diff options
-rw-r--r-- | src/title.c | 69 |
1 files changed, 41 insertions, 28 deletions
diff --git a/src/title.c b/src/title.c index 01cc508..25e0112 100644 --- a/src/title.c +++ b/src/title.c @@ -6,18 +6,7 @@ struct LeaderboardEntries { char Name[16]; }; -struct LeaderboardEntries Top10[10] = { - 0, " ", - 0, " ", - 0, " ", - 0, " ", - 0, " ", - 0, " ", - 0, " ", - 0, " ", - 0, " ", - 0, " " -}; +struct LeaderboardEntries Top10[10]; static int compare_int(const void *Score1, const void *Score2) { const struct LeaderboardEntries *Entry1 = *(struct LeaderboardEntries**) Score1; @@ -37,7 +26,7 @@ static void order_leaderboard() { if((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) { return; //If it doesn't exist yet, we don't need to care. } - + // Init a temporary pointer to store scores and names into. This will be organized into Top10. struct LeaderboardEntries *TmpStore[UINT16_MAX*2]; for (int size = 0; size < (UINT16_MAX*2); size++) //If there's 131,000 entries, I dunno what to tell you. You really like pong... @@ -52,15 +41,15 @@ static void order_leaderboard() { fscanf(LeaderboardFile, "%s %d\n", TmpStore[a]->Name, &TmpStore[a]->Score); } qsort(TmpStore, size, sizeof(struct LeaderboardEntries *), compare_int); + for(int i = 0; i < size; i++) { //Copy first 10 elements into top10 - strcpy(Top10[i].Name, TmpStore[i]->Name); - Top10[i].Score = TmpStore[i]->Score; + strcpy(Top10[i].Name, TmpStore[i]->Name); + Top10[i].Score = TmpStore[i]->Score; } // Cleanup // Free TmpStore - for(int i = 0; i < (UINT16_MAX*2); i++) - free(TmpStore[i]); //Truth be told, I dunno if this even works, since the amount of memory used is kilobytes... + free(*TmpStore); //Truth be told, I dunno if this even works, since the amount of memory used is kilobytes... // Close leaderboard file. if (LeaderboardFile != NULL) { fclose(LeaderboardFile); @@ -77,7 +66,6 @@ static void score_screen(Camera2D *MainCamera) { if((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) { return; //If it doesn't exist yet, we don't need to care. } - // Init a temporary pointer to store scores and names into. This will be organized into Top10. struct LeaderboardEntries *Scores[UINT16_MAX*2]; for (int size = 0; size < (UINT16_MAX*2); size++) //If there's 131,000 entries, I dunno what to tell you. You really like pong... @@ -92,12 +80,14 @@ static void score_screen(Camera2D *MainCamera) { // Load Scores and Names int size = 0; for (int a = 0; !feof(LeaderboardFile); a++, size++) { //Load data from file into array. - fscanf(LeaderboardFile, "%s %d\n", Scores[a]->Name, &Scores[a]->Score); + fscanf(LeaderboardFile, "%s %d", Scores[a]->Name, &Scores[a]->Score); + if(feof(LeaderboardFile)) { + break; + } } qsort(Scores, size, sizeof(struct LeaderboardEntries *), compare_int); //Begin drawing scores. - //Mouse bool LookingAtScores = true; bool MouseCursorIn = true; @@ -106,13 +96,17 @@ static void score_screen(Camera2D *MainCamera) { Rectangle MouseCursor = {0,0,1,1}; Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png"); + //Page Buttons Rectangles + Rectangle PrevPage = {5, 720-50, 70, 45}; + Rectangle NextPage = {1280-70, 720-50, 70, 45}; + int Page = 0; bool EndOfPages = false; while(LookingAtScores == true && GameGoing == true) { // Update Camera MainCamera->zoom = GetScreenHeight()/720.0f; - MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f}; - MainCamera->target = (Vector2){1280/2.0f, 720/2.0f}; + MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f}; + MainCamera->target = (Vector2){1280/2.0f, 720/2.0f}; //Mouse if (MouseCursorIn == true) { @@ -127,7 +121,6 @@ static void score_screen(Camera2D *MainCamera) { MouseCursor.x += OldPosition.x-NewPosition.x; } } - if (IsKeyPressed(KEY_ESCAPE)) { EnableCursor(); MouseCursorIn = false; @@ -135,20 +128,40 @@ static void score_screen(Camera2D *MainCamera) { DisableCursor(); MouseCursorIn = true; } + EndOfPages = false; BeginDrawing(); ClearBackground(BLACK); BeginMode2D(*MainCamera); DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255}); - DrawText("<--", 5, 720-50, 48, WHITE); - DrawText("-->", 1280-70, 720-50, 48, WHITE); - for (int i = 1; i <= 10; i++) { + // Scores + int a = 0; + for (int i = 1+(10*Page); i <= 10+(10*Page); i++, a++) { if(Scores[i-1]->Name[0] != ' ') { - DrawText(TextFormat("%d. %s: %d", i, Scores[i-1]->Name, Scores[i-1]->Score), 500, 50*i, 48, WHITE); + DrawText(TextFormat("%d. %s: %d", i, Scores[i-1]->Name, Scores[i-1]->Score), 460, 60+(50*a), 48, WHITE); } else { EndOfPages = true; } } + // Page Buttons + if(CheckCollisionRecs(MouseCursor, PrevPage)) { + DrawRectangleRec(PrevPage, RED); + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { + if(Page > 0) { + Page--; + } + } + } else if(CheckCollisionRecs(MouseCursor, NextPage) && EndOfPages == false) { + DrawRectangleRec(NextPage, RED); + if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { + if(EndOfPages == false) { + Page++; + } + } + } + DrawText("<--", 5, 720-50, 48, WHITE); + DrawText("-->", 1280-70, 720-50, 48, WHITE); + // Cursor DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE); EndMode2D(); EndDrawing(); @@ -297,7 +310,7 @@ static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) { DrawText("Windowed", 100, 242, 42, WHITE); DrawText("Fullscreen", 100, 284, 42, WHITE); DrawText("Borderless", 100, 326, 42, WHITE); - DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE); + DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE); EndMode2D(); EndDrawing(); } |