<script>
import { level, paWeather, aWeather, hWeather, pyWeather } from "./stores";
import ew from "./ew";
import { formatUtc } from "./times";
import { getMatches } from "./bestiary";
import EnemyList from "./EnemyList.svelte";
import day from "dayjs";
import relativeTime from "dayjs/plugin/relativeTime";
import { onMount } from "svelte";
day.extend(relativeTime);
let date = new Date().getTime() * (1440 / 70);
let matches,
upMatches,
otherMatches,
normalMatches,
pagosForecast,
anemosForecast,
pyrosForecast,
hydatosForecast;
newForecasts();
newMatches();
setInterval(() => {
date = new Date().getTime() * (1440 / 70);
}, 1000);
setInterval(() => {
newForecasts();
newMatches();
}, 10000); // 10 seconds
$: currentEzTime = formatUtc(date);
onMount(() => {
document.getElementById("level").value = $level || 0; // this is fucked up but it works
});
function newForecasts() {
anemosForecast = ew.forecast(ew.ANEMOS_WEATHER, "anemos");
pagosForecast = ew.forecast(ew.PAGOS_WEATHER, "pagos");
pyrosForecast = ew.forecast(ew.PYROS_WEATHER, "pyros");
hydatosForecast = ew.forecast(ew.HYDATOS_WEATHER, "hydatos");
paWeather.set(pagosForecast);
pyWeather.set(pyrosForecast);
hWeather.set(hydatosForecast);
aWeather.set(anemosForecast);
}
function newMatches() {
let forecast = getZoneForecast();
matches = getMatches(forecast, $level).sort((a, b) => a.level < b.level);
upMatches = matches.filter((m) => m.uptime.isUp);
normalMatches = matches.filter((m) => !m.special);
otherMatches = matches.filter((m) => m.special && !m.uptime.isUp);
}
export function getZoneForecast() {
if ($level >= 20 && $level < 35) {
return pagosForecast;
} else if ($level >= 35 && $level < 50) {
return pyrosForecast;
} else if ($level >= 50) {
return hydatosForecast;
} else {
return anemosForecast;
}
}
function getWeatherChangeTime() {
// Doesn't matter which forecast
return day(anemosForecast[1].date).fromNow();
}
function formatLevel(m) {
if (m.level) {
return m.level;
} else if (m.levelRange) {
return `${m.levelRange[0]}-${m.levelRange[1]}`;
}
return "??";
}
function formatNextUptime(futures) {
let i;
futures.find((f, idx) => {
if (f) i = idx;
return f;
});
if (typeof i === "number") {
return `in ${day(getZoneForecast()[i + 1].date).fromNow(true)}`;
}
return "in the far future";
}
function formatUptimeUntil(futures) {
let i;
futures.find((f, idx) => {
if (!f) i = idx;
return !f;
});
if (typeof i === "number") {
return `for ${day(getZoneForecast()[i + 1].date).fromNow(true)}`;
}
return "for a long time";
}
function levelChanged(evt) {
level.set(Number(evt.target.value));
newMatches();
}
</script>
<header>
<ul>
<li><strong>Eureka Mark Tracker</strong></li>
<li>ET: {currentEzTime}</li>
<li>Next weather change {getWeatherChangeTime()}</li>
</ul>
</header>
<main class="container">
<div class="pure-g">
<div class="pure-u-1 pure-u-md-3-4">
<h2>
Level: <input
id="level"
:value={$level}
on:change={levelChanged}
type="number"
min="1"
max="60"
/>
</h2>
<h5>matches</h5>
<EnemyList matches={upMatches} type={0} />
<h5>regular enemies</h5>
<EnemyList matches={normalMatches} type={2} />
<h5>special enemies that do not mutate/augment right now</h5>
<EnemyList matches={otherMatches} type={1} />
</div>
<div class="pure-u-1 pure-u-md-1-4">
<div class="pure-menu">
<ul class="pure-menu-list">
<li class="pure-menu-item">
{#if $level < 20}<strong>Anemos</strong>{:else}Anemos{/if}: {anemosForecast[0]
.weatherName}
</li>
{#if $level < 20}<ul>
{#each [1, 2, 3, 4] as i}<li>
{ew.getWeatherName(getZoneForecast()[i].currWeather)}
</li>{/each}
</ul>{/if}
<li class="pure-menu-item">
{#if $level >= 20 && $level < 35}<strong>Pagos</strong
>{:else}Pagos{/if}: {pagosForecast[0].weatherName}
</li>
{#if $level >= 20 && $level < 35}<ul>
{#each [1, 2, 3, 4] as i}<li>
{ew.getWeatherName(getZoneForecast()[i].currWeather)}
</li>{/each}
</ul>{/if}
<li class="pure-menu-item">
{#if $level >= 35 && $level < 50}<strong>Pyros</strong
>{:else}Pyros{/if}: {pyrosForecast[0].weatherName}
</li>
{#if $level >= 35 && $level < 50}<ul>
{#each [1, 2, 3, 4] as i}<li>
{ew.getWeatherName(getZoneForecast()[i].currWeather)}
</li>{/each}
</ul>{/if}
<li class="pure-menu-item">
{#if $level >= 50}<strong>Hydatos</strong>{:else}Hydatos{/if}: {hydatosForecast[0]
.weatherName}
</li>
{#if $level >= 50}<ul>
{#each [1, 2, 3, 4] as i}<li>
{ew.getWeatherName(getZoneForecast()[i].currWeather)}
</li>{/each}
</ul>{/if}
</ul>
</div>
<h4>What is this?</h4>
<p>
This is a website to keep track of which monsters in Eureka are mutating
or augmenting right now. Mutating/augmenting massively increases the EXP
yield, and it is therefore preferrable to go after these monsters when
levelling in Eureka.
<br /><br />
Mutation/augmentation requirements are bound by weather, as well as time
of day. I created this so I didn't need to look through various google sheets
and cross-reference with weather forecasts.
</p>
<hr />
<p>
Created by Raiah Belse (Twintania)<br /><br />
Message anastasie#2293 on Discord if you find any bugs or wrong/missing data!<br
/>
<a href="https://git.tilde.institute/anastasie/eureka-marks/">Source</a>
</p>
</div>
</div>
</main>
<style></style>