diff options
author | Andinus <andinus@nand.sh> | 2021-01-14 13:30:35 +0530 |
---|---|---|
committer | Andinus <andinus@nand.sh> | 2021-01-14 13:30:35 +0530 |
commit | b6ef7925408eb1354b7757c38707cfd3a3313b4f (patch) | |
tree | e4f3143ff6c9919dfe45eb6846b2de96789af5d7 | |
download | octans-b6ef7925408eb1354b7757c38707cfd3a3313b4f.tar.gz |
Initial commit
-rw-r--r-- | LICENSE | 13 | ||||
-rw-r--r-- | README.org | 22 | ||||
-rwxr-xr-x | octans.raku | 162 |
3 files changed, 197 insertions, 0 deletions
diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..e51df07 --- /dev/null +++ b/LICENSE @@ -0,0 +1,13 @@ +Copyright (c) 2021, Andinus <andinus@nand.sh> + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted, provided that the above +copyright notice and this permission notice appear in all copies. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES +WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR +ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES +WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN +ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF +OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. diff --git a/README.org b/README.org new file mode 100644 index 0000000..8931409 --- /dev/null +++ b/README.org @@ -0,0 +1,22 @@ +#+SETUPFILE: ~/.emacs.d/org-templates/projects.org +#+EXPORT_FILE_NAME: index +#+OPTIONS: toc:2 +#+TITLE: Octans + +Octans is a program to solve Algot's Wordplay (Wordsearch) puzzles. + +* Documentation +The url to be passed must be in either format: + +- https://tilde.zone/web/statuses/105531207939242077 + Link when you view it from your local instance. + +- https://mastodon.art/@Algot/105333136907848390 + Link from Algot's profile. +** Options +*** dict +Octans's default dictionary file is =/usr/share/dict/words=, use =--dict= +flag to change the dictionary. The words in dictionary must be seperated +by a newline (=\n=). +*** verbose +This will increase verbosity. diff --git a/octans.raku b/octans.raku new file mode 100755 index 0000000..fc070e9 --- /dev/null +++ b/octans.raku @@ -0,0 +1,162 @@ +#!/usr/bin/env raku + +use v6.d; +use WWW; + +unit sub MAIN ( + Str $url, #= url for Algot's crossword + Str :$dict = "/usr/share/dict/words", #= dictionary file + Bool :v($verbose), #= increase verbosity +); + +my List @directions[4] = ( + # $y, $x + ( +1, +0 ), # bottom + ( -1, +0 ), # top + ( +0, +1 ), # left + ( +0, -1 ), # right +); + +# my List @puzzle = ( +# <n a t k>, +# <i m e c>, +# <a r d e>, +# <t e c h> +# ); + +# my List @gray-squares = (3, 0), (2, 0); # $y, $x + +my @puzzle; +my @gray-squares; + +my Str $toot_url; +if $url.match("web/statuses") -> $match { + $toot_url = $match.replace-with("api/v1/statuses"); +} else { + $toot_url = "https://mastodon.art/api/v1/statuses/" ~ $url.split("/")[*-1]; +} + +say "Fetching: $toot_url" if $verbose; + +if (jget($toot_url)<media_attachments>[0]<description> ~~ + # This regex gets the puzzle in $match. + / [[(\w [\*]?) \s*] ** 4] ** 4 $/) -> $match { + for 0 .. 3 -> $y { + for 0 .. 3 -> $x { + with $match[0][($y * 4) + $x].Str.lc -> $char { + if $char.ends-with("*") { + @puzzle[$y][$x] = $char.comb[0]; + push @gray-squares, [$y, $x]; + } else { + @puzzle[$y][$x] = $char; + } + } + } + } +} + +if $verbose { + say "Gray squares: ", @gray-squares; + say "Puzzle"; + " $_".say for @puzzle; +} + +word: for $dict.IO.lines -> $word { + next word unless $word.chars >= 7; + + start-pos: for @gray-squares -> $pos { + next start-pos unless $word.starts-with( + @puzzle[$pos[0]][$pos[1]] + ); + + next word unless $word.comb ⊆ @puzzle[*;*]; + + # Print the word if the search is successful. + say $word if word-search(@puzzle, $pos[0], $pos[1], $word); + } +} + +# word-search performs a Depth-First search on @puzzle. +sub word-search ( + @puzzle, Int $y, Int $x, + # $count will keep the count of character's of $word present in + # the puzzle. + Str $word, Int $count = 1, + @visited? is copy + --> Bool +) { + return True if $count == $word.chars; + + # For each neighbor, we perform a Depth-First search to find the + # word. + neighbor: for neighbors(@puzzle, $y, $x).List -> $pos { + next neighbor if @visited[$pos[0]][$pos[1]]; + + if @puzzle[$pos[0]][$pos[1]] eq $word.comb[$count] { + # Here we're marking this position as True. This approach + # might cause us to miss possible solutions. If the puzzle + # is like so: + # + # a b e + # c a f + # + # And the word we're looking for is "cabefa". Then let's + # say that we go through the other 'a' first (bottom-mid + # 'a') & at this point it would be marked as True but the + # search would fail (correctly so). + # + # And after that failure we move to next neighbor which is + # top-left 'a'. The search goes on until we reach 'f' & + # get the list of f's neighbors which would return 'e' & + # bottom-mid 'a'. Now 'e' would be discarded because it + # was marked as visited but 'a' also has been marked as + # visited & it too would be discarded. + # + # This would cause us to miss solutions. So we just make + # it False again if the word wasn't found with this + # neighbor. After making it False, we move on to the next + # neighbor. + + @visited[$pos[0]][$pos[1]] = True; + if word-search( + @puzzle, $pos[0], $pos[1], + $word, $count + 1, + @visited + ) { + return True; + } else { + @visited[$pos[0]][$pos[1]] = False; + next neighbor; + } + } + } + return False; +} + +# neighbors returns the neighbors of given index. Neighbors are cached +# in @neighbors array. This way we don't have to compute them +# everytime neighbors subroutine is called for the same position. +sub neighbors ( + @puzzle, Int $y, Int $x --> List +) { + state Array @neighbors; + + if @puzzle[$y][$x] { + unless @neighbors[$y][$x] { + my Int $pos-x; + my Int $pos-y; + + DIRECTION: for @directions -> $direction { + $pos-y = $y + $direction[0]; + $pos-x = $x + $direction[1]; + + next DIRECTION unless @puzzle[$pos-y][$pos-x]; + push @neighbors[$y][$x], [$pos-y, $pos-x]; + } + } + } else { + @neighbors[$y][$x] = []; + } + + return @neighbors[$y][$x]; +} |