diff options
author | Charadon <dev@iotib.net> | 2022-06-09 11:56:21 -0400 |
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committer | Charadon <dev@iotib.net> | 2022-06-09 11:56:21 -0400 |
commit | 5621db21d9896ab648b70a1a882e0b9f64cf003f (patch) | |
tree | 5342138efcbcdc4428bb56a1c02bc7c7f79d9cdb /src | |
parent | 68401ca778ca0a1ee4fbb68b7be8dd47b63a2738 (diff) | |
download | Pong-C-5621db21d9896ab648b70a1a882e0b9f64cf003f.tar.gz |
Done seperating game logic from framerate
Diffstat (limited to 'src')
-rw-r--r-- | src/ball.c | 99 | ||||
-rw-r--r-- | src/enemy.c | 67 | ||||
-rw-r--r-- | src/marathon.c | 4 | ||||
-rw-r--r-- | src/versus.c | 1 |
4 files changed, 98 insertions, 73 deletions
diff --git a/src/ball.c b/src/ball.c index d7a6b1b..33b2d40 100644 --- a/src/ball.c +++ b/src/ball.c @@ -7,56 +7,65 @@ void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerSc NoEnemy = true; } - // Moves ball - if(Ball->NextTick <= SDL_AtomicGet(&Ticks)){ - Ball->Y += Ball->Angle; - if (Ball->Direction == LEFT) { - Ball->X -= Ball->Speed; - } else { - Ball->X += Ball->Speed; + // Moves + int CurrentTick = SDL_AtomicGet(&Ticks); + if(Ball->NextTick <= CurrentTick){ + int RunThisManyTimes = 1; + if (CurrentTick > Ball->NextTick) { + RunThisManyTimes = (CurrentTick - Ball->NextTick); + printf("%d\n",RunThisManyTimes); } - // Moves hitbox with ball. - Ball->HitBox.x = Ball->X; - Ball->HitBox.y = Ball->Y; - Ball->NextTick = SDL_AtomicGet(&Ticks)+1; - printf("%d,%d\n", SDL_AtomicGet(&Ticks), Ball->NextTick); - } - printf("%d,%d\n", SDL_AtomicGet(&Ticks), Ball->NextTick); - // Check collisions against players. - if (CheckCollisionRecs(*Player, Ball->HitBox) && Ball->Direction == LEFT) { - Ball->Direction = RIGHT; - Ball->Speed *= 1.5f; - if (Ball->Speed > 40) { - Ball->Speed = 40; - } - if (Ball->Speed != 40) { - Ball->Angle = GetRandomValue(-10, 10); - } else { - Ball->Angle = GetRandomValue(-30, 30); - } - play_audio(0); - } - if (NoEnemy == false) { - if (CheckCollisionRecs(*Enemy, Ball->HitBox) && Ball->Direction == RIGHT) { - Ball->Direction = LEFT; - Ball->Speed *= 1.5f; - if (Ball->Speed > 40) { - Ball->Speed = 40; - } - if (Ball->Speed != 40) { - Ball->Angle = GetRandomValue(-10, 10); + for (int i = 0; i <= RunThisManyTimes; i++) { + Ball->Y += Ball->Angle; + if (Ball->Direction == LEFT) { + Ball->X -= Ball->Speed; } else { - Ball->Angle = GetRandomValue(-30, 30); + Ball->X += Ball->Speed; + } + + // Moves hitbox with ball. + Ball->HitBox.x = Ball->X; + Ball->HitBox.y = Ball->Y; + + // Check collisions against players. + if (CheckCollisionRecs(*Player, Ball->HitBox) && Ball->Direction == LEFT) { + Ball->Direction = RIGHT; + Ball->Speed *= 1.5f; + if (Ball->Speed > 40) { + Ball->Speed = 40; + } + if (Ball->Speed != 40) { + Ball->Angle = GetRandomValue(-10, 10); + } else { + Ball->Angle = GetRandomValue(-30, 30); + } + play_audio(0); + } + if (NoEnemy == false) { + if (CheckCollisionRecs(*Enemy, Ball->HitBox) && Ball->Direction == RIGHT) { + Ball->Direction = LEFT; + Ball->Speed *= 1.5f; + if (Ball->Speed > 40) { + Ball->Speed = 40; + } + if (Ball->Speed != 40) { + Ball->Angle = GetRandomValue(-10, 10); + } else { + Ball->Angle = GetRandomValue(-30, 30); + } + play_audio(SOUND_BOUNCE); + } + } + // Bounce ball if touches top or bottom of screen. + if ( (Ball->Y+32 >= 720 && Ball->Angle >=1) || (Ball->Y <= 0 && Ball->Angle <= -1) ) { + Ball->Angle *= -1; + play_audio(SOUND_BOUNCE); } - play_audio(SOUND_BOUNCE); } + Ball->NextTick = SDL_AtomicGet(&Ticks)+1; +// printf("%d,%d\n", SDL_AtomicGet(&Ticks), Ball->NextTick); } - - // Bounce ball if touches top or bottom of screen. - if ( (Ball->Y+32 >= 720 && Ball->Angle >=1) || (Ball->Y <= 0 && Ball->Angle <= -1) ) { - Ball->Angle *= -1; - play_audio(SOUND_BOUNCE); - } +// printf("%d,%d\n", SDL_AtomicGet(&Ticks), Ball->NextTick); // Calculates score and resets ball. bool Scored = false; diff --git a/src/enemy.c b/src/enemy.c index 0f73a55..47e2438 100644 --- a/src/enemy.c +++ b/src/enemy.c @@ -1,36 +1,49 @@ #include "pong.h" +#include <SDL2/SDL_atomic.h> void enemy(struct Players *Enemy, struct Balls ball) { - if (Enemy->NextTick <= SDL_AtomicGet(&Ticks)) { - if (!CheckCollisionRecs(ball.HitBox, Enemy->BallDetector)) { - if (Enemy->Y+120 > ball.Y) { - Enemy->Direction = 0; - } else if (Enemy->Y < ball.Y) { - Enemy->Direction = 1; - } - } else { - Enemy->Direction = 3; + int CurrentTick = SDL_AtomicGet(&Ticks); + int RunThisManyTimes; + if (Enemy->NextTick <= CurrentTick) { + if(CurrentTick > Enemy->NextTick) { + RunThisManyTimes = (CurrentTick - Enemy->NextTick); } - switch(Enemy->Direction) { - case 0: - Enemy->Y -= 15; - break; - case 1: - Enemy->Y += 15; - break; - default: - break; + for (int i = 0; i <= RunThisManyTimes; i++) { + // Changes direction + if (!CheckCollisionRecs(ball.HitBox, Enemy->BallDetector)) { + if (Enemy->Y+120 > ball.Y) { + Enemy->Direction = 0; + } else if (Enemy->Y < ball.Y) { + Enemy->Direction = 1; + } + } else { + Enemy->Direction = 3; + } + + // Moves + switch(Enemy->Direction) { + case 0: + Enemy->Y -= 15; + break; + case 1: + Enemy->Y += 15; + break; + default: + break; + } + + // Prevents from going off screen. + if ( Enemy->Y > 480 ) { + Enemy->Y = 480; + } else if (Enemy->Y < 0) { + Enemy->Y = 0; + } + + // Updates hitbox and detector + Enemy->HitBox.y = Enemy->Y; + Enemy->BallDetector.y = Enemy->Y+80; } Enemy->NextTick = SDL_AtomicGet(&Ticks)+1; } - - // Prevents from going off screen. - if ( Enemy->Y > 480 ) { - Enemy->Y = 480; - } else if (Enemy->Y < 0) { - Enemy->Y = 0; - } - Enemy->HitBox.y = Enemy->Y; - Enemy->BallDetector.y = Enemy->Y+80; return; } diff --git a/src/marathon.c b/src/marathon.c index 209fb52..319b425 100644 --- a/src/marathon.c +++ b/src/marathon.c @@ -1,5 +1,9 @@ #include "pong.h" +void leaderboard_record() { + +} + void marathon_main() { // Init Music diff --git a/src/versus.c b/src/versus.c index 33fa944..6523974 100644 --- a/src/versus.c +++ b/src/versus.c @@ -133,7 +133,6 @@ void versus_main() { BeginDrawing(); ClearBackground(BLACK); - DrawFPS(100, 100); BeginMode2D(MainCamera); DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255}); DrawTexture(PaddleSprite, 0, Player.Y, WHITE); |