summary refs log tree commit diff stats
path: root/doc/uml/generation_settings
diff options
context:
space:
mode:
Diffstat (limited to 'doc/uml/generation_settings')
0 files changed, 0 insertions, 0 deletions
ref='#n87'>87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396
-- love.run: main entrypoint function for LÖVE
--
-- Most apps can just use the default, but we need to override it to
-- install a test harness.
--
-- A test harness needs to check what the 'real' code did.
-- To do this it needs to hook into primitive operations performed by code.
-- Our hooks all go through the `App` global. When running tests they operate
-- on fake screen, keyboard and so on. Once all tests pass, the App global
-- will hook into the real screen, keyboard and so on.
--
-- Scroll below this function for more details.
function love.run()
  App.snapshot_love()
  -- Tests always run at the start.
  App.run_tests_and_initialize()
--?   print('==')

  love.timer.step()
  local dt = 0

  return function()
    if love.event then
      love.event.pump()
      for name, a,b,c,d,e,f in love.event.poll() do
        if name == "quit" then
          if not love.quit or not love.quit() then
            return a or 0
          end
        end
        love.handlers[name](a,b,c,d,e,f)
      end
    end

    -- draw before update to give it a chance to mutate state
    love.graphics.origin()
    love.graphics.clear(love.graphics.getBackgroundColor())
    App.draw()
    love.graphics.present()

    dt = love.timer.step()
    App.update(dt)
    love.timer.sleep(0.001)
  end
end

-- I've been building LÖVE apps for a couple of months now, and often feel
-- stupid. I seem to have a smaller short-term memory than most people, and
-- LÖVE apps quickly grow to a point where I need longer and longer chunks of
-- focused time to make changes to them. The reason: I don't have a way to
-- write tests yet. So before I can change any piece of an app, I have to
-- bring into my head all the ways it can break. This isn't the case on other
-- platforms, where I can be productive in 5- or 10-minute increments. Because
-- I have tests.
--
-- Most test harnesses punt on testing I/O, and conventional wisdom is to test
-- business logic, not I/O. However, any non-trivial app does non-trivial I/O
-- that benefits from tests. And tests aren't very useful if it isn't obvious
-- after reading them what the intent is. Including the I/O allows us to write
-- tests that mimic how people use our program.
--
-- There's a major open research problem in testing I/O: how to write tests
-- for graphics. Pixel-by-pixel assertions get too verbose, and they're often
-- brittle because you don't care about the precise state of every last pixel.
-- Except when you do. Pixels are usually -- but not always -- the trees
-- rather than the forest.
--
-- I'm not in the business of doing research, so I'm going to shave off a
-- small subset of the problem for myself here: how to write tests about text
-- (ignoring font, color, etc.) on a graphic screen.
--
-- For example, here's how you may write a test of a simple text paginator
-- like `less`:
--   function test_paginator()
--     -- initialize environment
--     App.filesystem['/tmp/foo'] = filename([[
--       >abc
--       >def
--       >ghi
--       >jkl
--     ]])
--     App.args = {'/tmp/foo'}
--     -- define a screen with room for 2 lines of text
--     App.screen.init{
--       width=100
--       height=30
--     }
--     App.font.init{
--       height=15
--     }
--     -- check that screen shows next 2 lines of text after hitting pagedown
--     App.run_after_keychord('pagedown')
--     App.screen.check(0, 'ghi')
--     App.screen.check(15, 'jkl')
--   end
--
-- All functions starting with 'test_' (no modules) will run before the app
-- runs "for real". Each such test is a fake run of our entire program. It can
-- set as much of the environment as it wants, then run the app. Here we've
-- got a 30px screen and a 15px font, so the screen has room for 2 lines. The
-- file we're viewing has 4 lines. We assert that hitting the 'pagedown' key
-- shows the third and fourth lines.
--
-- Programs can still perform graphics, and all graphics will work in the real
-- program. We can't yet write tests for graphics, though. Those pixels are
-- basically always blank in tests. Really, there isn't even any
-- representation for them. All our fake screens know about is lines of text,
-- and what (x,y) coordinates they start at. There's some rudimentary support
-- for concatenating all blobs of text that start at the same 'y' coordinate,
-- but beware: text at y=100 is separate and non-overlapping with text at
-- y=101. You have to use the test harness within these limitations for your
-- tests to faithfully model the real world.
--
-- One drawback of this approach: the y coordinate used depends on font size,
-- which feels brittle.
--
-- In the fullness of time App will support all side-effecting primitives
-- exposed by LÖVE, but so far it supports just a rudimentary set of things I
-- happen to have needed so far.

App = {screen={}}

-- save/restore various framework globals we care about -- only on very first load
function App.snapshot_love()
  if Love_snapshot then return end
  Love_snapshot = {}
  -- save the entire initial font; it doesn't seem reliably recreated using newFont
  Love_snapshot.initial_font = love.graphics.getFont()
end

function App.undo_initialize()
  love.graphics.setFont(Love_snapshot.initial_font)
end

function App.run_tests_and_initialize()
  App.load()
  App.run_tests()
  App.disable_tests()
  App.initialize_globals()
  App.initialize(love.arg.parseGameArguments(arg), arg)
end

function App.initialize_for_test()
  App.screen.init({width=100, height=50})
  App.screen.contents = {}  -- clear screen
  App.filesystem = {}
  App.fake_key_pressed = {}
  App.fake_mouse_state = {x=-1, y=-1}
  if App.initialize_globals then App.initialize_globals() end
end

function App.screen.init(dims)
  App.screen.width = dims.width
  App.screen.height = dims.height
end

function App.screen.print(msg, x,y)
  local screen_row = 'y'..tostring(y)
--?   print('drawing "'..msg..'" at y '..tostring(y))
  local screen = App.screen
  if screen.contents[screen_row] == nil then
    screen.contents[screen_row] = {}
    for i=0,screen.width-1 do
      screen.contents[screen_row][i] = ''
    end
  end
  if x < screen.width then
    screen.contents[screen_row][x] = msg
  end
end

function App.color(color)
  love.graphics.setColor(color.r, color.g, color.b, color.a)
end

App.time = 1
function App.getTime()
  return App.time
end
function App.wait_fake_time(t)
  App.time = App.time + t
end

-- LÖVE's Text primitive retains no trace of the string it was created from,
-- so we'll wrap it for our tests.
--
-- This implies that we need to hook any operations we need on Text objects.
function App.newText(font, s)
  return {type='text', data=s, text=love.graphics.newText(font, s)}
end

function App.width(text)
  return text.text:getWidth()
end

function App.screen.draw(obj, x,y)
  if type(obj) == 'userdata' then
    -- ignore most things as graphics the test harness can't handle
  elseif obj.type == 'text' then
    App.screen.print(obj.data, x,y)
  else
    print(obj.type)
    assert(false)
  end
end

App.clipboard = ''
function App.getClipboardText()
  return App.clipboard
end
function App.setClipboardText(s)
  App.clipboard = s
end

App.fake_key_pressed = {}
function App.fake_key_press(key)
  App.fake_key_pressed[key] = true
end
function App.fake_key_release(key)
  App.fake_key_pressed[key] = nil
end
function App.modifier_down(key)
  return App.fake_key_pressed[key]
end

App.fake_mouse_state = {x=-1, y=-1}  -- x,y always set
function App.fake_mouse_press(x,y, mouse_button)
  App.fake_mouse_state.x = x
  App.fake_mouse_state.y = y
  App.fake_mouse_state[mouse_button] = true
end
function App.fake_mouse_release(x,y, mouse_button)
  App.fake_mouse_state.x = x
  App.fake_mouse_state.y = y
  App.fake_mouse_state[mouse_button] = nil
end
function App.mouse_move(x,y)
  App.fake_mouse_state.x = x
  App.fake_mouse_state.y = y
end
function App.mouse_down(mouse_button)
  return App.fake_mouse_state[mouse_button]
end
function App.mouse_x()
  return App.fake_mouse_state.x
end
function App.mouse_y()
  return App.fake_mouse_state.y
end

-- all textinput events are also keypresses
-- TODO: handle chords of multiple keys
function App.run_after_textinput(t)
  App.keypressed(t)
  App.textinput(t)
  App.keyreleased(t)
  App.screen.contents = {}
  App.draw()
end

-- not all keys are textinput
-- TODO: handle chords of multiple keys
function App.run_after_keychord(chord)
  App.keychord_pressed(chord)
  App.keyreleased(chord)
  App.screen.contents = {}
  App.draw()
end

function App.run_after_mouse_click(x,y, mouse_button)
  App.fake_mouse_press(x,y, mouse_button)
  App.mousepressed(x,y, mouse_button)
  App.fake_mouse_release(x,y, mouse_button)
  App.mousereleased(x,y, mouse_button)
  App.screen.contents = {}
  App.draw()
end

function App.run_after_mouse_press(x,y, mouse_button)
  App.fake_mouse_press(x,y, mouse_button)
  App.mousepressed(x,y, mouse_button)
  App.screen.contents = {}
  App.draw()
end

function App.run_after_mouse_release(x,y, mouse_button)
  App.fake_mouse_release(x,y, mouse_button)
  App.mousereleased(x,y, mouse_button)
  App.screen.contents = {}
  App.draw()
end

function App.screen.check(y, expected_contents, msg)
--?   print('checking for "'..expected_contents..'" at y '..tostring(y))
  local screen_row = 'y'..tostring(y)
  local contents = ''
  if App.screen.contents[screen_row] == nil then
    error('no text at y '..tostring(y))
  end
  for i,s in ipairs(App.screen.contents[screen_row]) do
    contents = contents..s
  end
  check_eq(contents, expected_contents, msg)
end

-- fake files
function App.open_for_writing(filename)
  App.filesystem[filename] = ''
  return {
    write = function(self, ...)
              local args = {...}
              for i,s in ipairs(args) do
                App.filesystem[filename] = App.filesystem[filename]..s
              end
            end,
    close = function(self)
            end,
  }
end

function App.open_for_reading(filename)
  if App.filesystem[filename] then
    return {
      lines = function(self)
                return App.filesystem[filename]:gmatch('[^\n]+')
              end,
      close = function(self)
              end,
    }
  end
end

function App.run_tests()
  local sorted_names = {}
  for name,binding in pairs(_G) do
    if name:find('test_') == 1 then
      table.insert(sorted_names, name)
    end
  end
  table.sort(sorted_names)
  for _,name in ipairs(sorted_names) do
    App.initialize_for_test()
    _G[name]()
  end
  print()
  -- clean up all test methods
  for _,name in ipairs(sorted_names) do
    _G[name] = nil
  end
end

-- call this once all tests are run
-- can't run any tests after this
function App.disable_tests()
  -- have LÖVE delegate all handlers to App if they exist
  for name in pairs(love.handlers) do
    if App[name] then
      love.handlers[name] = App[name]
    end
  end

  -- test methods are disallowed outside tests
  App.run_tests = nil
  App.disable_tests = nil
  App.screen.init = nil
  App.filesystem = nil
  App.time = nil
  App.run_after_textinput = nil
  App.run_after_keychord = nil
  App.keypress = nil
  App.keyrelease = nil
  App.run_after_mouse_click = nil
  App.run_after_mouse_press = nil
  App.run_after_mouse_release = nil
  App.fake_key_pressed = nil
  App.fake_key_press = nil
  App.fake_key_release = nil
  App.fake_mouse_state = nil
  App.fake_mouse_press = nil
  App.fake_mouse_release = nil
  -- other methods dispatch to real hardware
  App.screen.print = love.graphics.print
  App.newText = love.graphics.newText
  App.screen.draw = love.graphics.draw
  App.width = function(text) return text:getWidth() end
  App.open_for_reading = function(filename) return io.open(filename, 'r') end
  App.open_for_writing = function(filename) return io.open(filename, 'w') end
  App.getTime = love.timer.getTime
  App.getClipboardText = love.system.getClipboardText
  App.setClipboardText = love.system.setClipboardText
  App.modifier_down = love.keyboard.isDown
  App.mouse_move = love.mouse.setPosition
  App.mouse_down = love.mouse.isDown
  App.mouse_x = love.mouse.getX
  App.mouse_y = love.mouse.getY
end