diff options
Diffstat (limited to 'src/ball.c')
-rw-r--r-- | src/ball.c | 99 |
1 files changed, 54 insertions, 45 deletions
diff --git a/src/ball.c b/src/ball.c index d7a6b1b..33b2d40 100644 --- a/src/ball.c +++ b/src/ball.c @@ -7,56 +7,65 @@ void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerSc NoEnemy = true; } - // Moves ball - if(Ball->NextTick <= SDL_AtomicGet(&Ticks)){ - Ball->Y += Ball->Angle; - if (Ball->Direction == LEFT) { - Ball->X -= Ball->Speed; - } else { - Ball->X += Ball->Speed; + // Moves + int CurrentTick = SDL_AtomicGet(&Ticks); + if(Ball->NextTick <= CurrentTick){ + int RunThisManyTimes = 1; + if (CurrentTick > Ball->NextTick) { + RunThisManyTimes = (CurrentTick - Ball->NextTick); + printf("%d\n",RunThisManyTimes); } - // Moves hitbox with ball. - Ball->HitBox.x = Ball->X; - Ball->HitBox.y = Ball->Y; - Ball->NextTick = SDL_AtomicGet(&Ticks)+1; - printf("%d,%d\n", SDL_AtomicGet(&Ticks), Ball->NextTick); - } - printf("%d,%d\n", SDL_AtomicGet(&Ticks), Ball->NextTick); - // Check collisions against players. - if (CheckCollisionRecs(*Player, Ball->HitBox) && Ball->Direction == LEFT) { - Ball->Direction = RIGHT; - Ball->Speed *= 1.5f; - if (Ball->Speed > 40) { - Ball->Speed = 40; - } - if (Ball->Speed != 40) { - Ball->Angle = GetRandomValue(-10, 10); - } else { - Ball->Angle = GetRandomValue(-30, 30); - } - play_audio(0); - } - if (NoEnemy == false) { - if (CheckCollisionRecs(*Enemy, Ball->HitBox) && Ball->Direction == RIGHT) { - Ball->Direction = LEFT; - Ball->Speed *= 1.5f; - if (Ball->Speed > 40) { - Ball->Speed = 40; - } - if (Ball->Speed != 40) { - Ball->Angle = GetRandomValue(-10, 10); + for (int i = 0; i <= RunThisManyTimes; i++) { + Ball->Y += Ball->Angle; + if (Ball->Direction == LEFT) { + Ball->X -= Ball->Speed; } else { - Ball->Angle = GetRandomValue(-30, 30); + Ball->X += Ball->Speed; + } + + // Moves hitbox with ball. + Ball->HitBox.x = Ball->X; + Ball->HitBox.y = Ball->Y; + + // Check collisions against players. + if (CheckCollisionRecs(*Player, Ball->HitBox) && Ball->Direction == LEFT) { + Ball->Direction = RIGHT; + Ball->Speed *= 1.5f; + if (Ball->Speed > 40) { + Ball->Speed = 40; + } + if (Ball->Speed != 40) { + Ball->Angle = GetRandomValue(-10, 10); + } else { + Ball->Angle = GetRandomValue(-30, 30); + } + play_audio(0); + } + if (NoEnemy == false) { + if (CheckCollisionRecs(*Enemy, Ball->HitBox) && Ball->Direction == RIGHT) { + Ball->Direction = LEFT; + Ball->Speed *= 1.5f; + if (Ball->Speed > 40) { + Ball->Speed = 40; + } + if (Ball->Speed != 40) { + Ball->Angle = GetRandomValue(-10, 10); + } else { + Ball->Angle = GetRandomValue(-30, 30); + } + play_audio(SOUND_BOUNCE); + } + } + // Bounce ball if touches top or bottom of screen. + if ( (Ball->Y+32 >= 720 && Ball->Angle >=1) || (Ball->Y <= 0 && Ball->Angle <= -1) ) { + Ball->Angle *= -1; + play_audio(SOUND_BOUNCE); } - play_audio(SOUND_BOUNCE); } + Ball->NextTick = SDL_AtomicGet(&Ticks)+1; +// printf("%d,%d\n", SDL_AtomicGet(&Ticks), Ball->NextTick); } - - // Bounce ball if touches top or bottom of screen. - if ( (Ball->Y+32 >= 720 && Ball->Angle >=1) || (Ball->Y <= 0 && Ball->Angle <= -1) ) { - Ball->Angle *= -1; - play_audio(SOUND_BOUNCE); - } +// printf("%d,%d\n", SDL_AtomicGet(&Ticks), Ball->NextTick); // Calculates score and resets ball. bool Scored = false; |