diff options
Diffstat (limited to 'src/main.c')
-rw-r--r-- | src/main.c | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/main.c b/src/main.c index e2e6308..efd6dd5 100644 --- a/src/main.c +++ b/src/main.c @@ -1,5 +1,4 @@ #include "pong.h" -#include <SDL2/SDL_atomic.h> #include <raylib.h> int Difficulty = 1; @@ -15,10 +14,14 @@ SDL_atomic_t AudioInitializing; int AudioQueue[20]; void set_screen_mode() { + ClearWindowState(FLAG_VSYNC_HINT); + ClearWindowState(FLAG_WINDOW_TOPMOST); + ClearWindowState(FLAG_WINDOW_UNDECORATED); + ClearWindowState(FLAG_FULLSCREEN_MODE); switch(GlobalSettings.Fullscreen) { case 1: //Real Fullscreen is fickle as fuck. So it needs a timeout. SetWindowSize(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor())); - int Timeout = SDL_AtomicGet(&Ticks)+100; + int Timeout = SDL_AtomicGet(&Ticks)+300; //Set the timeout for 5 seconds. while(GetScreenHeight() != GetMonitorHeight(GetCurrentMonitor())) { BeginDrawing(); EndDrawing(); @@ -26,6 +29,7 @@ void set_screen_mode() { goto FullScreenFailed; } } + SetWindowState(FLAG_VSYNC_HINT); SetWindowState(FLAG_FULLSCREEN_MODE); break; case 2: @@ -36,9 +40,6 @@ void set_screen_mode() { break; default: FullScreenFailed: - ClearWindowState(FLAG_WINDOW_TOPMOST); - ClearWindowState(FLAG_WINDOW_UNDECORATED); - ClearWindowState(FLAG_FULLSCREEN_MODE); SetWindowSize(1280, 720); SetWindowPosition(GetMonitorHeight(GetCurrentMonitor())/5, GetMonitorHeight(GetCurrentMonitor())/5); break; @@ -46,9 +47,9 @@ void set_screen_mode() { return; } -int internal_clock() { +static int internal_clock() { const struct timespec Delay = { - 0, 20000000 + 0, 16666666 }; struct timespec Remaining; while(GameGoing == true) { @@ -58,7 +59,7 @@ int internal_clock() { return(0); } -int audio() { +static int audio() { int i; Mix_Init(0); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 1024); |