summary refs log tree commit diff stats
path: root/test/tc_keyapi.py
blob: 4dfa1221103a035ed116bc635c39b166450ddab1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
# Copyright (C) 2009, 2010  Roman Zimbelmann <romanz@lavabit.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

if __name__ == '__main__': from __init__ import init; init()

from unittest import TestCase, main

class Test(TestCase):
	def test_wrapper(self):
		from ranger.api.keys import Wrapper

		class dummyfm(object):
			def move(self, relative):
				return "I move down by {0}".format(relative)

		class commandarg(object):
			def __init__(self):
				self.fm = dummyfm()
				self.n = None

		arg = commandarg()

		do = Wrapper('fm')
		command = do.move(relative=4)

		self.assertEqual(command(arg), 'I move down by 4')

if __name__ == '__main__': main()
n class="w"> X; float Y; float Angle; float Speed; int Direction; Rectangle HitBox; int NextTick; }; struct Settings { int SoundVolume; int MusicVolume; int Fullscreen; }; extern struct Settings GlobalSettings; extern int Difficulty; extern bool GameGoing; extern SDL_atomic_t Ticks; extern char VersionString[256]; extern SDL_atomic_t AudioInitializing; extern double Started; void enemy(struct Players *Enemy, struct Balls ball); void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerScore, int *EnemyScore); bool play_audio(int SoundEffect); int title_screen(); void versus_main(); void marathon_main(); void set_screen_mode(); bool pause_screen(Camera2D *MainCamera); int player_controls(); int player_controls_pressed(); #endif