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+Colorschemes
+============
+
+This text explains colorschemes and how they work.
+
+Context Tags
+------------
+
+Context tags provide information about the context and are Boolean values (`True`
+or `False`). For example, if the tag `in_titlebar` is set, you probably want to
+know about the color of a part of the titlebar now.
+
+The default context tags are specified in `/ranger/gui/context.py` in the
+constant `CONTEXT_KEYS`. Custom tags can be specified in a custom plugin file in
+`~/.config/ranger/plugins/`. The code to use follows.
+
+```python
+# Import the class
+import ranger.gui.context
+
+# Add your key names
+ranger.gui.context.CONTEXT_KEYS.append('my_key')
+
+# Set it to False (the default value)
+ranger.gui.context.Context.my_key = False
+
+# Or use an array for multiple names
+my_keys = ['key_one', 'key_two']
+ranger.gui.context.CONTEXT_KEYS.append(my_keys)
+
+# Set them to False
+for key in my_keys:
+    code = 'ranger.gui.context.Context.' + key + ' = False'
+    exec(code)
+```
+
+As you may or may not have guessed, this only tells ranger that they exist, not
+what they mean. To do this, you'll have to dig around in the source code. As an
+example, let's walk through adding a key that highlights `README.md` files
+differently. All the following code will be written in a standalone plugin file.
+
+First, from above, we'll add the key `readme` and set it to `False`.
+
+```python
+import ranger.gui.context
+
+ranger.gui.context.CONTEXT_KEYS.append('readme')
+ranger.gui.context.Context.readme = False
+```
+
+Then we'll use the hook `hook_before_drawing` to tell ranger that our key is
+talking about `README.md` files.
+
+```python
+import ranger.gui.widgets.browsercolumn
+
+OLD_HOOK_BEFORE_DRAWING = ranger.gui.widgets.browsercolumn.hook_before_drawing
+
+def new_hook_before_drawing(fsobject, color_list):
+    if fsobject.basename === 'README.md':
+        color_list.append('readme')
+
+    return OLD_HOOK_BEFORE_DRAWING(fsobject, color_list)
+
+ranger.gui.widgets.browsercolumn.hook_before_drawing = new_hook_before_drawing
+```
+
+Notice we call the old `hook_before_drawing`. This makes sure that we don't
+overwrite another plugin's code, we just append our own to it.
+
+To highlight it a different color, just [add it to your colorscheme][1]
+
+[1]:#adapt-a-colorscheme
+
+Implementation in the GUI Classes
+---------------------------------
+
+The class `CursesShortcuts` in the file `/ranger/gui/curses_shortcuts.py` defines
+the methods `color(*tags)`, `color_at(y, x, wid, *tags)` and `color_reset()`.
+This class is a superclass of `Displayable`, so these methods are available almost
+everywhere.
+
+Something like `color("in_titlebar", "directory")` will be called to get the
+color of directories in the titlebar. This creates a `ranger.gui.context.Context`
+object, sets its attributes `in_titlebar` and `directory` to True, leaves the
+others as `False`, and passes it to the colorscheme's `use(context)` method.
+
+The Color Scheme
+----------------
+
+A colorscheme should be a subclass of `ranger.gui.ColorScheme` and define the
+method `use(context)`. By looking at the context, this use-method has to
+determine a 3-tuple of integers: `(foreground, background, attribute)` and return
+it.
+
+`foreground` and `background` are integers representing colors, `attribute` is
+another integer with each bit representing one attribute. These integers are
+interpreted by the terminal emulator in use.
+
+Abbreviations for colors and attributes are defined in `ranger.gui.color`. Two
+attributes can be combined via bitwise OR: `bold | reverse`
+
+Once the color for a set of tags is determined, it will be cached by default. If
+you want more dynamic colorschemes (such as a different color for very large
+files), you will need to dig into the source code, perhaps add a custom tag and
+modify the draw-method of the widget to use that tag.
+
+Run `tc_colorscheme` to check if your colorschemes are valid.
+
+Specify a Colorscheme
+---------------------
+
+Colorschemes are searched for in these directories:
+
+- `~/.config/ranger/colorschemes/`
+- `/path/to/ranger/colorschemes/`
+
+To specify which colorscheme to use, change the option `colorscheme` in your
+rc.conf: `set colorscheme default`.
+
+This means, use the colorscheme contained in either
+`~/.config/ranger/colorschemes/default.py` or
+`/path/to/ranger/colorschemes/default.py`.
+
+Adapt a colorscheme
+-------------------
+
+You may want to adapt a colorscheme to your needs without having a complete copy
+of it, but rather the changes only. Say, you want the exact same colors as in
+the default colorscheme, but the directories to be green rather than blue,
+because you find the blue hard to read.
+
+This is done in the jungle colorscheme `ranger/colorschemes/jungle`, check it
+out for implementation details. In short, I made a subclass of the default
+scheme, set the initial colors to the result of the default `use()` method and
+modified the colors how I wanted.
+
+This has the obvious advantage that you need to write less, which results in
+less maintenance work and a greater chance that your colorscheme will work with
+future versions of ranger.