos1.line].mode == 'drawing' then return {line=pos1.line, screen_line=1, screen_pos=1} end local result = {line=pos1.line, screen_line=1} - Text.populate_screen_line_starting_pos(Editor_state.lines[pos1.line], left, right) - for i=#Editor_state.lines[pos1.line].screen_line_starting_pos,1,-1 do - local spos = Editor_state.lines[pos1.line].screen_line_starting_pos[i] + Text.populate_screen_line_starting_pos(State.lines[pos1.line], left, right) + for i=#State.lines[pos1.line].screen_line_starting_pos,1,-1 do + local spos = State.lines[pos1.line].screen_line_starting_pos[i] if spos <= pos1.pos then result.screen_line = i result.screen_pos = pos1.pos - spos + 1 @@ -865,10 +851,10 @@ function Text.to2(pos1, left, right) return result end -function Text.to1(pos2) +function Text.to1(State, pos2) local result = {line=pos2.line, pos=pos2.screen_pos} if pos2.screen_line > 1 then - result.pos = Editor_state.lines[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1 + result.pos = State.lines[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1 end return result end @@ -901,24 +887,23 @@ function Text.offset(s, pos1) if pos1 == 1 then return 1 end local result = utf8.offset(s, pos1) if result == nil then - print(Editor_state.cursor1.line, Editor_state.cursor1.pos, #Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.lines[Editor_state.cursor1.line].data) print(pos1, #s, s) end assert(result) return result end -function Text.previous_screen_line(pos2, left, right) +function Text.previous_screen_line(State, pos2, left, right) if pos2.screen_line > 1 then return {line=pos2.line, screen_line=pos2.screen_line-1, screen_pos=1} elseif pos2.line == 1 then return pos2 - elseif Editor_state.lines[pos2.line-1].mode == 'drawing' then + elseif State.lines[pos2.line-1].mode == 'drawing' then return {line=pos2.line-1, screen_line=1, screen_pos=1} else - local l = Editor_state.lines[pos2.line-1] - Text.populate_screen_line_starting_pos(Editor_state.lines[pos2.line-1], left, right) - return {line=pos2.line-1, screen_line=#Editor_state.lines[pos2.line-1].screen_line_starting_pos, screen_pos=1} + local l = State.lines[pos2.line-1] + Text.populate_screen_line_starting_pos(State.lines[pos2.line-1], left, right) + return {line=pos2.line-1, screen_line=#State.lines[pos2.line-1].screen_line_starting_pos, screen_pos=1} end end @@ -947,38 +932,39 @@ function Text.populate_screen_line_starting_pos(line, left, right) end end -function Text.tweak_screen_top_and_cursor(left, right) ---? print('a', Editor_state.selection1.line) - if Editor_state.screen_top1.pos == 1 then return end - local line = Editor_state.lines[Editor_state.screen_top1.line] +-- resize helper +function Text.tweak_screen_top_and_cursor(State, left, right) +--? print('a', State.selection1.line) + if State.screen_top1.pos == 1 then return end + local line = State.lines[State.screen_top1.line] Text.populate_screen_line_starting_pos(line, left, right) for i=2,#line.screen_line_starting_pos do local pos = line.screen_line_starting_pos[i] - if pos == Editor_state.screen_top1.pos then + if pos == State.screen_top1.pos then break end - if pos > Editor_state.screen_top1.pos then + if pos > State.screen_top1.pos then -- make sure screen top is at start of a screen line local prev = line.screen_line_starting_pos[i-1] - if Editor_state.screen_top1.pos - prev < pos - Editor_state.screen_top1.pos then - Editor_state.screen_top1.pos = prev + if State.screen_top1.pos - prev < pos - State.screen_top1.pos then + State.screen_top1.pos = prev else - Editor_state.screen_top1.pos = pos + State.screen_top1.pos = pos end break end end -- make sure cursor is on screen - if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then - Editor_state.cursor1 = {line=Editor_state.screen_top1.line, pos=Editor_state.screen_top1.pos} - elseif Editor_state.cursor1.line >= Editor_state.screen_bottom1.line then + if Text.lt1(State.cursor1, State.screen_top1) then + State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos} + elseif State.cursor1.line >= State.screen_bottom1.line then --? print('too low') - if Text.cursor_past_screen_bottom(Editor_state) then + if Text.cursor_past_screen_bottom(State) then --? print('tweak') - local line = Editor_state.lines[Editor_state.screen_bottom1.line] - Editor_state.cursor1 = { - line=Editor_state.screen_bottom1.line, - pos=Text.to_pos_on_line(line, App.screen.width-5, App.screen.height-5, left, right), + local line = State.lines[State.screen_bottom1.line] + State.cursor1 = { + line=State.screen_bottom1.line, + pos=Text.to_pos_on_line(State, line, App.screen.width-5, App.screen.height-5, left, right), } end end @@ -995,9 +981,9 @@ function Text.cursor_past_screen_bottom(State) --? return Text.lt1(State.screen_bottom1, botline1) end -function Text.redraw_all() +function Text.redraw_all(State) --? print('clearing fragments') - for _,line in ipairs(Editor_state.lines) do + for _,line in ipairs(State.lines) do line.starty = nil line.startpos = nil Text.clear_cache(line) |