| Commit message (Collapse) | Author | Age | Files | Lines |
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We only need time differences.
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I'm starting to edit the sources from within the app in ernest. First
question: why does the file navigation menu skip some files? These
prints answer the question.
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I've only tested side A so far, and included a statement of how I want
side B to behave.
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The main app shows the file being edited, but the programming environment does not.
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integrated from pong.love via text.love:
https://merveilles.town/@akkartik/108933336531898243
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Symptom: a test (test_click_to_create_drawing) started randomly failing
after I inserted a `return` 2 commits ago.
Cause: my tests call edit.draw, but button handlers only get cleared in
app.draw. So my tests weren't clearing button handlers, and every call
to edit.draw was accumulating states. Still unclear why those were going
to different state objects after the `return`, but anyway. I'm not going
to understand every last thing that happens when things go wrong, just
guarantee they can't go wrong. And the way to do that is to decentralize
button handlers to each state that receives them.
The State object in buttons.lua doesn't have to be Editor_state. It just
has to be some table that provides a Schelling Point for shared state.
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We no longer have undo history directly in globals.
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Also improve the test to catch this next time.
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Looks like this only happens on Linux:
https://love2d.org/forums/viewtopic.php?p=249700
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I have no idea what the performance implications of this are..
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Broken since commit 3b36093553 5 hours ago.
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Editor state initialization now depends on window dimensions, so we have
to more carefully orchestrate startup.
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- Text.cursor_at_final_screen_line
- Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary
- Text.snap_cursor_to_bottom_of_screen
- Text.in_line
- Text.to_pos_on_line
- Text.to2
- Text.to1
- Text.previous_screen_line
- Text.tweak_screen_top_and_cursor
- Text.redraw_all
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In this commit, top-level edit functions:
- edit.draw
- edit.update
- edit.quit
- edit.mouse_pressed
- edit.mouse_released
- edit.textinput
- edit.keychord_pressed
- edit.key_released
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We're still accessing them through a global. But we'll change that next.
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Still lots to do, but the eventual hope is that this will make this
project's code easier to reuse from other LÖVE projects.
One gotcha: even as we start putting code more aggressively into nested
tables, tests must remain at the top-level. Otherwise they won't run.
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One advantage of this approach: we don't end up with multiple lexical
scopes containing duplicates of the same modules.
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- Text.snap_cursor_to_bottom_of_screen
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- Text.to_pos_on_line
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- Text.in_line
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- Text.clip_selection
- Text.cut_selection
- Text.delete_selection
- Text.delete_selection_without_undo
- Text.mouse_pos
- Text.to_pos
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I have a set of changes that passes all tests, but I'm going to commit
them very carefully to ensure I don't miss any call-sites. In this
commit I'm adding the args to:
- Text.draw
- Text.tweak_screen_top_and_cursor
But calls within them don't yet pass them where they should. In this
manner I'm going to progress systematically from the top down.
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Thanks Leonard Schütz for the report!
Failing scenario:
click to move cursor
hit backspace
First backspace wasn't being doing anything earlier.
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This is much nicer.
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I've been subtly finding myself waiting for the cursor to stop blinking
to see if I clicked on the right place.
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There's multiple ways to do this, only one of them is right, and I keep
forgetting what it is. Turn it into a method.
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This has been broken since commit b544e8c357 on May 17 :/
I'm just undoing that commit, which turns out to be completely
unnecessary. And adding a test.
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First idea: just leave it alone. Let's see how this works.
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