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path: root/commands/compose/compose.go
blob: d61696e2c6b5f0b2047e972e1b7c374dbf66a62f (plain) (tree)
"nx">Context) Width() int { width, _ := ctx.viewport.Size() return width } func (ctx *Context) Height() int { _, height := ctx.viewport.Size() return height } func NewContext(width, height int, screen tcell.Screen) *Context { vp := views.NewViewPort(screen, 0, 0, width, height) return &Context{screen, vp, 0, 0} } func (ctx *Context) Subcontext(x, y, width, height int) *Context { vp_width, vp_height := ctx.viewport.Size() if x < 0 || y < 0 { panic(fmt.Errorf("Attempted to create context with negative offset")) } if x+width > vp_width || y+height > vp_height { panic(fmt.Errorf("Attempted to create context larger than parent")) } vp := views.NewViewPort(ctx.viewport, x, y, width, height) return &Context{ctx.screen, vp, ctx.x + x, ctx.y + y} } func (ctx *Context) SetCell(x, y int, ch rune, style tcell.Style) { width, height := ctx.viewport.Size() if x >= width || y >= height { panic(fmt.Errorf("Attempted to draw outside of context")) } crunes := []rune{} ctx.viewport.SetContent(x, y, ch, crunes, style) } func (ctx *Context) Printf(x, y int, style tcell.Style, format string, a ...interface{}) int { width, height := ctx.viewport.Size() if x >= width || y >= height { panic(fmt.Errorf("Attempted to draw outside of context")) } str := fmt.Sprintf(format, a...) old_x := x newline := func() bool { x = old_x y++ return y < height } for _, ch := range str { switch ch { case '\n': if !newline() { return runewidth.StringWidth(str) } case '\r': x = old_x default: crunes := []rune{} ctx.viewport.SetContent(x, y, ch, crunes, style) x += runewidth.RuneWidth(ch) if x == old_x+width { if !newline() { return runewidth.StringWidth(str) } } } } return runewidth.StringWidth(str) } func (ctx *Context) Fill(x, y, width, height int, rune rune, style tcell.Style) { vp := views.NewViewPort(ctx.viewport, x, y, width, height) vp.Fill(rune, style) } func (ctx *Context) SetCursor(x, y int) { ctx.screen.ShowCursor(ctx.x+x, ctx.y+y) } func (ctx *Context) HideCursor() { ctx.screen.HideCursor() }