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* Merge lines.loveKartik K. Agaram2024-07-221-7/+6
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| * fix a commentKartik K. Agaram2024-07-171-1/+1
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| * clean up an unnecessary mutationKartik K. Agaram2024-07-171-1/+0
| | | | | | | | | | Introduced in commit 3ffc2ed8f on 2022-06-19 and obviated in commit 6dfe954c02 on 2022-07-07.
| * consistently schedule_save after all mutationsKartik K. Agaram2024-07-161-5/+5
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* | Merge lines.loveKartik K. Agaram2024-07-091-8/+8
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| * purge obsolete term 'fragment'Kartik K. Agaram2024-07-081-8/+8
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* | Merge lines.loveKartik K. Agaram2024-06-271-14/+14
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| * use deepcopy where possibleKartik K. Agaram2024-06-231-14/+14
| | | | | | | | It's shorter and conveys intent better.
* | comment out debug prints while fixing merge conflictsKartik K. Agaram2024-06-111-13/+13
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* | Merge lines.loveKartik K. Agaram2024-06-111-69/+106
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| * stop caching startyKartik K. Agaram2024-06-111-6/+32
| | | | | | | | | | This is quite useful because I used to have a long list of places in which to invalidate the cache.
| * stop caching screen_bottom1Kartik K. Agaram2024-06-111-60/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I'm not sure this is very useful. I had an initial idea to stop using screen_bottom1 in final_text_loc_on_screen, by starting from screen_top1 rather than screen_bottom1. But that changes the direction in which we scan for the text line in situations where there is somehow no text on screen (something that should never happen but I have zero confidence in that). Still, it doesn't seem like a bad thing to drastically reduce the lifetime of some derived state. Really what I need to do is throw this whole UX out and allow the cursor to be on a drawing as a whole. So up arrow or left arrow below a drawing would focus the whole drawing in a red border, and another up arrow and left arrow would skip the drawing and continue upward. I think that change to the UX will eliminate a whole class of special cases in the code.
| * fix a crash involving mouse and drawingsKartik K. Agaram2024-06-091-0/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Thanks Alex Schroeder for reporting this crash. The scenario: * Edit a file like say this repo's Readme. * The second line is empty and there's a '+' to insert a drawing. Click on that. * Resize the window so just the first line of text and the drawing are visible. * Close the window. * Reopen lines.love, it will reopen the same file. * Click on the left margin to the left of the drawing. Before this commit these steps yielded the following crash: Error: bad argument #1 to 'len' (string expected, got nil) text.lua:626: in function 'pos_at_end_of_screen_line' edit.lua:298: in function 'mouse_press' There were two distinct problems here: 1. State.screen_bottom1 is not required to point to a text line, it could just as well be a drawing. I have been sloppy in handling that. 2. The bug was partially masked (the need to close and reopen the window) by a second bug: inserting a drawing was not invalidating the cache I save of starty coordinates for each line. (I've inserted and deleted starty invalidations a few times in the past, but it looks like I'd never had one in this particular location edit.draw before.) How did these issues get missed for years? - Even though I use lines.love on a daily basis, it turns out I don't actually create line drawings all that often. - When I do, I'm still living in files that are mostly text with only an occasional drawing. - I keep my windows fairly large. Between these 3 patterns, the odds of running into a drawing as the first or bottom-most line on the screen were fairly small. And then I had to interact with it. I suspect I tend to interact with drawings after centering them vertically. --- Bug #1 in particular has some interesting past history. * Near the start of the project, when I implemented line-wrapping I started saving screen_bottom, the bottom-most line displayed on screen. I did this so I could scroll down easily just by assigning `screen_top = screen_bottom`. (On the other hand, scrolling up still required some work. I should perhaps get rid of it and just compute scrolls from scratch each time.) * Also near the start of the project, I supported selecting text by a complex state machine spanning keypress, mouse press and mouse release: mouse click (press and immediate release) moves cursor mouse drag (press and much later release) creates selection shift-click selects from current cursor to click location shift-movement creates/grows a selection * On 2023-06-01, inscript reported a bug. Opening a window with just a little bit of text (lots of unused space in the window), selecting all the text and then clicking below all the text would crash the editor. To fix this I added code at the bottom of edit.mouse_press which computed the final visible line+pos location and used that in the cursor-move/text-selection state machine. It did this computation based on.. screen_bottom. But I didn't notice that screen_bottom could be a drawing (which has no pos). This commit's bug/regression was created. * On 2023-09-20, Matt Wynne encountered a crash which got me to realize I need code at the bottom of edit.mouse_release symmetric to the code at the bottom of edit.mouse_press. I still didn't notice that screen_bottom could be a drawing. So in fixing inscript's bug report, I introduced (at least) 2 regressions, because I either had no idea or quickly forgot that screen_bottom could point at a drawing. While I created regressions, the underlying mental bug feels new. I just never focused on the fact that screen_bottom could point at a drawing. This past history makes me suspicious of my mouse_press/mouse_release code. I think I'm going to get rid of screen_bottom entirely as a concept. I'll still have to be careful though about the remaining locations and which of them are allowed to point at drawings: - cursor and selection are not allowed to point at drawings - screen_top and screen_bottom are allowed to point at drawings I sometimes copy between these 4 location variables. Auditing shows no gaps where cursor could ever end up pointing at a drawing. It's just when I started using screen_bottom for a whole new purpose (in the mouse_press/release state machine) that I went wrong. I should also try getting rid of starty entirely. Is it _really_ needed for a responsive editor? I think I introduced it back when I didn't know what I was doing with LÖVE and was profligately creating text objects willy-nilly just to compute widths. Getting rid of these two fairly global bits of mutable state will hopefully make lines much more robust when the next person tries it out in 6 months :-/ X-( Thanks everyone for the conversation around this bug: https://merveilles.town/@akkartik/112567862542495637 --- Bug #2 has some complexity as well, and might lead to some follow-on cleanup. When I click on the button to insert a new drawing, the mouse_release hook triggers and moves the cursor below the new drawing. This is desirable, but I'd never noticed this happy accident. It stops working when I invalidate starty for all lines (which gets recomputed and cached for all visible lines on every frame). Fixing this caused a couple of unit tests start crashing for 2 reasons that required their own minor fixes: - My emulated mouse press and release didn't have an intervening frame and so mouse_release no longer receives starty. Now I've added a call to edit.draw() between press and release. This might actually bite someone for real someday, if they're running on a slow computer or something like that. I've tried to click really fast but I can't seem to put mouse_press and release in the same frame (assuming 30 frames per second) - My tests' window dimensions often violate my constraint that the screen always have one line of text for showing the cursor. They're unrealistically small or have a really wide aspect ratio (width 2x of height). I suspect lines.love will itself crash in those situations, but hopefully they're unrealistic. Hmm, I wonder what would happen if someone maximized in a 16:9 screen, that's almost 2x.. Anyways, I've cleaned a couple of tests up, but might need to fix up others at some point. I'd have to rejigger all my brittle line-wrapping tests if I modify the screen width :-/ X-(
* | Merge lines.loveKartik K. Agaram2024-02-081-1/+1
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| * bugfix in cursor positioningKartik K. Agaram2024-02-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | scenario: - create a long wrapping line - tap past end of first screen line Before this commit the cursor would be positioned not quite at the end of the screen line but one character before. In effect there was no way to position cursor at end of a wrapping line. I'm not sure how this bug has lasted so long. It was introduced in commit 8d3adfa36 back in June 2022, which was itself billed as a bugfix for "clicking past end of screen line". But when I go back to it this bug exists even back then. How did I miss it?! I wrote a test back then -- and the test was wrong, has always been wrong.
* | Merge lines.loveKartik K. Agaram2024-01-151-24/+24
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| * use editor state font for width calculationsKartik K. Agaram2024-01-121-24/+24
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* | Merge lines.loveKartik K. Agaram2023-12-261-1/+2
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| * bugfix: utf-8Kartik K. Agaram2023-12-261-1/+2
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* | Merge lines.loveKartik K. Agaram2023-12-091-2/+1
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| * fix a couple of asserts missed in the recent auditKartik K. Agaram2023-12-091-2/+1
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* | Merge lines.loveKartik K. Agaram2023-11-251-1/+8
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| * improved handling of other keyboard layoutsKartik K. Agaram2023-11-251-1/+8
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* | Merge lines.loveKartik K. Agaram2023-11-241-1/+9
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| * bugfix: infinite loop inside a very narrow windowKartik K. Agaram2023-11-241-1/+3
| | | | | | | | | | | | I'm not sure this can trigger everywhere (I've only been able to exercise it in Lua Carousel), but it seems like a safety net worth having against future modifications by anybody.
| * establish a fairly fundamental invariantKartik K. Agaram2023-11-241-0/+6
| | | | | | | | | | | | | | This commit doesn't guarantee we'll always catch it. But if this invariant is violated, things can get quite difficult to debug. I found in the Lua Carousel fork that all the xpcalls I keep around were actively hindering my ability to notice this invariant being violated.
* | Merge lines.loveKartik K. Agaram2023-11-181-15/+14
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| * audit all assertsKartik K. Agaram2023-11-181-23/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | Each one should provide a message that will show up within LÖVE. Stop relying on nearby prints to the terminal. I also found some unnecessary ones. There is some potential here for performance regressions: the format() calls will trigger whether or not the assertion fails, and cause allocations. So far Lua's GC seems good enough to manage the load even with Moby Dick, even in some situations that caused issues in the past like undo.
* | Merge lines.loveKartik K. Agaram2023-07-311-14/+22
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| * bugfix: search highlight straddling screen linesKartik K. Agaram2023-07-311-7/+8
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| * remove a duplicate print to screenKartik K. Agaram2023-07-311-6/+5
| | | | | | | | In addition to being more efficient, this will simplify the next bugfix.
| * extract a variableKartik K. Agaram2023-07-311-1/+2
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| * bugfix: highlight search patterns on the right lineKartik K. Agaram2023-07-311-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | scenario: * position a wrapped line on screen * search for the word immediately after the point of wrapping Before this commit the word would be highlighted twice: - at the end of the first screen line - at the start of the second screen line Now it shows up at the right place.
| * hoist and duplicate a conditionalKartik K. Agaram2023-07-311-3/+5
| | | | | | | | | | | | I'm duplicating the bounds check when drawing cursor and search highlight because they're separate concerns and require subtly different logic.
| * improve a commentKartik K. Agaram2023-07-311-1/+1
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* | Merge lines.loveKartik K. Agaram2023-06-041-0/+15
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| * bugfix: inscript's bugKartik K. Agaram2023-06-041-0/+15
| | | | | | | | | | | | | | | | | | | | To fix this I have to first stop incrementally updating screen_bottom1 in the middle of a frame. Now it always has a good value from the end of a frame. I'm also running into some limitations in the test I'd ideally like to write (that are documented in a comment), but I still get some sort of automated test for this bugfix.
* | Merge lines.loveKartik K. Agaram2023-05-141-0/+1
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| * add an assertKartik K. Agaram2023-05-141-0/+1
| | | | | | | | | | I added this to catch a rare bug. I've had it locally for a few weeks now without hitting it. Doesn't hurt to publish it.
* | Merge lines.loveKartik K. Agaram2023-05-061-1/+3
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| * bugfix: never use utf8 pos in string.subKartik K. Agaram2023-05-061-1/+3
| | | | | | | | | | | | This is a violation of an existing rule in Manual_tests.md. The following command weakly suggests there aren't any others: grep ':sub(' *.lua |grep pos
| * remove some support for long lines from source editorKartik K. Agaram2023-04-191-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | A code editor is unlikely to need support for extremely long lines. And that kind of scroll is jarring anyway in a code editor. We don't read code like a novel, and less scroll per page implies more scrolling work. I'd gotten rid of this functionality and the test for it [1] back in the spokecone fork, but only took out the test when first pulling it into the source editor. [1] test_pagedown_often_shows_start_of_wrapping_line
* | Merge lines.loveKartik K. Agaram2023-04-081-6/+5
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| * rename a variableKartik K. Agaram2023-04-081-6/+5
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* | Merge lines.loveKartik K. Agaram2023-04-031-4/+3
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| * switch source side to new screen-line-based renderKartik K. Agaram2023-04-031-1/+0
| | | | | | | | Also copy over the implementation of links from pensieve.love.
| * change cursor bounds check slightlyKartik K. Agaram2023-04-021-1/+1
| | | | | | | | | | | | This doesn't affect this fork directly, but it's a bad idea to assume the _app_ is always going to be doing just what a particular subsystem (here, the text editor in edit.lua+text.lua) is doing.
| * streamline the interface for Text.drawKartik K. Agaram2023-04-021-2/+2
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* | Merge lines.loveKartik K. Agaram2023-04-021-90/+53
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| * avoid saving fragments in linesKartik K. Agaram2023-04-011-67/+46
| | | | | | | | | | | | | | Now we render lines one screen line at a time rather than one word at a time. I can't port the source side just yet; I need to fix hyperlinks first..