diff options
author | Charadon <dev@iotib.net> | 2022-06-08 19:30:56 -0400 |
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committer | Charadon <dev@iotib.net> | 2022-06-08 19:30:56 -0400 |
commit | 21b272f633d8b55c2bf6c6afe24715eff0a4a207 (patch) | |
tree | 8c9b2b6a23dc389c94aa7c02a14fc65b353dd85e /src/versus.c | |
parent | 1aa1b17557dca5cc870caebcf20f2a24984460d7 (diff) | |
download | Pong-C-21b272f633d8b55c2bf6c6afe24715eff0a4a207.tar.gz |
Begun work on seperating movement logic from framerate of game.
Diffstat (limited to 'src/versus.c')
-rw-r--r-- | src/versus.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/versus.c b/src/versus.c index 71e3689..ad0d27e 100644 --- a/src/versus.c +++ b/src/versus.c @@ -1,4 +1,9 @@ #include "pong.h" +#include <raylib.h> + +static void game_thread() { + +} void versus_main() { // Init Player Variables @@ -42,6 +47,8 @@ void versus_main() { MainCamera.offset = (Vector2){0, 0}; MainCamera.rotation = 0; bool VersusGoing = true; + Ball.NextTick = 0; + Enemy.NextTick = 0; while(VersusGoing == true && GameGoing == true) { if (WindowShouldClose()) { //Quit Game if the window is closed. @@ -127,6 +134,7 @@ void versus_main() { BeginDrawing(); ClearBackground(BLACK); + DrawFPS(100, 100); BeginMode2D(MainCamera); DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255}); DrawTexture(PaddleSprite, 0, Player.Y, WHITE); |