diff options
author | Charadon <dev@iotib.net> | 2022-06-08 06:27:13 -0400 |
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committer | Charadon <dev@iotib.net> | 2022-06-08 06:27:13 -0400 |
commit | 9cb1d207cbc896494b60068aa61598502675e4b7 (patch) | |
tree | d3748543a7b215129ffc77076bb7658bf81f1052 /src/main.c | |
parent | c1811dc4241c5f89f3f3a743e35ef44c313356b5 (diff) | |
download | Pong-C-9cb1d207cbc896494b60068aa61598502675e4b7.tar.gz |
Changed how title music was played to make it respect settings
Diffstat (limited to 'src/main.c')
-rw-r--r-- | src/main.c | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/main.c b/src/main.c index 00e23de..8c907d0 100644 --- a/src/main.c +++ b/src/main.c @@ -8,6 +8,7 @@ char VersionString[256]; struct Settings GlobalSettings; SDL_mutex *AudioQueueBeingModified; +SDL_mutex *AudioInitializing; int AudioQueue[20]; @@ -24,13 +25,13 @@ int internal_clock() { } int audio() { + SDL_TryLockMutex(AudioInitializing); int i; Mix_Init(0); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 1024); Mix_AllocateChannels(64); - Mix_Volume(-1, 128); Mix_Chunk *Bounce = Mix_LoadWAV("resources/bounce.wav"); - Mix_Chunk *TitleScreen = Mix_LoadWAV("resources/title.wav"); + //Mix_Chunk *TitleScreen = Mix_LoadWAV("resources/title.wav"); Mix_Chunk *Victory = Mix_LoadWAV("resources/victory.wav"); Mix_Chunk *Defeat = Mix_LoadWAV("resources/defeat.wav"); Mix_Chunk *PlayerScore = Mix_LoadWAV("resources/score_player.wav"); @@ -39,6 +40,7 @@ int audio() { 0, 20000000 }; struct timespec Remaining; + SDL_UnlockMutex(AudioInitializing); while(GameGoing == true) { for(i = 0; i < 20; i++) { if(AudioQueue[i] != -1){ @@ -53,9 +55,9 @@ int audio() { case 2: //Play win Mix_PlayChannel(-1, Victory, 0); break; - case 3: //Title Screen - Mix_PlayChannel(-1, TitleScreen, 0); - break; + //case 3: //Title Screen + // Mix_PlayChannel(-1, TitleScreen, 0); + // break; case 4: //Player Score Mix_PlayChannel(-1, PlayerScore, 0); break; @@ -118,9 +120,10 @@ int main(int argc, char *argv[]) { for(unsigned int i = 0; i < 20; i++) { AudioQueue[i] = -1; } - AudioQueueBeingModified = SDL_CreateMutex(); - // Init Threads + //Threading + AudioQueueBeingModified = SDL_CreateMutex(); + AudioInitializing = SDL_CreateMutex(); SDL_AtomicSet(&Ticks, 0); SDL_Thread *InternalClock = SDL_CreateThread(internal_clock, "Internal Clock", NULL); SDL_Thread *AudioThread = SDL_CreateThread(audio, "Audio", NULL); @@ -159,6 +162,9 @@ int main(int argc, char *argv[]) { } } + // Wait for audio to finish initializing. + SDL_LockMutex(AudioInitializing); + // Launch Game while (GameGoing == true) { switch(title_screen()) { |