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diff --git a/README.txt b/README.txt index 8b13789..18251a0 100644 --- a/README.txt +++ b/README.txt @@ -1 +1,42 @@ - +Pong by Charadon +=============================================================================== +Description: +This is a pong clone made in C using raylib as the main back bone of the code. +My goal with this project is: + 1. Support as many platforms as possible. At the current time these are: + - Linux + - NetBSD + - FreeBSD + - Windows + The following platforms are planned with the reasons why they aren't yet: + - OpenBSD (Lack of c11 threads) + - Mac OSX (Need a virtual machine.) + - Haiku (Could work in theory, need to add a compile time option to + disable audio.) + - Hurd (I'll fuckin do it for the memes, mark my words...) + - OpenIndiana (Same issue as Haiku) + 2. Make a fun, simple game. + 3. Improve my coding skills. If you have any + criticism of my code, go ahead and leave an issue! Pointing out mistakes + is the only way I can learn. +=============================================================================== +Build: + Linux: + The intended way for linux is to build it into a flatpak. Here are the + steps: + 1. Install premake5 + 2. Run: `premake5 --prefix=/app --flatpak=true gmake2` + 3. Run: `flatpak-builder --repo=flatpak_repo --user --install --force-clean build-dir net.iotib.Pong.yml` + 4. Run: `flatpak build-bundle flatpak_repo net.iotib.Pong.flatpak net.iotib.Pong <version>` + 5. You should now be able to distribute it. + Unix/BSD: + If you decide to not use a flatpak on Linux, or you are using a BSD. + Here are the steps: + 1. Install premake5 + 2. Run: `premake5 --prefix=/dir/to/prefix gmake2` + 3. Run: `make -j$(nproc)` + 4. Run: `premake5 install` + 5. Go to your prefix, and you should see a Pong folder. Just run the launch.sh and you should be good to go. + Windows: + PLACEHOLDER +=============================================================================== |