diff options
Diffstat (limited to 'drawing_tests.lua')
-rw-r--r-- | drawing_tests.lua | 785 |
1 files changed, 0 insertions, 785 deletions
diff --git a/drawing_tests.lua b/drawing_tests.lua deleted file mode 100644 index f1e39a6..0000000 --- a/drawing_tests.lua +++ /dev/null @@ -1,785 +0,0 @@ --- major tests for drawings --- We minimize assumptions about specific pixels, and try to test at the level --- of specific shapes. In particular, no tests of freehand drawings. - -function test_creating_drawing_saves() - io.write('\ntest_creating_drawing_saves') - App.screen.init{width=120, height=60} - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{} - Text.redraw_all(Editor_state) - edit.draw(Editor_state) - -- click on button to create drawing - edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1) - -- file not immediately saved - edit.update(Editor_state, 0.01) - check_nil(App.filesystem['foo'], 'F - test_creating_drawing_saves/early') - -- wait until save - App.wait_fake_time(3.1) - edit.update(Editor_state, 0) - -- filesystem contains drawing and an empty line of text - check_eq(App.filesystem['foo'], '```lines\n```\n\n', 'F - test_creating_drawing_saves') -end - -function test_draw_line() - io.write('\ntest_draw_line') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - check_eq(#Editor_state.lines, 2, 'F - test_draw_line/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_line/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_line/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_line/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_line/baseline/#shapes') - -- draw a line - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_draw_line/#shapes') - check_eq(#drawing.points, 2, 'F - test_draw_line/#points') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_draw_line/shape:1') - local p1 = drawing.points[drawing.shapes[1].p1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(p1.x, 5, 'F - test_draw_line/p1:x') - check_eq(p1.y, 6, 'F - test_draw_line/p1:y') - check_eq(p2.x, 35, 'F - test_draw_line/p2:x') - check_eq(p2.y, 36, 'F - test_draw_line/p2:y') - -- wait until save - App.wait_fake_time(3.1) - edit.update(Editor_state, 0) - -- The format on disk isn't perfectly stable. Table fields can be reordered. - -- So just reload from disk to verify. - load_from_disk(Editor_state) - Text.redraw_all(Editor_state) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_draw_line/save/#shapes') - check_eq(#drawing.points, 2, 'F - test_draw_line/save/#points') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_draw_line/save/shape:1') - local p1 = drawing.points[drawing.shapes[1].p1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(p1.x, 5, 'F - test_draw_line/save/p1:x') - check_eq(p1.y, 6, 'F - test_draw_line/save/p1:y') - check_eq(p2.x, 35, 'F - test_draw_line/save/p2:x') - check_eq(p2.y, 36, 'F - test_draw_line/save/p2:y') -end - -function test_draw_horizontal_line() - io.write('\ntest_draw_horizontal_line') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'manhattan' - edit.draw(Editor_state) - check_eq(#Editor_state.lines, 2, 'F - test_draw_horizontal_line/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_horizontal_line/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_horizontal_line/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_horizontal_line/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_horizontal_line/baseline/#shapes') - -- draw a line that is more horizontal than vertical - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_draw_horizontal_line/#shapes') - check_eq(#drawing.points, 2, 'F - test_draw_horizontal_line/#points') - check_eq(drawing.shapes[1].mode, 'manhattan', 'F - test_draw_horizontal_line/shape_mode') - local p1 = drawing.points[drawing.shapes[1].p1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(p1.x, 5, 'F - test_draw_horizontal_line/p1:x') - check_eq(p1.y, 6, 'F - test_draw_horizontal_line/p1:y') - check_eq(p2.x, 35, 'F - test_draw_horizontal_line/p2:x') - check_eq(p2.y, p1.y, 'F - test_draw_horizontal_line/p2:y') -end - -function test_draw_circle() - io.write('\ntest_draw_circle') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - check_eq(#Editor_state.lines, 2, 'F - test_draw_circle/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_circle/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_circle/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_circle/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_circle/baseline/#shapes') - -- draw a circle - App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4) -- hover on drawing - edit.run_after_keychord(Editor_state, 'C-o') - edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_draw_circle/#shapes') - check_eq(#drawing.points, 1, 'F - test_draw_circle/#points') - check_eq(drawing.shapes[1].mode, 'circle', 'F - test_draw_horizontal_line/shape_mode') - check_eq(drawing.shapes[1].radius, 30, 'F - test_draw_circle/radius') - local center = drawing.points[drawing.shapes[1].center] - check_eq(center.x, 35, 'F - test_draw_circle/center:x') - check_eq(center.y, 36, 'F - test_draw_circle/center:y') -end - -function test_cancel_stroke() - io.write('\ntest_cancel_stroke') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - check_eq(#Editor_state.lines, 2, 'F - test_cancel_stroke/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_cancel_stroke/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_cancel_stroke/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_cancel_stroke/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_cancel_stroke/baseline/#shapes') - -- start drawing a line - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - -- cancel - edit.run_after_keychord(Editor_state, 'escape') - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 0, 'F - test_cancel_stroke/#shapes') -end - -function test_keys_do_not_affect_shape_when_mouse_up() - io.write('\ntest_keys_do_not_affect_shape_when_mouse_up') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - -- hover over drawing and press 'o' without holding mouse - App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4) -- hover on drawing - edit.run_after_keychord(Editor_state, 'o') - -- no change to drawing mode - check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_keys_do_not_affect_shape_when_mouse_up/drawing_mode') - -- no change to text either because we didn't run the textinput event -end - -function test_draw_circle_mid_stroke() - io.write('\ntest_draw_circle_mid_stroke') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - check_eq(#Editor_state.lines, 2, 'F - test_draw_circle_mid_stroke/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_circle_mid_stroke/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_circle_mid_stroke/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_circle_mid_stroke/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_circle_mid_stroke/baseline/#shapes') - -- draw a circle - App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4) -- hover on drawing - edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_keychord(Editor_state, 'o') - edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_draw_circle_mid_stroke/#shapes') - check_eq(#drawing.points, 1, 'F - test_draw_circle_mid_stroke/#points') - check_eq(drawing.shapes[1].mode, 'circle', 'F - test_draw_horizontal_line/shape_mode') - check_eq(drawing.shapes[1].radius, 30, 'F - test_draw_circle_mid_stroke/radius') - local center = drawing.points[drawing.shapes[1].center] - check_eq(center.x, 35, 'F - test_draw_circle_mid_stroke/center:x') - check_eq(center.y, 36, 'F - test_draw_circle_mid_stroke/center:y') -end - -function test_draw_arc() - io.write('\ntest_draw_arc') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'circle' - edit.draw(Editor_state) - check_eq(#Editor_state.lines, 2, 'F - test_draw_arc/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_arc/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_arc/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_arc/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_arc/baseline/#shapes') - -- draw an arc - edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - App.mouse_move(Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36) - edit.run_after_keychord(Editor_state, 'a') -- arc mode - edit.run_after_mouse_release(Editor_state, Editor_state.left+35+50, Editor_state.top+Drawing_padding_top+36+50, 1) -- 45° - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_draw_arc/#shapes') - check_eq(#drawing.points, 1, 'F - test_draw_arc/#points') - check_eq(drawing.shapes[1].mode, 'arc', 'F - test_draw_horizontal_line/shape_mode') - local arc = drawing.shapes[1] - check_eq(arc.radius, 30, 'F - test_draw_arc/radius') - local center = drawing.points[arc.center] - check_eq(center.x, 35, 'F - test_draw_arc/center:x') - check_eq(center.y, 36, 'F - test_draw_arc/center:y') - check_eq(arc.start_angle, 0, 'F - test_draw_arc/start:angle') - check_eq(arc.end_angle, math.pi/4, 'F - test_draw_arc/end:angle') -end - -function test_draw_polygon() - io.write('\ntest_draw_polygon') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - edit.draw(Editor_state) - check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_polygon/baseline/drawing_mode') - check_eq(#Editor_state.lines, 2, 'F - test_draw_polygon/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_polygon/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_polygon/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_polygon/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_polygon/baseline/#shapes') - -- first point - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_keychord(Editor_state, 'g') -- polygon mode - -- second point - App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36) - edit.run_after_keychord(Editor_state, 'p') -- add point - -- final point - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_draw_polygon/#shapes') - check_eq(#drawing.points, 3, 'F - test_draw_polygon/vertices') - local shape = drawing.shapes[1] - check_eq(shape.mode, 'polygon', 'F - test_draw_polygon/shape_mode') - check_eq(#shape.vertices, 3, 'F - test_draw_polygon/vertices') - local p = drawing.points[shape.vertices[1]] - check_eq(p.x, 5, 'F - test_draw_polygon/p1:x') - check_eq(p.y, 6, 'F - test_draw_polygon/p1:y') - local p = drawing.points[shape.vertices[2]] - check_eq(p.x, 65, 'F - test_draw_polygon/p2:x') - check_eq(p.y, 36, 'F - test_draw_polygon/p2:y') - local p = drawing.points[shape.vertices[3]] - check_eq(p.x, 35, 'F - test_draw_polygon/p3:x') - check_eq(p.y, 26, 'F - test_draw_polygon/p3:y') -end - -function test_draw_rectangle() - io.write('\ntest_draw_rectangle') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - edit.draw(Editor_state) - check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_rectangle/baseline/drawing_mode') - check_eq(#Editor_state.lines, 2, 'F - test_draw_rectangle/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_rectangle/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_rectangle/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_rectangle/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_rectangle/baseline/#shapes') - -- first point - edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_keychord(Editor_state, 'r') -- rectangle mode - -- second point/first edge - App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45) - edit.run_after_keychord(Editor_state, 'p') - -- override second point/first edge - App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76) - edit.run_after_keychord(Editor_state, 'p') - -- release (decides 'thickness' of rectangle perpendicular to first edge) - edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_draw_rectangle/#shapes') - check_eq(#drawing.points, 5, 'F - test_draw_rectangle/#points') -- currently includes every point added - local shape = drawing.shapes[1] - check_eq(shape.mode, 'rectangle', 'F - test_draw_rectangle/shape_mode') - check_eq(#shape.vertices, 4, 'F - test_draw_rectangle/vertices') - local p = drawing.points[shape.vertices[1]] - check_eq(p.x, 35, 'F - test_draw_rectangle/p1:x') - check_eq(p.y, 36, 'F - test_draw_rectangle/p1:y') - local p = drawing.points[shape.vertices[2]] - check_eq(p.x, 75, 'F - test_draw_rectangle/p2:x') - check_eq(p.y, 76, 'F - test_draw_rectangle/p2:y') - local p = drawing.points[shape.vertices[3]] - check_eq(p.x, 70, 'F - test_draw_rectangle/p3:x') - check_eq(p.y, 81, 'F - test_draw_rectangle/p3:y') - local p = drawing.points[shape.vertices[4]] - check_eq(p.x, 30, 'F - test_draw_rectangle/p4:x') - check_eq(p.y, 41, 'F - test_draw_rectangle/p4:y') -end - -function test_draw_rectangle_intermediate() - io.write('\ntest_draw_rectangle_intermediate') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - edit.draw(Editor_state) - check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_rectangle_intermediate/baseline/drawing_mode') - check_eq(#Editor_state.lines, 2, 'F - test_draw_rectangle_intermediate/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_rectangle_intermediate/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_rectangle_intermediate/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_rectangle_intermediate/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_rectangle_intermediate/baseline/#shapes') - -- first point - edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_keychord(Editor_state, 'r') -- rectangle mode - -- second point/first edge - App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45) - edit.run_after_keychord(Editor_state, 'p') - -- override second point/first edge - App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76) - edit.run_after_keychord(Editor_state, 'p') - local drawing = Editor_state.lines[1] - check_eq(#drawing.points, 3, 'F - test_draw_rectangle_intermediate/#points') -- currently includes every point added - local pending = drawing.pending - check_eq(pending.mode, 'rectangle', 'F - test_draw_rectangle_intermediate/shape_mode') - check_eq(#pending.vertices, 2, 'F - test_draw_rectangle_intermediate/vertices') - local p = drawing.points[pending.vertices[1]] - check_eq(p.x, 35, 'F - test_draw_rectangle_intermediate/p1:x') - check_eq(p.y, 36, 'F - test_draw_rectangle_intermediate/p1:y') - local p = drawing.points[pending.vertices[2]] - check_eq(p.x, 75, 'F - test_draw_rectangle_intermediate/p2:x') - check_eq(p.y, 76, 'F - test_draw_rectangle_intermediate/p2:y') - -- outline of rectangle is drawn based on where the mouse is, but we can't check that so far -end - -function test_draw_square() - io.write('\ntest_draw_square') - -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - edit.draw(Editor_state) - check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_square/baseline/drawing_mode') - check_eq(#Editor_state.lines, 2, 'F - test_draw_square/baseline/#lines') - check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_square/baseline/mode') - check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_square/baseline/y') - check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_square/baseline/y') - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_square/baseline/#shapes') - -- first point - edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_keychord(Editor_state, 's') -- square mode - -- second point/first edge - App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45) - edit.run_after_keychord(Editor_state, 'p') - -- override second point/first edge - App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+66) - edit.run_after_keychord(Editor_state, 'p') - -- release (decides which side of first edge to draw square on) - edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_draw_square/#shapes') - check_eq(#drawing.points, 5, 'F - test_draw_square/#points') -- currently includes every point added - check_eq(drawing.shapes[1].mode, 'square', 'F - test_draw_square/shape_mode') - check_eq(#drawing.shapes[1].vertices, 4, 'F - test_draw_square/vertices') - local p = drawing.points[drawing.shapes[1].vertices[1]] - check_eq(p.x, 35, 'F - test_draw_square/p1:x') - check_eq(p.y, 36, 'F - test_draw_square/p1:y') - local p = drawing.points[drawing.shapes[1].vertices[2]] - check_eq(p.x, 65, 'F - test_draw_square/p2:x') - check_eq(p.y, 66, 'F - test_draw_square/p2:y') - local p = drawing.points[drawing.shapes[1].vertices[3]] - check_eq(p.x, 35, 'F - test_draw_square/p3:x') - check_eq(p.y, 96, 'F - test_draw_square/p3:y') - local p = drawing.points[drawing.shapes[1].vertices[4]] - check_eq(p.x, 5, 'F - test_draw_square/p4:x') - check_eq(p.y, 66, 'F - test_draw_square/p4:y') -end - -function test_name_point() - io.write('\ntest_name_point') - -- create a drawing with a line - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - -- draw a line - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_name_point/baseline/#shapes') - check_eq(#drawing.points, 2, 'F - test_name_point/baseline/#points') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_name_point/baseline/shape:1') - local p1 = drawing.points[drawing.shapes[1].p1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(p1.x, 5, 'F - test_name_point/baseline/p1:x') - check_eq(p1.y, 6, 'F - test_name_point/baseline/p1:y') - check_eq(p2.x, 35, 'F - test_name_point/baseline/p2:x') - check_eq(p2.y, 36, 'F - test_name_point/baseline/p2:y') - check_nil(p2.name, 'F - test_name_point/baseline/p2:name') - -- enter 'name' mode without moving the mouse - edit.run_after_keychord(Editor_state, 'C-n') - check_eq(Editor_state.current_drawing_mode, 'name', 'F - test_name_point/mode:1') - edit.run_after_textinput(Editor_state, 'A') - check_eq(p2.name, 'A', 'F - test_name_point') - -- still in 'name' mode - check_eq(Editor_state.current_drawing_mode, 'name', 'F - test_name_point/mode:2') - -- exit 'name' mode - edit.run_after_keychord(Editor_state, 'return') - check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_name_point/mode:3') - check_eq(p2.name, 'A', 'F - test_name_point') - -- wait until save - App.wait_fake_time(3.1) - edit.update(Editor_state, 0) - -- change is saved - load_from_disk(Editor_state) - Text.redraw_all(Editor_state) - local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] - check_eq(p2.name, 'A', 'F - test_name_point/save') -end - -function test_move_point() - io.write('\ntest_move_point') - -- create a drawing with a line - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_move_point/baseline/#shapes') - check_eq(#drawing.points, 2, 'F - test_move_point/baseline/#points') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_move_point/baseline/shape:1') - local p1 = drawing.points[drawing.shapes[1].p1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(p1.x, 5, 'F - test_move_point/baseline/p1:x') - check_eq(p1.y, 6, 'F - test_move_point/baseline/p1:y') - check_eq(p2.x, 35, 'F - test_move_point/baseline/p2:x') - check_eq(p2.y, 36, 'F - test_move_point/baseline/p2:y') - -- wait until save - App.wait_fake_time(3.1) - edit.update(Editor_state, 0) - -- line is saved to disk - load_from_disk(Editor_state) - Text.redraw_all(Editor_state) - local drawing = Editor_state.lines[1] - local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] - check_eq(p2.x, 35, 'F - test_move_point/save/x') - check_eq(p2.y, 36, 'F - test_move_point/save/y') - edit.draw(Editor_state) - -- enter 'move' mode without moving the mouse - edit.run_after_keychord(Editor_state, 'C-u') - check_eq(Editor_state.current_drawing_mode, 'move', 'F - test_move_point/mode:1') - -- point is lifted - check_eq(drawing.pending.mode, 'move', 'F - test_move_point/mode:2') - check_eq(drawing.pending.target_point, p2, 'F - test_move_point/target') - -- move point - App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44) - edit.update(Editor_state, 0.05) - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(p2.x, 26, 'F - test_move_point/x') - check_eq(p2.y, 44, 'F - test_move_point/y') - -- exit 'move' mode - edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1) - check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_move_point/mode:3') - check_eq(drawing.pending, {}, 'F - test_move_point/pending') - -- wait until save - App.wait_fake_time(3.1) - edit.update(Editor_state, 0) - -- change is saved - load_from_disk(Editor_state) - Text.redraw_all(Editor_state) - local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] - check_eq(p2.x, 26, 'F - test_move_point/save/x') - check_eq(p2.y, 44, 'F - test_move_point/save/y') -end - -function test_move_point_on_manhattan_line() - io.write('\ntest_move_point_on_manhattan_line') - -- create a drawing with a manhattan line - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'manhattan' - edit.draw(Editor_state) - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+46, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_move_point_on_manhattan_line/baseline/#shapes') - check_eq(#drawing.points, 2, 'F - test_move_point_on_manhattan_line/baseline/#points') - check_eq(drawing.shapes[1].mode, 'manhattan', 'F - test_move_point_on_manhattan_line/baseline/shape:1') - edit.draw(Editor_state) - -- enter 'move' mode - edit.run_after_keychord(Editor_state, 'C-u') - check_eq(Editor_state.current_drawing_mode, 'move', 'F - test_move_point_on_manhattan_line/mode:1') - -- move point - App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44) - edit.update(Editor_state, 0.05) - -- line is no longer manhattan - check_eq(drawing.shapes[1].mode, 'line', 'F - test_move_point_on_manhattan_line/baseline/shape:1') -end - -function test_delete_lines_at_point() - io.write('\ntest_delete_lines_at_point') - -- create a drawing with two lines connected at a point - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 2, 'F - test_delete_lines_at_point/baseline/#shapes') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_delete_lines_at_point/baseline/shape:1') - check_eq(drawing.shapes[2].mode, 'line', 'F - test_delete_lines_at_point/baseline/shape:2') - -- hover on the common point and delete - App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36) - edit.run_after_keychord(Editor_state, 'C-d') - check_eq(drawing.shapes[1].mode, 'deleted', 'F - test_delete_lines_at_point/shape:1') - check_eq(drawing.shapes[2].mode, 'deleted', 'F - test_delete_lines_at_point/shape:2') - -- wait for some time - App.wait_fake_time(3.1) - edit.update(Editor_state, 0) - -- deleted points disappear after file is reloaded - load_from_disk(Editor_state) - Text.redraw_all(Editor_state) - check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_delete_lines_at_point/save') -end - -function test_delete_line_under_mouse_pointer() - io.write('\ntest_delete_line_under_mouse_pointer') - -- create a drawing with two lines connected at a point - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 2, 'F - test_delete_line_under_mouse_pointer/baseline/#shapes') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_delete_line_under_mouse_pointer/baseline/shape:1') - check_eq(drawing.shapes[2].mode, 'line', 'F - test_delete_line_under_mouse_pointer/baseline/shape:2') - -- hover on one of the lines and delete - App.mouse_move(Editor_state.left+25, Editor_state.top+Drawing_padding_top+26) - edit.run_after_keychord(Editor_state, 'C-d') - -- only that line is deleted - check_eq(drawing.shapes[1].mode, 'deleted', 'F - test_delete_line_under_mouse_pointer/shape:1') - check_eq(drawing.shapes[2].mode, 'line', 'F - test_delete_line_under_mouse_pointer/shape:2') -end - -function test_delete_point_from_polygon() - io.write('\ntest_delete_point_from_polygon') - -- create a drawing with two lines connected at a point - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - -- first point - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_keychord(Editor_state, 'g') -- polygon mode - -- second point - App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36) - edit.run_after_keychord(Editor_state, 'p') -- add point - -- third point - App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26) - edit.run_after_keychord(Editor_state, 'p') -- add point - -- fourth point - edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_delete_point_from_polygon/baseline/#shapes') - check_eq(drawing.shapes[1].mode, 'polygon', 'F - test_delete_point_from_polygon/baseline/mode') - check_eq(#drawing.shapes[1].vertices, 4, 'F - test_delete_point_from_polygon/baseline/vertices') - -- hover on a point and delete - App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26) - edit.run_after_keychord(Editor_state, 'C-d') - -- just the one point is deleted - check_eq(drawing.shapes[1].mode, 'polygon', 'F - test_delete_point_from_polygon/shape') - check_eq(#drawing.shapes[1].vertices, 3, 'F - test_delete_point_from_polygon/vertices') -end - -function test_delete_point_from_polygon() - io.write('\ntest_delete_point_from_polygon') - -- create a drawing with two lines connected at a point - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - -- first point - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_keychord(Editor_state, 'g') -- polygon mode - -- second point - App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36) - edit.run_after_keychord(Editor_state, 'p') -- add point - -- third point - edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_delete_point_from_polygon/baseline/#shapes') - check_eq(drawing.shapes[1].mode, 'polygon', 'F - test_delete_point_from_polygon/baseline/mode') - check_eq(#drawing.shapes[1].vertices, 3, 'F - test_delete_point_from_polygon/baseline/vertices') - -- hover on a point and delete - App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36) - edit.run_after_keychord(Editor_state, 'C-d') - -- there's < 3 points left, so the whole polygon is deleted - check_eq(drawing.shapes[1].mode, 'deleted', 'F - test_delete_point_from_polygon') -end - -function test_undo_name_point() - io.write('\ntest_undo_name_point') - -- create a drawing with a line - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - -- draw a line - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_undo_name_point/baseline/#shapes') - check_eq(#drawing.points, 2, 'F - test_undo_name_point/baseline/#points') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_undo_name_point/baseline/shape:1') - local p1 = drawing.points[drawing.shapes[1].p1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(p1.x, 5, 'F - test_undo_name_point/baseline/p1:x') - check_eq(p1.y, 6, 'F - test_undo_name_point/baseline/p1:y') - check_eq(p2.x, 35, 'F - test_undo_name_point/baseline/p2:x') - check_eq(p2.y, 36, 'F - test_undo_name_point/baseline/p2:y') - check_nil(p2.name, 'F - test_undo_name_point/baseline/p2:name') - check_eq(#Editor_state.history, 1, 'F - test_undo_name_point/baseline/history:1') ---? print('a', Editor_state.lines.current_drawing) - -- enter 'name' mode without moving the mouse - edit.run_after_keychord(Editor_state, 'C-n') - edit.run_after_textinput(Editor_state, 'A') - edit.run_after_keychord(Editor_state, 'return') - check_eq(p2.name, 'A', 'F - test_undo_name_point/baseline') - check_eq(#Editor_state.history, 3, 'F - test_undo_name_point/baseline/history:2') - check_eq(Editor_state.next_history, 4, 'F - test_undo_name_point/baseline/next_history') ---? print('b', Editor_state.lines.current_drawing) - -- undo - edit.run_after_keychord(Editor_state, 'C-z') - local drawing = Editor_state.lines[1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(Editor_state.next_history, 3, 'F - test_undo_name_point/next_history') - check_eq(p2.name, '', 'F - test_undo_name_point') -- not quite what it was before, but close enough - -- wait until save - App.wait_fake_time(3.1) - edit.update(Editor_state, 0) - -- undo is saved - load_from_disk(Editor_state) - Text.redraw_all(Editor_state) - local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] - check_eq(p2.name, '', 'F - test_undo_name_point/save') -end - -function test_undo_move_point() - io.write('\ntest_undo_move_point') - -- create a drawing with a line - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 1, 'F - test_undo_move_point/baseline/#shapes') - check_eq(#drawing.points, 2, 'F - test_undo_move_point/baseline/#points') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_undo_move_point/baseline/shape:1') - local p1 = drawing.points[drawing.shapes[1].p1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(p1.x, 5, 'F - test_undo_move_point/baseline/p1:x') - check_eq(p1.y, 6, 'F - test_undo_move_point/baseline/p1:y') - check_eq(p2.x, 35, 'F - test_undo_move_point/baseline/p2:x') - check_eq(p2.y, 36, 'F - test_undo_move_point/baseline/p2:y') - check_nil(p2.name, 'F - test_undo_move_point/baseline/p2:name') - -- move p2 - edit.run_after_keychord(Editor_state, 'C-u') - App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44) - edit.update(Editor_state, 0.05) - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(p2.x, 26, 'F - test_undo_move_point/x') - check_eq(p2.y, 44, 'F - test_undo_move_point/y') - -- exit 'move' mode - edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1) - check_eq(Editor_state.next_history, 4, 'F - test_undo_move_point/next_history') - -- undo - edit.run_after_keychord(Editor_state, 'C-z') - edit.run_after_keychord(Editor_state, 'C-z') -- bug: need to undo twice - local drawing = Editor_state.lines[1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(Editor_state.next_history, 2, 'F - test_undo_move_point/next_history') - check_eq(p2.x, 35, 'F - test_undo_move_point/x') - check_eq(p2.y, 36, 'F - test_undo_move_point/y') - -- wait until save - App.wait_fake_time(3.1) - edit.update(Editor_state, 0) - -- undo is saved - load_from_disk(Editor_state) - Text.redraw_all(Editor_state) - local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] - check_eq(p2.x, 35, 'F - test_undo_move_point/save/x') - check_eq(p2.y, 36, 'F - test_undo_move_point/save/y') -end - -function test_undo_delete_point() - io.write('\ntest_undo_delete_point') - -- create a drawing with two lines connected at a point - App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels - Editor_state = edit.initialize_test_state() - Editor_state.filename = 'foo' - Editor_state.lines = load_array{'```lines', '```', ''} - Text.redraw_all(Editor_state) - Editor_state.current_drawing_mode = 'line' - edit.draw(Editor_state) - edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) - edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1) - local drawing = Editor_state.lines[1] - check_eq(#drawing.shapes, 2, 'F - test_undo_delete_point/baseline/#shapes') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_undo_delete_point/baseline/shape:1') - check_eq(drawing.shapes[2].mode, 'line', 'F - test_undo_delete_point/baseline/shape:2') - -- hover on the common point and delete - App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36) - edit.run_after_keychord(Editor_state, 'C-d') - check_eq(drawing.shapes[1].mode, 'deleted', 'F - test_undo_delete_point/shape:1') - check_eq(drawing.shapes[2].mode, 'deleted', 'F - test_undo_delete_point/shape:2') - -- undo - edit.run_after_keychord(Editor_state, 'C-z') - local drawing = Editor_state.lines[1] - local p2 = drawing.points[drawing.shapes[1].p2] - check_eq(Editor_state.next_history, 3, 'F - test_undo_move_point/next_history') - check_eq(drawing.shapes[1].mode, 'line', 'F - test_undo_delete_point/shape:1') - check_eq(drawing.shapes[2].mode, 'line', 'F - test_undo_delete_point/shape:2') - -- wait until save - App.wait_fake_time(3.1) - edit.update(Editor_state, 0) - -- undo is saved - load_from_disk(Editor_state) - Text.redraw_all(Editor_state) - check_eq(#Editor_state.lines[1].shapes, 2, 'F - test_undo_delete_point/save') -end |