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path: root/doc/config/scope.sh
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../../ranger/data/scope.sh
.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
export const createGameState = () => ({
    currentScene: 'start',
    inventory: new Set(),
    actionLog: [],
    collectedItems: new Set(),
  });
  
  
  
export const updateGameState = (state, updates) => ({
    ...state,
    ...updates,
});

const STORAGE_KEY = 'gameState';

export const saveGameState = (state) => {
  const stateToSave = {
    currentScene: state.currentScene,
    inventory: Array.from(state.inventory),
    actionLog: state.actionLog,
  };
  localStorage.setItem(STORAGE_KEY, JSON.stringify(stateToSave));
};

export const loadGameState = () => {
  const savedState = localStorage.getItem(STORAGE_KEY);
  if (savedState) {
    const parsedState = JSON.parse(savedState);
    return {
      currentScene: parsedState.currentScene,
      inventory: new Set(parsedState.inventory),
      actionLog: parsedState.actionLog,
    };
  }
  return createGameState();
};

export const resetGameState = () => {
    localStorage.removeItem(STORAGE_KEY);
    return createGameState();
  };