diff options
author | Charadon <dev@iotib.net> | 2022-06-02 12:09:14 -0400 |
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committer | Charadon <dev@iotib.net> | 2022-06-02 12:09:14 -0400 |
commit | e372341eb2d92ee7df6fcaf43f4dc2a27967e390 (patch) | |
tree | 0454572596e26e5c94bdb0ffba88e0e6edc08a76 /src/main.c | |
parent | 66881a0a3136c871fb0c58aa31be174c60bcf118 (diff) | |
download | Pong-C-e372341eb2d92ee7df6fcaf43f4dc2a27967e390.tar.gz |
Seperated versus mode from main.c
Diffstat (limited to 'src/main.c')
-rw-r--r-- | src/main.c | 134 |
1 files changed, 10 insertions, 124 deletions
diff --git a/src/main.c b/src/main.c index de4dcb0..11c69b7 100644 --- a/src/main.c +++ b/src/main.c @@ -98,144 +98,30 @@ int main() { SetWindowState(FLAG_WINDOW_RESIZABLE); SetWindowMinSize(1280, 720); - //Initialize Variables - Camera2D MainCamera; - MainCamera.target = (Vector2){0, 0}; - MainCamera.offset = (Vector2){0, 0}; - MainCamera.rotation = 0; //Populate Audio Queue for(unsigned int i = 0; i < 20; i++) { AudioQueue[i] = -1; } mtx_init(&AudioQueueBeingModified, mtx_plain); - // Init Player Variables - struct Players Player; - Player.Y = 0; - Player.Score = 0; - char PlayerScore[50]; // Used later to display score on screen. - - // Init Enemy Variables - struct Players Enemy; - Enemy.Y = 0; - Enemy.Score = 0; - Enemy.Direction = 0; - char EnemyScore[50]; - - struct Balls Ball; - Ball.X = 1280/2.0f; - Ball.Y = 720/2.0f; - Ball.Direction = LEFT; - Ball.Speed = 3.0f; - Ball.Angle = 0.0f; - - - // Set Sprites - Texture2D PaddleSprite = LoadTexture("resources/paddle.png"); - Texture2D BallSprite = LoadTexture("resources/ball.png"); - - // Set Collision Boxes - Player.HitBox = (Rectangle){80, Player.Y, 5, PaddleSprite.height}; - Enemy.HitBox = (Rectangle){1200, Enemy.Y, 5, PaddleSprite.height}; - Ball.HitBox = (Rectangle){Ball.X, Ball.Y, BallSprite.width, BallSprite.height}; - Enemy.BallDetector = (Rectangle){0, Enemy.Y+120, 1280, PaddleSprite.height/5.0f}; - // Initialize Internal Clock thrd_t InternalClock; thrd_create(&InternalClock, internal_clock, NULL); thrd_t AudioThread; thrd_create(&AudioThread, audio, NULL); - // Launch Title Screen - jmp_buf RestartGame; - setjmp(RestartGame); - title_screen(); - play_audio(99); - Enemy.Score = 0; - Player.Score = 0; - - while(!WindowShouldClose() && GameGoing == true) { - MainCamera.zoom = GetScreenHeight()/720.0f; - MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f}; - MainCamera.target = (Vector2){1280/2.0f, 720/2.0f}; - - - // Who won? - if (Enemy.Score >= 5) { - StopSoundMulti(); - play_audio(MUSIC_DEFEAT); - while(!IsKeyDown(KEY_SPACE)) { - BeginDrawing(); - EnableCursor(); - ClearBackground(BLACK); - DrawText("You Lose.", 0, 0, 128, RED); - DrawText("Press space to return to title screen.", 0, 128, 24, WHITE); - EndDrawing(); - } - longjmp(RestartGame, 0); - } else if (Player.Score >= 5) { - StopSoundMulti(); - play_audio(MUSIC_VICTORY); - while(!IsKeyDown(KEY_SPACE)) { - BeginDrawing(); - EnableCursor(); - ClearBackground(BLACK); - DrawText("You Win!", 0, 0, 128, BLUE); - DrawText("Press space to return to title screen.", 0, 128, 24, WHITE); - EndDrawing(); - } - longjmp(RestartGame, 0); - } - - //Controls - if(IsKeyDown(KEY_UP)) { - Player.Y -= 10; - } else if (IsKeyDown(KEY_DOWN)) { - Player.Y += 10; - } else if(IsKeyPressed(KEY_ESCAPE)) { - EnableCursor(); - } else if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsCursorHidden() == true) { - Player.Y = GetMouseY()-PaddleSprite.height/2.0f; - DisableCursor(); - } - - if(GetMouseY() < 0) { - SetMousePosition(0, 0); - } else if(GetMouseY() > 720) { - SetMousePosition(0, 720); - } - - //Check if players are off-screen - if (Player.Y < 0) { - Player.Y = 0; - } else if (Player.Y > 480) { - Player.Y = 480; + // Launch Game + while (GameGoing == true) { + switch(title_screen()) { + case 0: //Versus + play_audio(STOP_ALL_SOUNDS); + versus_main(); + break; + default: + break; } - - enemy(&Enemy, Ball); - - // Collision - ball(&Player.HitBox, &Enemy.HitBox, &Ball, &Player.Score, &Enemy.Score); - - //Updates hitbox with player's position. - Player.HitBox.y = Player.Y; - - //Turn Scores into strings. - snprintf(PlayerScore, 50, "Player: %d", Player.Score); - snprintf(EnemyScore, 50, "Enemy: %d", Enemy.Score); - - BeginDrawing(); - ClearBackground(BLACK); - BeginMode2D(MainCamera); - DrawTexture(PaddleSprite, 0, Player.Y, WHITE); - DrawTexture(PaddleSprite, 1200, Enemy.Y, WHITE); - DrawTexture(BallSprite, Ball.X, Ball.Y, WHITE); - //DrawRectangleRec(Enemy.BallDetector, RED); - DrawText(PlayerScore, 0, 0, 32, GREEN); - DrawText(EnemyScore, 1130, 688, 32, RED); - EndMode2D(); - EndDrawing(); } + GameGoing = false; thrd_join(AudioThread, NULL); CloseWindow(); |