diff options
Diffstat (limited to 'reference.md')
-rw-r--r-- | reference.md | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/reference.md b/reference.md index 2c8b07c..3c15e46 100644 --- a/reference.md +++ b/reference.md @@ -36,7 +36,7 @@ automatically called for you as appropriate. * `App.resize(w,h)` -- called when you resize the app window. Provides new window dimensions in `w` and `h`. Don't bother updating `App.screen.width` and `App.screen.height`, that will happen automatically before calling - `on.resize`. + `App.resize`. (Based on [LÖVE](https://love2d.org/wiki/love.resize)) * `App.filedropped(file)` -- called when a file icon is dragged and dropped on @@ -51,9 +51,9 @@ automatically called for you as appropriate. * `App.draw()` -- called to draw on the window, around 30 times a second. (Based on [LÖVE](https://love2d.org/wiki/love.draw).) -* `App.update(dt)` -- called after every call to `on.draw`. Make changes to - your app's variables here rather than in `on.draw`. Provides in `dt` the - time since the previous call to `on.update`, which can be useful for things +* `App.update(dt)` -- called after every call to `App.draw`. Make changes to + your app's variables here rather than in `App.draw`. Provides in `dt` the + time since the previous call to `App.update`, which can be useful for things like smooth animations. (Based on [LÖVE](https://love2d.org/wiki/love.update).) @@ -67,7 +67,7 @@ automatically called for you as appropriate. (Based on [LÖVE](https://love2d.org/wiki/love.mousepressed).) * `App.mousereleased(x,y, mouse_button)` -- called when you release a mouse - button. Provides the same arguments as `on.mouse_press()` above. + button. Provides the same arguments as `App.mousepressed()` above. (Based on [LÖVE](https://love2d.org/wiki/love.mousereleased).) * `App.wheelmoved(dx,dy)` -- called when you use the scroll wheel on a mouse @@ -88,10 +88,10 @@ automatically called for you as appropriate. * `App.textinput(t)` -- called when you press a key combination that yields (roughly) a printable character. For example, `shift` and `a` pressed - together will call `on.textinput` with `A`. + together will call `App.textinput` with `A`. (Based on [LÖVE](https://love2d.org/wiki/love.textinput).) -* `App.keyrelease(key)` -- called when you press a key on the keyboard. +* `App.keyreleased(key)` -- called when you press a key on the keyboard. Provides in `key` a string name for the key ([valid values](https://love2d.org/wiki/KeyConstant)). (Based on [LÖVE](https://love2d.org/wiki/love.keyreleased), including other variants.) @@ -300,7 +300,7 @@ The following facilities help set these things up: (Based on [LÖVE](https://love2d.org/wiki/love.mouse.setPosition).) * `App.mouse_down(mouse_button)` -- returns `true` if the button - `mouse_button` is pressed. See `on.mouse_press` for `mouse_button` codes. + `mouse_button` is pressed. See `App.mousepressed` for `mouse_button` codes. (Based on [LÖVE](https://love2d.org/wiki/love.mouse.isDown).) * `App.mouse_x()` -- returns the x coordinate of the current position of the |